built more assets and started playing with foliage painting
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39
demo/data/assets.tres
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39
demo/data/assets.tres
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[gd_resource type="Terrain3DAssets" load_steps=9 format=3 uid="uid://dal3jhw6241qg"]
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[ext_resource type="Texture2D" uid="uid://br7bfxcxh60df" path="res://demo/assets/textures/rock030_alb_ht.png" id="1_v81ad"]
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[ext_resource type="Texture2D" uid="uid://cr72kjil43vgj" path="res://demo/assets/textures/rock030_nrm_rgh.png" id="2_72dup"]
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[ext_resource type="Texture2D" uid="uid://ddprscrpsofah" path="res://demo/assets/textures/ground037_alb_ht.png" id="3_g8f2m"]
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[ext_resource type="Texture2D" uid="uid://c1ots7w6i0i1q" path="res://demo/assets/textures/ground037_nrm_rgh.png" id="4_aw5y1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aubfq"]
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transparency = 4
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cull_mode = 2
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vertex_color_use_as_albedo = true
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backlight_enabled = true
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backlight = Color(0.5, 0.5, 0.5, 1)
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distance_fade_mode = 1
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distance_fade_min_distance = 960.0
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distance_fade_max_distance = 480.0
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_dw1mh"]
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height_offset = 0.5
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density = 10.0
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material_override = SubResource("StandardMaterial3D_aubfq")
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generated_type = 1
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[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_mup2f"]
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name = "Rock"
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albedo_color = Color(1.596, 1.56, 1.5, 1)
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albedo_texture = ExtResource("1_v81ad")
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normal_texture = ExtResource("2_72dup")
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[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_od0q7"]
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name = "Grass"
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id = 1
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albedo_color = Color(0.67451, 0.74902, 0.686275, 1)
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albedo_texture = ExtResource("3_g8f2m")
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normal_texture = ExtResource("4_aw5y1")
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[resource]
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mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_dw1mh")])
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texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_mup2f"), SubResource("Terrain3DTextureAsset_od0q7")])
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