built more assets and started playing with foliage painting
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27
demo/assets/materials/M_crystal_blue.tres
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27
demo/assets/materials/M_crystal_blue.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://fkhkir6t1hml"]
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[ext_resource type="Texture2D" uid="uid://br7bfxcxh60df" path="res://demo/assets/textures/rock030_alb_ht.png" id="1_ahc02"]
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[ext_resource type="Texture2D" uid="uid://cr72kjil43vgj" path="res://demo/assets/textures/rock030_nrm_rgh.png" id="2_glxvb"]
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[resource]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.4, 1, 1, 0.647059)
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metallic_specular = 1.0
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roughness = 0.2
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roughness_texture = ExtResource("2_glxvb")
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roughness_texture_channel = 3
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emission_enabled = true
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emission = Color(0, 0.145098, 0.776471, 1)
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emission_energy_multiplier = 1.4
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normal_enabled = true
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normal_scale = 0.4
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normal_texture = ExtResource("2_glxvb")
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rim_enabled = true
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rim = 0.25
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clearcoat_roughness = 0.0
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ao_light_affect = 1.0
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ao_texture = ExtResource("1_ahc02")
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ao_texture_channel = 3
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refraction_enabled = true
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refraction_scale = -0.1
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