built more assets and started playing with foliage painting
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89
demo/Demo.tscn
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89
demo/Demo.tscn
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[gd_scene load_steps=12 format=3 uid="uid://chol2xlfbq7cu"]
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[ext_resource type="Script" path="res://demo/src/DemoScene.gd" id="1_k7qca"]
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[ext_resource type="PackedScene" uid="uid://d2jihfohphuue" path="res://demo/components/UI.tscn" id="2_nqak5"]
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[ext_resource type="PackedScene" uid="uid://dwnhqfjq7v1pq" path="res://demo/components/Borders.tscn" id="3_cw38j"]
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[ext_resource type="PackedScene" uid="uid://domhm87hbhbg1" path="res://demo/components/Player.tscn" id="3_ht63y"]
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[ext_resource type="PackedScene" uid="uid://djhl3foqkj4e2" path="res://demo/components/Tunnel.tscn" id="3_kdh0b"]
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[ext_resource type="PackedScene" uid="uid://bb2lp50sjndus" path="res://demo/components/Environment.tscn" id="3_yqldq"]
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[ext_resource type="Terrain3DAssets" uid="uid://dal3jhw6241qg" path="res://demo/data/assets.tres" id="8_g2of2"]
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[sub_resource type="Gradient" id="Gradient_vr1m7"]
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offsets = PackedFloat32Array(0.2, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_d8lcj"]
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noise_type = 2
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frequency = 0.03
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cellular_jitter = 3.0
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cellular_return_type = 0
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domain_warp_enabled = true
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domain_warp_type = 1
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domain_warp_amplitude = 50.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 1.5
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domain_warp_fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bov7h"]
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seamless = true
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color_ramp = SubResource("Gradient_vr1m7")
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noise = SubResource("FastNoiseLite_d8lcj")
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jrc01"]
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_shader_parameters = {
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"_mouse_layer": 2147483648,
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"auto_base_texture": 0,
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"auto_height_reduction": 0.1,
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"auto_overlay_texture": 1,
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"auto_slope": 1.0,
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"blend_sharpness": 0.87,
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"dual_scale_far": 170.0,
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"dual_scale_near": 100.0,
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"dual_scale_reduction": 0.3,
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"dual_scale_texture": 0,
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"height_blending": true,
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"macro_variation1": Color(0.878431, 0.862745, 0.901961, 1),
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"macro_variation2": Color(0.898039, 0.898039, 0.803922, 1),
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"noise1_angle": 0.1,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise3_scale": 0.225,
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"noise_texture": SubResource("NoiseTexture2D_bov7h"),
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"tri_scale_reduction": 0.3,
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"vertex_normals_distance": 128.0,
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"world_noise_height": 34.0,
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"world_noise_lod_distance": 7500.0,
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"world_noise_max_octaves": 4,
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"world_noise_min_octaves": 2,
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"world_noise_offset": Vector3(2.17, -1.225, 1.9),
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"world_noise_region_blend": 0.33,
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"world_noise_scale": 9.85
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}
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world_background = 2
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auto_shader = true
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dual_scaling = true
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[node name="Demo" type="Node"]
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script = ExtResource("1_k7qca")
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[node name="UI" parent="." instance=ExtResource("2_nqak5")]
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[node name="Environment" parent="." instance=ExtResource("3_yqldq")]
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[node name="Borders" parent="." instance=ExtResource("3_cw38j")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 512, -3, 512)
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collision_mask = 3
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[node name="Tunnel" parent="." instance=ExtResource("3_kdh0b")]
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[node name="Player" parent="." instance=ExtResource("3_ht63y")]
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transform = Transform3D(0.176947, 0, -0.98422, 0, 1, 0, 0.98422, 0, 0.176947, 223.143, 105.348, -1833.08)
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[node name="Terrain3D" type="Terrain3D" parent="."]
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data_directory = "res://demo/data"
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material = SubResource("Terrain3DMaterial_jrc01")
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assets = ExtResource("8_g2of2")
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collision_mask = 3
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top_level = true
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metadata/_edit_lock_ = true
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