built more assets and started playing with foliage painting
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=47 format=4 uid="uid://ddyfy6iosbgsj"]
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[gd_scene load_steps=48 format=4 uid="uid://ddyfy6iosbgsj"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_jjeos"]
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[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="2_7dd4i"]
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@@ -19,6 +19,7 @@
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[ext_resource type="PackedScene" uid="uid://cnfc8rtk6l1d8" path="res://assets/crate1.tscn" id="16_cda17"]
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[ext_resource type="PackedScene" uid="uid://dqnb5y6p04lpi" path="res://assets/key_1.tscn" id="18_ya2eo"]
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[ext_resource type="Script" path="res://scripts/key_door.gd" id="19_fiwww"]
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[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="20_2qgoy"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y04oh"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@@ -398,9 +399,8 @@ interior = true
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 8.80225, 0.0994795, 14.6317)
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jump_amount = 30
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[node name="Door1" type="Node" parent="." node_paths=PackedStringArray("door")]
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[node name="Door1" type="Node" parent="."]
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script = ExtResource("11_wstss")
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door = NodePath("Door")
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[node name="Door" type="MeshInstance3D" parent="Door1" node_paths=PackedStringArray("anim_player")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.27403, -20.1043)
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@@ -510,6 +510,9 @@ collision_mask = 2
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.38419e-07, -1.90735e-06)
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shape = SubResource("BoxShape3D_4andu")
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[node name="Tree1" parent="." instance=ExtResource("20_2qgoy")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.668062, -0.93, 0.265823)
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[connection signal="switch_hit" from="Door1/switch/StaticBody3D" to="Door1/switch" method="_on_static_body_3d_switch_hit"]
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[connection signal="switch_hit" from="Door1/switch2/StaticBody3D" to="Door1/switch2" method="_on_static_body_3d_switch_hit"]
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[connection signal="switch_hit" from="Door1/switch3/StaticBody3D" to="Door1/switch3" method="_on_static_body_3d_switch_hit"]
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