built more assets and started playing with foliage painting
21
addons/terrain_3d/LICENSE.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2024 Cory Petkovsek, Roope Palmroos, and Contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
56
addons/terrain_3d/README.md
Normal file
@@ -0,0 +1,56 @@
|
||||

|
||||
|
||||
# Terrain3D
|
||||
A high performance, editable terrain system for Godot 4.
|
||||
|
||||
## Features
|
||||
* Written in C++ as a GDExtension addon, which works with official engine builds
|
||||
* Can be accessed by GDScript, C#, and any language Godot supports
|
||||
* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
|
||||
* Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in variable sized regions
|
||||
* Up to 32 textures
|
||||
* Up to 10 levels of detail
|
||||
* Foliage instancing
|
||||
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
|
||||
* Imports heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html)
|
||||
|
||||
See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details.
|
||||
|
||||
## Getting Started
|
||||
|
||||
1. Read the [Installation & Upgrades](https://terrain3d.readthedocs.io/en/stable/docs/installation.html) instructions.
|
||||
|
||||
2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) or join our [Discord server](https://tokisan.com/discord).
|
||||
|
||||
3. Watch the tutorial videos:
|
||||
|
||||
**Installation, Setup, Basic Usage**
|
||||
|
||||
[](https://youtu.be/oV8c9alXVwU)
|
||||
|
||||
**Texture Painting, Holes, Navigation, Advanced Usage**
|
||||
|
||||
[](https://youtu.be/YtiAI2F6Xkk)
|
||||
|
||||
|
||||
## Credit
|
||||
Developed for the Godot community by:
|
||||
|
||||
|||
|
||||
|--|--|
|
||||
| **Cory Petkovsek, Tokisan Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/>](https://twitter.com/TokisanGames) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/>](https://github.com/TokisanGames) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/>](https://tokisan.com/) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/discord.png?raw=true" width="24"/>](https://tokisan.com/discord) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/>](https://www.youtube.com/@TokisanGames)|
|
||||
| **Roope Palmroos, Outobugi Games** | [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/twitter.png?raw=true" width="24"/>](https://twitter.com/outobugi) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/github.png?raw=true" width="24"/>](https://github.com/outobugi) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/www.png?raw=true" width="24"/>](https://outobugi.com/) [<img src="https://github.com/dmhendricks/signature-social-icons/blob/master/icons/round-flat-filled/35px/youtube.png?raw=true" width="24"/>](https://www.youtube.com/@outobugi)|
|
||||
|
||||
And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md).
|
||||
|
||||
Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike.
|
||||
|
||||
## Contributing
|
||||
|
||||
Please see [CONTRIBUTING.md](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md) if you would like to help make Terrain3D the best terrain system for Godot.
|
||||
|
||||
|
||||
## License
|
||||
|
||||
This addon has been released under the [MIT License](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt).
|
||||
|
||||
BIN
addons/terrain_3d/bin/libterrain.android.debug.arm32.so
Normal file
BIN
addons/terrain_3d/bin/libterrain.android.debug.arm64.so
Normal file
BIN
addons/terrain_3d/bin/libterrain.android.release.arm32.so
Normal file
BIN
addons/terrain_3d/bin/libterrain.android.release.arm64.so
Normal file
BIN
addons/terrain_3d/bin/libterrain.ios.debug.universal.dylib
Normal file
BIN
addons/terrain_3d/bin/libterrain.ios.release.universal.dylib
Normal file
BIN
addons/terrain_3d/bin/libterrain.linux.debug.x86_64.so
Normal file
BIN
addons/terrain_3d/bin/libterrain.linux.release.x86_64.so
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0
addons/terrain_3d/brushes/.gdignore
Normal file
BIN
addons/terrain_3d/brushes/acrylic1.exr
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BIN
addons/terrain_3d/brushes/circle0.exr
Normal file
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addons/terrain_3d/brushes/circle1.exr
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addons/terrain_3d/brushes/circle2.exr
Normal file
BIN
addons/terrain_3d/brushes/circle3.exr
Normal file
BIN
addons/terrain_3d/brushes/circle4.exr
Normal file
BIN
addons/terrain_3d/brushes/hill1.exr
Normal file
BIN
addons/terrain_3d/brushes/hill2.exr
Normal file
BIN
addons/terrain_3d/brushes/mountain1.exr
Normal file
BIN
addons/terrain_3d/brushes/mountain2.exr
Normal file
BIN
addons/terrain_3d/brushes/mountain3.exr
Normal file
BIN
addons/terrain_3d/brushes/mountain4.exr
Normal file
BIN
addons/terrain_3d/brushes/peak1.exr
Normal file
BIN
addons/terrain_3d/brushes/peak2.exr
Normal file
BIN
addons/terrain_3d/brushes/peak3.exr
Normal file
BIN
addons/terrain_3d/brushes/ring1.exr
Normal file
BIN
addons/terrain_3d/brushes/smoke.exr
Normal file
BIN
addons/terrain_3d/brushes/square1.exr
Normal file
BIN
addons/terrain_3d/brushes/square2.exr
Normal file
BIN
addons/terrain_3d/brushes/square3.exr
Normal file
BIN
addons/terrain_3d/brushes/square4.exr
Normal file
BIN
addons/terrain_3d/brushes/square5.exr
Normal file
BIN
addons/terrain_3d/brushes/stones.exr
Normal file
BIN
addons/terrain_3d/brushes/terrain1.exr
Normal file
BIN
addons/terrain_3d/brushes/terrain2.exr
Normal file
BIN
addons/terrain_3d/brushes/terrain3.exr
Normal file
BIN
addons/terrain_3d/brushes/terrain4.exr
Normal file
BIN
addons/terrain_3d/brushes/terrain5.exr
Normal file
BIN
addons/terrain_3d/brushes/terrain6.exr
Normal file
BIN
addons/terrain_3d/brushes/texture1.exr
Normal file
BIN
addons/terrain_3d/brushes/texture2.exr
