built more assets and started playing with foliage painting
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@@ -46,7 +46,9 @@ func _ready():
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#connect to signals
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SignalBus.enemy_count_changed.connect(enemy_count)
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##LOAD DATA
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#refresh_scene()
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#LOAD DATA
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SaveLoad.load_persistent_data()
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#refresh_scene()
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if SaveLoad.data_cleared:
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@@ -458,7 +458,7 @@ func hold_item():
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if held_item != null:
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var held_dir = moveable_holder.global_position - held_item.global_position
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var held_av = held_item_rotation - held_item.rotation
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held_item.linear_velocity = held_dir * 5
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held_item.linear_velocity = held_dir * 15
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held_item.look_at(camera.global_position)
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#held_item.angular_velocity = held_av * 10
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@@ -8,7 +8,7 @@ var last_enemy : bool = false
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@export var health = 3
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@export var SPEED = 3.0
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const MAX_LV = 30
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const MAX_LV = 10
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const MAX_AV = 10
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@export_enum("Enemy", "Trap") var enemy_type: int
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