starting work on the HIVEMIND
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@@ -1,6 +1,9 @@
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extends Node3D
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var minions = []
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var minion_nav_point = []
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var number_minions : int
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var rot_amount : float
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -10,4 +13,10 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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for i in minions:
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number_minions = minions.size()
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rot_amount = 360 / number_minions
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i.nav_agent.set_target_position(i.player.global_transform.origin)
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var next_nav_point = i.nav_agent.get_next_path_position()
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i.hive_velocity = (next_nav_point - i.global_transform.origin).normalized() * i.SPEED
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@@ -47,6 +47,8 @@ var rand_select
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var rand_item
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var body_look_to
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var distance_to_player
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var hive_velocity
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var hive_nav_point
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func _ready():
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player = get_node(player_path)
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@@ -61,9 +63,9 @@ func _process(delta):
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velocity = Vector3.ZERO
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# Navigation
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nav_agent.set_target_position(player.global_transform.origin)
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var next_nav_point = nav_agent.get_next_path_position()
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velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
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#nav_agent.set_target_position(player.global_transform.origin)
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#var next_nav_point = nav_agent.get_next_path_position()
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velocity = hive_velocity
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#FIX BODY ROTATION
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spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP)
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