Normal file
BIN
addons/terrain_3d/brushes/texture3.exr
Normal file
BIN
addons/terrain_3d/brushes/texture4.exr
Normal file
BIN
addons/terrain_3d/brushes/texture5.exr
Normal file
BIN
addons/terrain_3d/brushes/vegetation1.exr
Normal file
413
addons/terrain_3d/editor.gd
Normal file
@@ -0,0 +1,413 @@
|
||||
@tool
|
||||
extends EditorPlugin
|
||||
#class_name Terrain3DEditorPlugin Cannot be named until Godot #75388
|
||||
|
||||
|
||||
# Includes
|
||||
const UI: Script = preload("res://addons/terrain_3d/src/ui.gd")
|
||||
const RegionGizmo: Script = preload("res://addons/terrain_3d/src/region_gizmo.gd")
|
||||
const ASSET_DOCK: String = "res://addons/terrain_3d/src/asset_dock.tscn"
|
||||
|
||||
var modifier_ctrl: bool
|
||||
var modifier_alt: bool
|
||||
var modifier_shift: bool
|
||||
var _last_modifiers: int = 0
|
||||
var _input_mode: int = 0 # -1: camera move, 0: none, 1: operating
|
||||
|
||||
var terrain: Terrain3D
|
||||
var _last_terrain: Terrain3D
|
||||
var nav_region: NavigationRegion3D
|
||||
|
||||
var editor: Terrain3DEditor
|
||||
var editor_settings: EditorSettings
|
||||
var ui: Node # Terrain3DUI see Godot #75388
|
||||
var asset_dock: PanelContainer
|
||||
var region_gizmo: RegionGizmo
|
||||
var current_region_position: Vector2
|
||||
var mouse_global_position: Vector3 = Vector3.ZERO
|
||||
var godot_editor_window: Window # The Godot Editor window
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# Get the Godot Editor window. Structure is root:Window/EditorNode/Base Control
|
||||
godot_editor_window = EditorInterface.get_base_control().get_parent().get_parent()
|
||||
godot_editor_window.focus_entered.connect(_on_godot_focus_entered)
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
editor = Terrain3DEditor.new()
|
||||
setup_editor_settings()
|
||||
ui = UI.new()
|
||||
ui.plugin = self
|
||||
add_child(ui)
|
||||
|
||||
region_gizmo = RegionGizmo.new()
|
||||
|
||||
scene_changed.connect(_on_scene_changed)
|
||||
|
||||
asset_dock = load(ASSET_DOCK).instantiate()
|
||||
asset_dock.initialize(self)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
asset_dock.remove_dock(true)
|
||||
asset_dock.queue_free()
|
||||
ui.queue_free()
|
||||
editor.free()
|
||||
|
||||
scene_changed.disconnect(_on_scene_changed)
|
||||
godot_editor_window.focus_entered.disconnect(_on_godot_focus_entered)
|
||||
|
||||
|
||||
func _on_godot_focus_entered() -> void:
|
||||
_read_input()
|
||||
ui.update_decal()
|
||||
|
||||
|
||||
## EditorPlugin selection function call chain isn't consistent. Here's the map of calls:
|
||||
## Assume we handle Terrain3D and NavigationRegion3D
|
||||
# Click Terrain3D: _handles(Terrain3D), _make_visible(true), _edit(Terrain3D)
|
||||
# Deselect: _make_visible(false), _edit(null)
|
||||
# Click other node: _handles(OtherNode)
|
||||
# Click NavRegion3D: _handles(NavReg3D), _make_visible(true), _edit(NavReg3D)
|
||||
# Click NavRegion3D, Terrain3D: _handles(Terrain3D), _edit(Terrain3D)
|
||||
# Click Terrain3D, NavRegion3D: _handles(NavReg3D), _edit(NavReg3D)
|
||||
func _handles(p_object: Object) -> bool:
|
||||
if p_object is Terrain3D:
|
||||
return true
|
||||
elif p_object is NavigationRegion3D and is_instance_valid(_last_terrain):
|
||||
return true
|
||||
|
||||
# Terrain3DObjects requires access to EditorUndoRedoManager. The only way to make sure it
|
||||
# always has it, is to pass it in here. _edit is NOT called if the node is cut and pasted.
|
||||
elif p_object is Terrain3DObjects:
|
||||
p_object.editor_setup(self)
|
||||
elif p_object is Node3D and p_object.get_parent() is Terrain3DObjects:
|
||||
p_object.get_parent().editor_setup(self)
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func _make_visible(p_visible: bool, p_redraw: bool = false) -> void:
|
||||
if p_visible and is_selected():
|
||||
ui.set_visible(true)
|
||||
asset_dock.update_dock()
|
||||
else:
|
||||
ui.set_visible(false)
|
||||
|
||||
|
||||
func _edit(p_object: Object) -> void:
|
||||
if !p_object:
|
||||
_clear()
|
||||
|
||||
if p_object is Terrain3D:
|
||||
if p_object == terrain:
|
||||
return
|
||||
terrain = p_object
|
||||
_last_terrain = terrain
|
||||
terrain.set_plugin(self)
|
||||
terrain.set_editor(editor)
|
||||
editor.set_terrain(terrain)
|
||||
region_gizmo.set_node_3d(terrain)
|
||||
terrain.add_gizmo(region_gizmo)
|
||||
ui.set_visible(true)
|
||||
terrain.set_meta("_edit_lock_", true)
|
||||
|
||||
# Deprecated 0.9.3 - Remove 1.0
|
||||
if terrain.storage:
|
||||
ui.terrain_menu.directory_setup.directory_setup_popup()
|
||||
|
||||
# Get alerted when a new asset list is loaded
|
||||
if not terrain.assets_changed.is_connected(asset_dock.update_assets):
|
||||
terrain.assets_changed.connect(asset_dock.update_assets)
|
||||
asset_dock.update_assets()
|
||||
# Get alerted when the region map changes
|
||||
if not terrain.data.region_map_changed.is_connected(update_region_grid):
|
||||
terrain.data.region_map_changed.connect(update_region_grid)
|
||||
update_region_grid()
|
||||
else:
|
||||
_clear()
|
||||
|
||||
if is_terrain_valid(_last_terrain):
|
||||
if p_object is NavigationRegion3D:
|
||||
ui.set_visible(true, true)
|
||||
nav_region = p_object
|
||||
else:
|
||||
nav_region = null
|
||||
|
||||
|
||||
func _clear() -> void:
|
||||
if is_terrain_valid():
|
||||
if terrain.data.region_map_changed.is_connected(update_region_grid):
|
||||
terrain.data.region_map_changed.disconnect(update_region_grid)
|
||||
|
||||
terrain.clear_gizmos()
|
||||
terrain = null
|
||||
editor.set_terrain(null)
|
||||
|
||||
ui.clear_picking()
|
||||
|
||||
region_gizmo.clear()
|
||||
|
||||
|
||||
func _forward_3d_gui_input(p_viewport_camera: Camera3D, p_event: InputEvent) -> int:
|
||||
if not is_terrain_valid():
