built more assets and started playing with foliage painting
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22
demo/src/CaveEntrance.gd
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22
demo/src/CaveEntrance.gd
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@@ -0,0 +1,22 @@
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extends Area3D
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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func _on_body_entered(body: Node3D) -> void:
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if body.name == "Player":
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var env: WorldEnvironment = get_node_or_null("../../Environment/WorldEnvironment")
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if env:
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var tween: Tween = get_tree().create_tween()
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tween.tween_property(env.environment, "ambient_light_energy", .1, .33)
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func _on_body_exited(body: Node3D) -> void:
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if body.name == "Player":
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var env: WorldEnvironment = get_node_or_null("../../Environment/WorldEnvironment")
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if env:
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var tween: Tween = get_tree().create_tween()
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tween.tween_property(env.environment, "ambient_light_energy", 1., .33)
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