starting work on the HIVEMIND

This commit is contained in:
derek
2024-07-19 17:03:17 -05:00
parent b7f073e27c
commit 4d736f2f70
3 changed files with 16 additions and 28 deletions

View File

@@ -1,6 +1,9 @@
extends Node3D
var minions = []
var minion_nav_point = []
var number_minions : int
var rot_amount : float
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -10,4 +13,10 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
for i in minions:
number_minions = minions.size()
rot_amount = 360 / number_minions
i.nav_agent.set_target_position(i.player.global_transform.origin)
var next_nav_point = i.nav_agent.get_next_path_position()
i.hive_velocity = (next_nav_point - i.global_transform.origin).normalized() * i.SPEED