|
||||
return AFTER_GUI_INPUT_PASS
|
||||
|
||||
_read_input(p_event)
|
||||
|
||||
## Handle mouse movement
|
||||
if p_event is InputEventMouseMotion:
|
||||
## Setup active camera & viewport
|
||||
|
||||
# Snap terrain to current camera
|
||||
terrain.set_camera(p_viewport_camera)
|
||||
|
||||
# Detect if viewport is set to half_resolution
|
||||
# Structure is: Node3DEditorViewportContainer/Node3DEditorViewport(4)/SubViewportContainer/SubViewport/Camera3D
|
||||
var editor_vpc: SubViewportContainer = p_viewport_camera.get_parent().get_parent()
|
||||
var full_resolution: bool = false if editor_vpc.stretch_shrink == 2 else true
|
||||
|
||||
## Get mouse location on terrain
|
||||
|
||||
# Project 2D mouse position to 3D position and direction
|
||||
var mouse_pos: Vector2 = p_event.position if full_resolution else p_event.position/2
|
||||
var camera_pos: Vector3 = p_viewport_camera.project_ray_origin(mouse_pos)
|
||||
var camera_dir: Vector3 = p_viewport_camera.project_ray_normal(mouse_pos)
|
||||
|
||||
# If region tool, grab mouse position without considering height
|
||||
if editor.get_tool() == Terrain3DEditor.REGION:
|
||||
var t = -Vector3(0, 1, 0).dot(camera_pos) / Vector3(0, 1, 0).dot(camera_dir)
|
||||
mouse_global_position = (camera_pos + t * camera_dir)
|
||||
else:
|
||||
# Else look for intersection with terrain
|
||||
var intersection_point: Vector3 = terrain.get_intersection(camera_pos, camera_dir)
|
||||
if intersection_point.z > 3.4e38 or is_nan(intersection_point.y): # max double or nan
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
mouse_global_position = intersection_point
|
||||
|
||||
ui.update_decal()
|
||||
|
||||
if _input_mode != -1: # Not cam rotation
|
||||
## Update region highlight
|
||||
var region_position: Vector2 = ( Vector2(mouse_global_position.x, mouse_global_position.z) \
|
||||
/ (terrain.get_region_size() * terrain.get_vertex_spacing()) ).floor()
|
||||
if current_region_position != region_position:
|
||||
current_region_position = region_position
|
||||
update_region_grid()
|
||||
|
||||
if _input_mode > 0 and editor.is_operating():
|
||||
# Inject pressure - Relies on C++ set_brush_data() using same dictionary instance
|
||||
ui.brush_data["mouse_pressure"] = p_event.pressure
|
||||
|
||||
editor.operate(mouse_global_position, p_viewport_camera.rotation.y)
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
return AFTER_GUI_INPUT_PASS
|
||||
|
||||
ui.update_decal()
|
||||
|
||||
if p_event is InputEventMouseButton and _input_mode > 0:
|
||||
if p_event.is_pressed():
|
||||
# If picking
|
||||
if ui.is_picking():
|
||||
ui.pick(mouse_global_position)
|
||||
if not ui.operation_builder or not ui.operation_builder.is_ready():
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# If adjusting regions
|
||||
if editor.get_tool() == Terrain3DEditor.REGION:
|
||||
# Skip regions that already exist or don't
|
||||
var has_region: bool = terrain.data.has_regionp(mouse_global_position)
|
||||
var op: int = editor.get_operation()
|
||||
if ( has_region and op == Terrain3DEditor.ADD) or \
|
||||
( not has_region and op == Terrain3DEditor.SUBTRACT ):
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# If an automatic operation is ready to go (e.g. gradient)
|
||||
if ui.operation_builder and ui.operation_builder.is_ready():
|
||||
ui.operation_builder.apply_operation(editor, mouse_global_position, p_viewport_camera.rotation.y)
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# Mouse clicked, start editing
|
||||
editor.start_operation(mouse_global_position)
|
||||
editor.operate(mouse_global_position, p_viewport_camera.rotation.y)
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
# _input_apply released, save undo data
|
||||
elif editor.is_operating():
|
||||
editor.stop_operation()
|
||||
return AFTER_GUI_INPUT_STOP
|
||||
|
||||
return AFTER_GUI_INPUT_PASS
|
||||
|
||||
|
||||
func _read_input(p_event: InputEvent = null) -> void:
|
||||
## Determine if user is moving camera or applying
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) or \
|
||||
p_event is InputEventMouseButton and p_event.is_released() and \
|
||||
p_event.get_button_index() == MOUSE_BUTTON_LEFT:
|
||||
_input_mode = 1
|
||||
else:
|
||||
_input_mode = 0
|
||||
|
||||
match get_setting("editors/3d/navigation/navigation_scheme", 0):
|
||||
2, 1: # Modo, Maya
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or \
|
||||
( Input.is_key_pressed(KEY_ALT) and Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ):
|
||||
_input_mode = -1
|
||||
if p_event is InputEventMouseButton and p_event.is_released() and \
|
||||
( p_event.get_button_index() == MOUSE_BUTTON_RIGHT or \
|
||||
( Input.is_key_pressed(KEY_ALT) and p_event.get_button_index() == MOUSE_BUTTON_LEFT )):
|
||||
ui.last_rmb_time = Time.get_ticks_msec()
|
||||
0, _: # Godot
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT) or \
|
||||
Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
|
||||
_input_mode = -1
|
||||
if p_event is InputEventMouseButton and p_event.is_released() and \
|
||||
( p_event.get_button_index() == MOUSE_BUTTON_RIGHT or \
|
||||
p_event.get_button_index() == MOUSE_BUTTON_MIDDLE ):
|
||||
ui.last_rmb_time = Time.get_ticks_msec()
|
||||
if _input_mode < 0:
|
||||
return
|
||||
|
||||
## Determine modifiers pressed
|
||||
modifier_shift = Input.is_key_pressed(KEY_SHIFT)
|
||||
modifier_ctrl = Input.is_key_pressed(KEY_CTRL)
|
||||
# Keybind enum: Alt,Space,Meta,Capslock
|
||||
var alt_key: int
|
||||
match get_setting("terrain3d/config/alt_key_bind", 0):
|
||||
3: alt_key = KEY_CAPSLOCK
|
||||
2: alt_key = KEY_META
|
||||
1: alt_key = KEY_SPACE
|
||||
0, _: alt_key = KEY_ALT
|
||||
modifier_alt = Input.is_key_pressed(alt_key)
