starting work on the HIVEMIND

This commit is contained in:
derek
2024-07-19 17:03:17 -05:00
parent b7f073e27c
commit 4d736f2f70
3 changed files with 16 additions and 28 deletions

View File

@@ -1,6 +1,9 @@
extends Node3D
var minions = []
var minion_nav_point = []
var number_minions : int
var rot_amount : float
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -10,4 +13,10 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
for i in minions:
number_minions = minions.size()
rot_amount = 360 / number_minions
i.nav_agent.set_target_position(i.player.global_transform.origin)
var next_nav_point = i.nav_agent.get_next_path_position()
i.hive_velocity = (next_nav_point - i.global_transform.origin).normalized() * i.SPEED

View File

@@ -47,6 +47,8 @@ var rand_select
var rand_item
var body_look_to
var distance_to_player
var hive_velocity
var hive_nav_point
func _ready():
player = get_node(player_path)
@@ -61,9 +63,9 @@ func _process(delta):
velocity = Vector3.ZERO
# Navigation
nav_agent.set_target_position(player.global_transform.origin)
var next_nav_point = nav_agent.get_next_path_position()
velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
#nav_agent.set_target_position(player.global_transform.origin)
#var next_nav_point = nav_agent.get_next_path_position()
velocity = hive_velocity
#FIX BODY ROTATION
spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP)