built more assets and started playing with foliage painting

This commit is contained in:
derek
2024-12-04 17:02:46 -06:00
parent dd960cc00e
commit 478e2822d2
359 changed files with 34172 additions and 178 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=47 format=4 uid="uid://ddyfy6iosbgsj"]
[gd_scene load_steps=48 format=4 uid="uid://ddyfy6iosbgsj"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_jjeos"]
[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_7dd4i"]
@@ -19,6 +19,7 @@
[ext_resource type="PackedScene" uid="uid://cnfc8rtk6l1d8" path="res://assets/crate1.tscn" id="16_cda17"]
[ext_resource type="PackedScene" uid="uid://dqnb5y6p04lpi" path="res://assets/key_1.tscn" id="18_ya2eo"]
[ext_resource type="Script" path="res://scripts/key_door.gd" id="19_fiwww"]
[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="20_2qgoy"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y04oh"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@@ -398,9 +399,8 @@ interior = true
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 8.80225, 0.0994795, 14.6317)
jump_amount = 30
[node name="Door1" type="Node" parent="." node_paths=PackedStringArray("door")]
[node name="Door1" type="Node" parent="."]
script = ExtResource("11_wstss")
door = NodePath("Door")
[node name="Door" type="MeshInstance3D" parent="Door1" node_paths=PackedStringArray("anim_player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.27403, -20.1043)
@@ -510,6 +510,9 @@ collision_mask = 2
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.38419e-07, -1.90735e-06)
shape = SubResource("BoxShape3D_4andu")
[node name="Tree1" parent="." instance=ExtResource("20_2qgoy")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.668062, -0.93, 0.265823)
[connection signal="switch_hit" from="Door1/switch/StaticBody3D" to="Door1/switch" method="_on_static_body_3d_switch_hit"]
[connection signal="switch_hit" from="Door1/switch2/StaticBody3D" to="Door1/switch2" method="_on_static_body_3d_switch_hit"]
[connection signal="switch_hit" from="Door1/switch3/StaticBody3D" to="Door1/switch3" method="_on_static_body_3d_switch_hit"]