|
||||
|
||||
# Return if modifiers haven't changed AND brush_data has them;
|
||||
# modifiers disappear from brush_data when clicking asset_dock (Why?)
|
||||
var current_mods: int = int(modifier_shift) | int(modifier_ctrl) << 1 | int(modifier_alt) << 2
|
||||
if _last_modifiers == current_mods and ui.brush_data.has("modifier_shift"):
|
||||
return
|
||||
|
||||
_last_modifiers = current_mods
|
||||
ui.brush_data["modifier_shift"] = modifier_shift
|
||||
ui.brush_data["modifier_ctrl"] = modifier_ctrl
|
||||
ui.brush_data["modifier_alt"] = modifier_alt
|
||||
ui.update_modifiers()
|
||||
|
||||
|
||||
func update_region_grid() -> void:
|
||||
if not region_gizmo:
|
||||
return
|
||||
region_gizmo.set_hidden(not ui.visible)
|
||||
|
||||
if is_terrain_valid():
|
||||
region_gizmo.show_rect = editor.get_tool() == Terrain3DEditor.REGION
|
||||
region_gizmo.use_secondary_color = editor.get_operation() == Terrain3DEditor.SUBTRACT
|
||||
region_gizmo.region_position = current_region_position
|
||||
region_gizmo.region_size = terrain.get_region_size() * terrain.get_vertex_spacing()
|
||||
region_gizmo.grid = terrain.get_data().get_region_locations()
|
||||
|
||||
terrain.update_gizmos()
|
||||
return
|
||||
|
||||
region_gizmo.show_rect = false
|
||||
region_gizmo.region_size = 1024
|
||||
region_gizmo.grid = [Vector2i.ZERO]
|
||||
|
||||
|
||||
func _on_scene_changed(scene_root: Node) -> void:
|
||||
if not scene_root:
|
||||
return
|
||||
|
||||
for node in scene_root.find_children("", "Terrain3DObjects"):
|
||||
node.editor_setup(self)
|
||||
|
||||
asset_dock.update_assets()
|
||||
await get_tree().create_timer(2).timeout
|
||||
asset_dock.update_thumbnails()
|
||||
|
||||
|
||||
func is_terrain_valid(p_terrain: Terrain3D = null) -> bool:
|
||||
var t: Terrain3D
|
||||
if p_terrain:
|
||||
t = p_terrain
|
||||
else:
|
||||
t = terrain
|
||||
if is_instance_valid(t) and t.is_inside_tree() and t.data:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func is_selected() -> bool:
|
||||
var selected: Array[Node] = EditorInterface.get_selection().get_selected_nodes()
|
||||
for node in selected:
|
||||
if ( is_instance_valid(_last_terrain) and node.get_instance_id() == _last_terrain.get_instance_id() ) or \
|
||||
node is Terrain3D:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func select_terrain() -> void:
|
||||
if is_instance_valid(_last_terrain) and is_terrain_valid(_last_terrain) and not is_selected():
|
||||
var es: EditorSelection = EditorInterface.get_selection()
|
||||
es.clear()
|
||||
es.add_node(_last_terrain)
|
||||
|
||||
|
||||
## Editor Settings
|
||||
|
||||
|
||||
func setup_editor_settings() -> void:
|
||||
editor_settings = EditorInterface.get_editor_settings()
|
||||
if not editor_settings.has_setting("terrain3d/config/alt_key_bind"):
|
||||
editor_settings.set("terrain3d/config/alt_key_bind", 0)
|
||||
var property_info = {
|
||||
"name": "terrain3d/config/alt_key_bind",
|
||||
"type": TYPE_INT,
|
||||
"hint": PROPERTY_HINT_ENUM,
|
||||
"hint_string": "Alt,Space,Meta,Capslock"
|
||||
}
|
||||
editor_settings.add_property_info(property_info)
|
||||
|
||||
_cleanup_old_settings()
|
||||
|
||||
|
||||
# Remove or rename old settings
|
||||
func _cleanup_old_settings() -> void:
|
||||
# Rename deprecated settings - Remove in 1.0
|
||||
var value: Variant
|
||||
var rename_arr := [ "terrain3d/config/dock_slot", "terrain3d/config/dock_tile_size",
|
||||
"terrain3d/config/dock_floating", "terrain3d/config/dock_always_on_top",
|
||||
"terrain3d/config/dock_window_size", "terrain3d/config/dock_window_position", ]
|
||||
for es: String in rename_arr:
|
||||
if editor_settings.has_setting(es):
|
||||
value = editor_settings.get_setting(es)
|
||||
editor_settings.erase(es)
|
||||
editor_settings.set_setting(es.replace("/config/dock_", "/dock/"), value)
|
||||
|
||||
# Special handling
|
||||
var es: String = "terrain3d/tool_settings/slope"
|
||||
if editor_settings.has_setting(es):
|
||||
value = editor_settings.get_setting(es)
|
||||
if typeof(value) == TYPE_FLOAT:
|
||||
editor_settings.erase(es)
|
||||
|
||||
|
||||
func set_setting(p_str: String, p_value: Variant) -> void:
|
||||
editor_settings.set_setting(p_str, p_value)
|
||||
|
||||
|
||||
func get_setting(p_str: String, p_default: Variant) -> Variant:
|
||||
if editor_settings.has_setting(p_str):
|
||||
return editor_settings.get_setting(p_str)
|
||||
else:
|
||||
return p_default
|
||||
|
||||
|
||||
func has_setting(p_str: String) -> bool:
|
||||
return editor_settings.has_setting(p_str)
|
||||
|
||||
|
||||
func erase_setting(p_str: String) -> void:
|
||||
editor_settings.erase(p_str)
