diff --git a/scripts/EnemyIdle.gd b/scripts/EnemyIdle.gd index f65d886..e8b7bb6 100644 --- a/scripts/EnemyIdle.gd +++ b/scripts/EnemyIdle.gd @@ -13,6 +13,7 @@ func Enter(): get_new_wander_point() func Update(delta): + #on timeout change scan direction if scan_timer > 0: scan_timer -= delta else: @@ -21,11 +22,13 @@ func Update(delta): func Physics_Update(delta): #draw target for debug purposes debug_marker(move_target) + #if navigation is finished get new point, otherwise continue on path if enemy.nav_agent.is_navigation_finished(): get_new_wander_point() else: move_to_nav_point(delta) + #do turret scan turret_scan_look(enemy.nav_agent.get_next_path_position(),scan_direction,delta)