built more assets and started playing with foliage painting
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34
demo/src/CodeGenerated.gd
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34
demo/src/CodeGenerated.gd
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extends Node
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func _ready():
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$UI.player = $Player
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if has_node("RunThisSceneLabel3D"):
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$RunThisSceneLabel3D.queue_free()
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# Create a terrain
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var terrain := Terrain3D.new()
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terrain.assets = Terrain3DAssets.new()
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terrain.name = "Terrain3D"
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terrain.set_collision_enabled(false)
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add_child(terrain, true)
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terrain.material.world_background = Terrain3DMaterial.NONE
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# Generate 32-bit noise and import it with scale
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var noise := FastNoiseLite.new()
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noise.frequency = 0.0005
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var img: Image = Image.create(2048, 2048, false, Image.FORMAT_RF)
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for x in 2048:
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for y in 2048:
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img.set_pixel(x, y, Color(noise.get_noise_2d(x, y)*0.5, 0., 0., 1.))
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terrain.data.import_images([img, null, null], Vector3(-1024, 0, -1024), 0.0, 300.0)
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# Enable collision. Enable the first if you wish to see it with Debug/Visible Collision Shapes
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#terrain.set_show_debug_collision(true)
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terrain.set_collision_enabled(true)
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# Enable runtime navigation baking using the terrain
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$RuntimeNavigationBaker.terrain = terrain
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$RuntimeNavigationBaker.enabled = true
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