|
||||
41
addons/terrain_3d/extras/import_sgt.gd
Normal file
@@ -0,0 +1,41 @@
|
||||
## Import From SimpleGrassTextured
|
||||
#
|
||||
# This script demonstrates how to import transforms from SimpleGrassTextured. To use it:
|
||||
#
|
||||
# 1. Setup the mesh asset you wish to use in the asset dock.
|
||||
# 1. Select your Terrain3D node.
|
||||
# 1. In the inspector, click Script (very bottom) and Quick Load import_sgt.gd.
|
||||
# 1. At the very top, assign your SimpleGrassTextured node.
|
||||
# 1. Input the desired mesh asset ID.
|
||||
# 1. Click import. The output window and console will report when finished.
|
||||
# 1. Clear the script from your Terrain3D node, and save your scene.
|
||||
#
|
||||
# The instance transforms are now stored in your region files.
|
||||
#
|
||||
# Use clear_instances to erase all instances that match the assign_mesh_id.
|
||||
#
|
||||
# The add_transforms function (called by add_multimesh) applies the height_offset specified in the
|
||||
# Terrain3DMeshAsset.
|
||||
# Once the transforms are imported, you can reassign any mesh you like into this mesh slot.
|
||||
|
||||
@tool
|
||||
extends Terrain3D
|
||||
|
||||
@export var simple_grass_textured: MultiMeshInstance3D
|
||||
@export var assign_mesh_id: int
|
||||
@export var import: bool = false : set = import_sgt
|
||||
@export var clear_instances: bool = false : set = clear_multimeshes
|
||||
|
||||
|
||||
func clear_multimeshes(value: bool) -> void:
|
||||
get_instancer().clear_by_mesh(assign_mesh_id)
|
||||
|
||||
|
||||
func import_sgt(value: bool) -> void:
|
||||
var sgt_mm: MultiMesh = simple_grass_textured.multimesh
|
||||
var global_xform: Transform3D = simple_grass_textured.global_transform
|
||||
print("Starting to import %d instances from SimpleGrassTextured using mesh id %d" % [ sgt_mm.instance_count, assign_mesh_id])
|
||||
var time: int = Time.get_ticks_msec()
|
||||
get_instancer().add_multimesh(assign_mesh_id, sgt_mm, simple_grass_textured.global_transform)
|
||||
print("Import complete in %.2f seconds" % [ float(Time.get_ticks_msec() - time)/1000. ])
|
||||
|
||||
164
addons/terrain_3d/extras/minimum.gdshader
Normal file
@@ -0,0 +1,164 @@
|
||||
// This shader is the minimum needed to allow the terrain to function, without any texturing.
|
||||
|
||||
shader_type spatial;
|
||||
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx,skip_vertex_transform;
|
||||
|
||||
// Private uniforms
|
||||
uniform float _region_size = 1024.0;
|
||||
uniform float _region_texel_size = 0.0009765625; // = 1/1024
|
||||
uniform float _vertex_spacing = 1.0;
|
||||
uniform float _vertex_density = 1.0; // = 1/_vertex_spacing
|
||||
uniform int _region_map_size = 32;
|
||||
uniform int _region_map[1024];
|
||||
uniform vec2 _region_locations[1024];
|
||||
uniform sampler2DArray _height_maps : repeat_disable;
|
||||
uniform usampler2DArray _control_maps : repeat_disable;
|
||||
uniform sampler2DArray _color_maps : source_color, filter_linear_mipmap_anisotropic, repeat_disable;
|
||||
uniform sampler2DArray _texture_array_albedo : source_color, filter_linear_mipmap_anisotropic, repeat_enable;
|
||||
uniform sampler2DArray _texture_array_normal : hint_normal, filter_linear_mipmap_anisotropic, repeat_enable;
|
||||
uniform sampler2D noise_texture : source_color, filter_linear_mipmap_anisotropic, repeat_enable;
|
||||
|
||||
uniform float _texture_uv_scale_array[32];
|
||||
uniform float _texture_detile_array[32];
|
||||
uniform vec4 _texture_color_array[32];
|
||||
uniform uint _background_mode = 1u; // NONE = 0, FLAT = 1, NOISE = 2
|
||||
uniform uint _mouse_layer = 0x80000000u; // Layer 32
|
||||
|
||||
// Public uniforms
|
||||
uniform float vertex_normals_distance : hint_range(0, 1024) = 128.0;
|
||||
|
||||
// Varyings & Types
|
||||
varying flat vec3 v_vertex; // World coordinate vertex location
|
||||
varying flat vec3 v_camera_pos;
|
||||
varying float v_vertex_xz_dist;
|
||||
varying flat ivec3 v_region;
|
||||
varying flat vec2 v_uv_offset;
|
||||
varying flat vec2 v_uv2_offset;
|
||||
varying vec3 v_normal;
|
||||
varying float v_region_border_mask;
|
||||
|
||||
////////////////////////
|
||||
// Vertex
|
||||
////////////////////////
|
||||
|
||||
// Takes in UV world space coordinates, returns ivec3 with:
|
||||
// XY: (0 to _region_size) coordinates within a region
|
||||
// Z: layer index used for texturearrays, -1 if not in a region
|
||||
ivec3 get_region_uv(const vec2 uv) {
|
||||
ivec2 pos = ivec2(floor(uv * _region_texel_size)) + (_region_map_size / 2);
|
||||
int bounds = int(uint(pos.x | pos.y) < uint(_region_map_size));
|
||||
int layer_index = _region_map[ pos.y * _region_map_size + pos.x ] * bounds - 1;
|
||||
return ivec3(ivec2(mod(uv,_region_size)), layer_index);
|
||||
}
|
||||
|
||||
// Takes in UV2 region space coordinates, returns vec3 with:
|
||||
// XY: (0 to 1) coordinates within a region
|
||||
// Z: layer index used for texturearrays, -1 if not in a region
|
||||
vec3 get_region_uv2(const vec2 uv2) {
|
||||
// Remove Texel Offset to ensure correct region index.
