built more assets and started playing with foliage painting
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@@ -145,6 +145,7 @@ angular_limit/lower = -0.785398
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[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["moveable"]]
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collision_layer = 32
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collision_mask = 125
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continuous_cd = true
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[node name="Panel1" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.320453, 0)
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@@ -164,6 +165,7 @@ skeleton = NodePath("")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.320453, -0.00352626)
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collision_layer = 32
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collision_mask = 125
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continuous_cd = true
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[node name="Panel2" type="MeshInstance3D" parent="RigidBody3D2"]
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mesh = SubResource("ArrayMesh_k328d")
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