|
||||
ivec2 pos = ivec2(floor(uv2 - vec2(_region_texel_size * 0.5))) + (_region_map_size / 2);
|
||||
int bounds = int(uint(pos.x | pos.y) < uint(_region_map_size));
|
||||
int layer_index = _region_map[ pos.y * _region_map_size + pos.x ] * bounds - 1;
|
||||
return vec3(uv2 - _region_locations[layer_index], float(layer_index));
|
||||
}
|
||||
|
||||
// 1 lookup
|
||||
float get_height(vec2 uv) {
|
||||
highp float height = 0.0;
|
||||
vec3 region = get_region_uv2(uv);
|
||||
if (region.z >= 0.) {
|
||||
height = texture(_height_maps, region).r;
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
// Get camera pos in world vertex coords
|
||||
v_camera_pos = INV_VIEW_MATRIX[3].xyz;
|
||||
|
||||
// Get vertex of flat plane in world coordinates and set world UV
|
||||
v_vertex = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
|
||||
// Camera distance to vertex on flat plane
|
||||
v_vertex_xz_dist = length(v_vertex.xz - v_camera_pos.xz);
|
||||
|
||||
// UV coordinates in world space. Values are 0 to _region_size within regions
|
||||
UV = round(v_vertex.xz * _vertex_density);
|
||||
|
||||
// UV coordinates in region space + texel offset. Values are 0 to 1 within regions
|
||||
UV2 = fma(UV, vec2(_region_texel_size), vec2(0.5 * _region_texel_size));
|
||||
|
||||
// Discard vertices for Holes. 1 lookup
|
||||
v_region = get_region_uv(UV);
|
||||
uint control = texelFetch(_control_maps, v_region, 0).r;
|
||||
bool hole = bool(control >>2u & 0x1u);
|
||||
|
||||
// Show holes to all cameras except mouse camera (on exactly 1 layer)
|
||||
if ( !(CAMERA_VISIBLE_LAYERS == _mouse_layer) &&
|
||||
(hole || (_background_mode == 0u && (get_region_uv(UV - _region_texel_size) & v_region).z < 0))) {
|
||||
VERTEX.x = 0. / 0.;
|
||||
} else {
|
||||
// Set final vertex height & calculate vertex normals. 3 lookups.
|
||||
VERTEX.y = get_height(UV2);
|
||||
v_vertex.y = VERTEX.y;
|
||||
v_normal = vec3(
|
||||
v_vertex.y - get_height(UV2 + vec2(_region_texel_size, 0)),
|
||||
_vertex_spacing,
|
||||
v_vertex.y - get_height(UV2 + vec2(0, _region_texel_size))
|
||||
);
|
||||
// Due to a bug caused by the GPUs linear interpolation across edges of region maps,
|
||||
// mask region edges and use vertex normals only across region boundaries.
|
||||
v_region_border_mask = mod(UV.x + 2.5, _region_size) - fract(UV.x) < 5.0 || mod(UV.y + 2.5, _region_size) - fract(UV.y) < 5.0 ? 1. : 0.;
|
||||
}
|
||||
|
||||
// Transform UVs to local to avoid poor precision during varying interpolation.
|
||||
v_uv_offset = MODEL_MATRIX[3].xz * _vertex_density;
|
||||
UV -= v_uv_offset;
|
||||
v_uv2_offset = v_uv_offset * _region_texel_size;
|
||||
UV2 -= v_uv2_offset;
|
||||
|
||||
// Convert model space to view space w/ skip_vertex_transform render mode
|
||||
VERTEX = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
VERTEX = (VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
NORMAL = normalize((MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
BINORMAL = normalize((MODELVIEW_MATRIX * vec4(BINORMAL, 0.0)).xyz);
|
||||
TANGENT = normalize((MODELVIEW_MATRIX * vec4(TANGENT, 0.0)).xyz);
|
||||
}
|
||||
|
||||
////////////////////////
|
||||
// Fragment
|
||||
////////////////////////
|
||||
|
||||
// 0 - 3 lookups
|
||||
vec3 get_normal(vec2 uv, out vec3 tangent, out vec3 binormal) {
|
||||
float u, v, height;
|
||||
vec3 normal;
|
||||
// Use vertex normals within radius of vertex_normals_distance, and along region borders.
|
||||
if (v_region_border_mask > 0.5 || v_vertex_xz_dist < vertex_normals_distance) {
|
||||
normal = normalize(v_normal);
|
||||
} else {
|
||||
height = get_height(uv);
|
||||
u = height - get_height(uv + vec2(_region_texel_size, 0));
|
||||
v = height - get_height(uv + vec2(0, _region_texel_size));
|
||||
normal = normalize(vec3(u, _vertex_spacing, v));
|
||||
}
|
||||
tangent = cross(normal, vec3(0, 0, 1));
|
||||
binormal = cross(normal, tangent);
|
||||
return normal;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Recover UVs
|
||||
vec2 uv = UV + v_uv_offset;
|
||||
vec2 uv2 = UV2 + v_uv2_offset;
|
||||
|
||||
// Calculate Terrain Normals. 4 lookups
|
||||
vec3 w_tangent, w_binormal;
|
||||
vec3 w_normal = get_normal(uv2, w_tangent, w_binormal);
|
||||
NORMAL = mat3(VIEW_MATRIX) * w_normal;
|
||||
TANGENT = mat3(VIEW_MATRIX) * w_tangent;
|
||||
BINORMAL = mat3(VIEW_MATRIX) * w_binormal;
|
||||
|
||||
// Apply PBR
|
||||
ALBEDO=vec3(.2);
|
||||
}
|
||||
90
addons/terrain_3d/extras/project_on_terrain3d.gd
Normal file
@@ -0,0 +1,90 @@
|
||||
# This script is an addon for HungryProton's Scatter https://github.com/HungryProton/scatter
|
||||
# It provides a `Project on Terrain3D` modifier, which allows Scatter
|
||||
# to detect the terrain height from Terrain3D without using collision.
|
||||
# Copy this file into /addons/proton_scatter/src/modifiers
|
||||
# Then uncomment everything below
|
||||
# In the editor, add this modifier to Scatter, then set your Terrain3D node
|
||||
|
||||
# This script is an addon for HungryProton's Scatter https://github.com/HungryProton/scatter
|
||||
# It allows Scatter to detect the terrain height from Terrain3D
|
||||
# Copy this file into /addons/proton_scatter/src/modifiers
|
||||
# Then uncomment everything below (select, press CTRL+K)
|
||||
# In the editor, add this modifier, then set your Terrain3D node
|
||||
|
||||
#@tool
|
||||
#extends "base_modifier.gd"
|
||||
#
|
||||
#
|
||||
#signal projection_completed
|
||||
#
|
||||
#
|
||||
#@export var terrain_node : NodePath
|
||||
#@export var align_with_collision_normal := false
|
||||
#
|
||||
#var _terrain: Terrain3D
|
||||
#
|
||||
#
|
||||
#func _init() -> void:
|
||||
#display_name = "Project On Terrain3D"
|
||||
#category = "Edit"
|
||||
#can_restrict_height = false
|
||||
#global_reference_frame_available = true
|
||||
#local_reference_frame_available = true
|
||||
#individual_instances_reference_frame_available = true
|
||||
#use_global_space_by_default()
|
||||
#
|
||||
#documentation.add_paragraph(
|
||||
#"This is a duplicate of `Project on Colliders` that queries the terrain system
|
||||
#for height and sets the transform height appropriately.
|
||||
#
|
||||
#This modifier must have terrain_node set to a Terrain3D node.")
|
||||
#
|
||||
#var p := documentation.add_parameter("Terrain Node")
|
||||
#p.set_type("NodePath")
|
||||
#p.set_description("Set your Terrain3D node.")
|
||||
#
|
||||
#p = documentation.add_parameter("Align with collision normal")
|
||||
#p.set_type("bool")
|
||||
#p.set_description(
|
||||
#"Rotate the transform to align it with the collision normal in case
|
||||
#the ray cast hit a collider.")
|
||||
#
|
||||
#
|
||||
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|
||||
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|
||||
#return
|
||||
#
|
||||
#if terrain_node:
|
||||
#_terrain = domain.get_root().get_node_or_null(terrain_node)
|
||||
#
|
||||
#if not _terrain:
|
||||
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|
||||
#return
|
||||
#
|
||||
#if not _terrain.data:
|
||||
#warning += """Terrain3DData is not initialized"""
|
||||
#return
|
||||
#
|
||||
## Get global transform
|
||||
#var gt: Transform3D = domain.get_global_transform()
|
||||
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|
||||
#for i in transforms.list.size():
|
||||
#var location: Vector3 = (gt * transforms.list[i]).origin
|
||||
#var height: float = _terrain.data.get_height(location)
|
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|
||||
#
|
||||
#if align_with_collision_normal and not is_nan(normal.x):
|
||||
#transforms.list[i].basis.y = normal
|
||||
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|
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|
||||
#
|
||||
#transforms.list[i].origin.y = gt.origin.y if is_nan(height) else height - gt.origin.y
|
||||
#
|
||||
#if transforms.is_empty():
|
||||
#warning += """Every point has been removed. Possible reasons include: \n
|
||||
#+ No collider is close enough to the shapes.
|
||||
#+ Ray length is too short.
|
||||
#+ Ray direction is incorrect.
|
||||
#+ Collision mask is not set properly.
|
||||
#+ Max slope is too low.
|
||||
#"""
|
||||
194
addons/terrain_3d/icons/autoshader.svg
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38
addons/terrain_3d/icons/autoshader.svg.import
Normal file
@@ -0,0 +1,38 @@
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175
addons/terrain_3d/icons/color_paint.svg
Normal file
@@ -0,0 +1,175 @@
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41
addons/terrain_3d/icons/wetness.svg
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38
addons/terrain_3d/icons/wetness.svg.import
Normal file
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7
addons/terrain_3d/plugin.cfg
Normal file
@@ -0,0 +1,7 @@
|
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[plugin]
|
||||
|
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name="Terrain3D"
|
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description="A high performance, editable terrain system for Godot 4."
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author="Cory Petkovsek & Roope Palmroos"
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836
addons/terrain_3d/src/asset_dock.gd
Normal file
@@ -0,0 +1,836 @@
|
||||
@tool
|
||||
extends PanelContainer
|
||||
#class_name Terrain3DAssetDock
|
||||
|
||||
signal confirmation_closed
|
||||
signal confirmation_confirmed
|
||||
signal confirmation_canceled
|
||||
|
||||
const ES_DOCK_SLOT: String = "terrain3d/dock/slot"
|
||||
const ES_DOCK_TILE_SIZE: String = "terrain3d/dock/tile_size"
|
||||
const ES_DOCK_FLOATING: String = "terrain3d/dock/floating"
|
||||
const ES_DOCK_PINNED: String = "terrain3d/dock/always_on_top"
|
||||
const ES_DOCK_WINDOW_POSITION: String = "terrain3d/dock/window_position"
|
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const ES_DOCK_WINDOW_SIZE: String = "terrain3d/dock/window_size"
|
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const ES_DOCK_TAB: String = "terrain3d/dock/tab"
|
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|
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var texture_list: ListContainer
|
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var mesh_list: ListContainer
|
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var _current_list: ListContainer
|
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var _last_thumb_update_time: int = 0
|
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const MAX_UPDATE_TIME: int = 1000
|
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|
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var placement_opt: OptionButton
|
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var floating_btn: Button
|
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var pinned_btn: Button
|
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var size_slider: HSlider
|
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var box: BoxContainer
|
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var buttons: BoxContainer
|
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var textures_btn: Button
|
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var meshes_btn: Button
|
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var asset_container: ScrollContainer
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var confirm_dialog: ConfirmationDialog
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|
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|
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# Used only for editor, so change to single visible/hiddden
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enum {
|
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|
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|
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|
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WINDOWED = 2,
|
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|
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var state: int = HIDDEN
|
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|
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enum {
|
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POS_LEFT_UL = 0,
|
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POS_LEFT_BL = 1,
|
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POS_LEFT_UR = 2,
|
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POS_LEFT_BR = 3,
|
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POS_RIGHT_UL = 4,
|
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POS_RIGHT_BL = 5,
|
||||
POS_RIGHT_UR = 6,
|
||||
POS_RIGHT_BR = 7,
|
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POS_BOTTOM = 8,
|
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POS_MAX = 9,
|
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}
|
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var slot: int = POS_RIGHT_BR
|
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var _initialized: bool = false
|
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var plugin: EditorPlugin
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var window: Window
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var _godot_last_state: Window.Mode = Window.MODE_FULLSCREEN
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|
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|
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func initialize(p_plugin: EditorPlugin) -> void:
|
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if p_plugin:
|
||||
plugin = p_plugin
|
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|
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_godot_last_state = plugin.godot_editor_window.mode
|
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placement_opt = $Box/Buttons/PlacementOpt
|
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pinned_btn = $Box/Buttons/Pinned
|
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floating_btn = $Box/Buttons/Floating
|
||||
floating_btn.owner = null
|
||||
size_slider = $Box/Buttons/SizeSlider
|
||||
size_slider.owner = null
|
||||
box = $Box
|
||||
buttons = $Box/Buttons
|
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textures_btn = $Box/Buttons/TexturesBtn
|
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meshes_btn = $Box/Buttons/MeshesBtn
|
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asset_container = $Box/ScrollContainer
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|
||||
texture_list = ListContainer.new()
|
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texture_list.plugin = plugin
|
||||
texture_list.type = Terrain3DAssets.TYPE_TEXTURE
|
||||
asset_container.add_child(texture_list)
|
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mesh_list = ListContainer.new()
|
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mesh_list.plugin = plugin
|
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mesh_list.type = Terrain3DAssets.TYPE_MESH
|
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mesh_list.visible = false
|
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asset_container.add_child(mesh_list)
|
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_current_list = texture_list
|
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|
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load_editor_settings()
|
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|
||||
# Connect signals
|
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resized.connect(update_layout)
|
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textures_btn.pressed.connect(_on_textures_pressed)
|
||||
meshes_btn.pressed.connect(_on_meshes_pressed)
|
||||
placement_opt.item_selected.connect(set_slot)
|
||||
floating_btn.pressed.connect(make_dock_float)
|
||||
pinned_btn.toggled.connect(_on_pin_changed)
|
||||
pinned_btn.visible = ( window != null )
|
||||
size_slider.value_changed.connect(_on_slider_changed)
|
||||
plugin.ui.toolbar.tool_changed.connect(_on_tool_changed)
|
||||
|
||||
meshes_btn.add_theme_font_size_override("font_size", 16 * EditorInterface.get_editor_scale())
|
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textures_btn.add_theme_font_size_override("font_size", 16 * EditorInterface.get_editor_scale())
|
||||
|
||||
_initialized = true
|
||||
update_dock()
|
||||
update_layout()
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if not _initialized:
|
||||
return
|
||||
|
||||
# Setup styles
|
||||
set("theme_override_styles/panel", get_theme_stylebox("panel", "Panel"))
|
||||
# Avoid saving icon resources in tscn when editing w/ a tool script
|
||||
if EditorInterface.get_edited_scene_root() != self:
|
||||
pinned_btn.icon = get_theme_icon("Pin", "EditorIcons")
|
||||
pinned_btn.text = ""
|
||||
floating_btn.icon = get_theme_icon("MakeFloating", "EditorIcons")
|
||||
floating_btn.text = ""
|
||||
|
||||
update_thumbnails()
|
||||
confirm_dialog = ConfirmationDialog.new()
|
||||
add_child(confirm_dialog)
|
||||
confirm_dialog.hide()
|
||||
confirm_dialog.confirmed.connect(func(): _confirmed = true; \
|
||||
emit_signal("confirmation_closed"); \
|
||||
emit_signal("confirmation_confirmed") )
|
||||
confirm_dialog.canceled.connect(func(): _confirmed = false; \
|
||||
emit_signal("confirmation_closed"); \
|
||||
emit_signal("confirmation_canceled") )
|
||||
|
||||
|
||||
func get_current_list() -> ListContainer:
|
||||
return _current_list
|
||||
|
||||
|
||||
## Dock placement
|
||||
|
||||
func set_slot(p_slot: int) -> void:
|
||||
p_slot = clamp(p_slot, 0, POS_MAX-1)
|
||||
|
||||
if slot != p_slot:
|
||||
slot = p_slot
|
||||
placement_opt.selected = slot
|
||||
save_editor_settings()
|
||||
plugin.select_terrain()
|
||||
update_dock()
|
||||
|
||||
|
||||
func remove_dock(p_force: bool = false) -> void:
|
||||
if state == SIDEBAR:
|
||||
plugin.remove_control_from_docks(self)
|
||||
state = HIDDEN
|
||||
|
||||
elif state == BOTTOM:
|
||||
plugin.remove_control_from_bottom_panel(self)
|
||||
state = HIDDEN
|
||||
|
||||
# If windowed and destination is not window or final exit, otherwise leave
|
||||
elif state == WINDOWED and p_force and window:
|
||||
var parent: Node = get_parent()
|
||||
if parent:
|
||||
parent.remove_child(self)
|
||||
plugin.godot_editor_window.mouse_entered.disconnect(_on_godot_window_entered)
|
||||
plugin.godot_editor_window.focus_entered.disconnect(_on_godot_focus_entered)
|
||||
plugin.godot_editor_window.focus_exited.disconnect(_on_godot_focus_exited)
|
||||
window.hide()
|
||||
window.queue_free()
|
||||
window = null
|
||||
floating_btn.button_pressed = false
|
||||
floating_btn.visible = true
|
||||
pinned_btn.visible = false
|
||||
placement_opt.visible = true
|
||||
state = HIDDEN
|
||||
update_dock() # return window to side/bottom
|
||||
|
||||
|
||||
func update_dock() -> void:
|
||||
if not _initialized or window:
|
||||
return
|
||||
|
||||
update_assets()
|
||||
|
||||
# Move dock to new destination
|
||||
remove_dock()
|
||||
# Sidebar
|
||||
if slot < POS_BOTTOM:
|
||||
state = SIDEBAR
|
||||
plugin.add_control_to_dock(slot, self)
|
||||
# Bottom
|
||||
elif slot == POS_BOTTOM:
|
||||
state = BOTTOM
|
||||
plugin.add_control_to_bottom_panel(self, "Terrain3D")
|
||||
plugin.make_bottom_panel_item_visible(self)
|
||||
|
||||
|
||||
func update_layout() -> void:
|
||||
if not _initialized:
|
||||
return
|
||||
|
||||
# Detect if we have a new window from Make floating, grab it so we can free it properly
|
||||
if not window and get_parent() and get_parent().get_parent() is Window:
|
||||
window = get_parent().get_parent()
|
||||
make_dock_float()
|
||||
return # Will call this function again upon display
|
||||
|
||||
var size_parent: Control = size_slider.get_parent()
|
||||
# Vertical layout in window / sidebar
|
||||
if window or slot < POS_BOTTOM:
|
||||
box.vertical = true
|
||||
buttons.vertical = false
|
||||
|
||||
if size.x >= 500 and size_parent != buttons:
|
||||
size_slider.reparent(buttons)
|
||||
buttons.move_child(size_slider, 3)
|
||||
elif size.x < 500 and size_parent != box:
|
||||
size_slider.reparent(box)
|
||||
box.move_child(size_slider, 1)
|
||||
floating_btn.reparent(buttons)
|
||||
buttons.move_child(floating_btn, 4)
|
||||
|
||||
# Wide layout on bottom bar
|
||||
else:
|
||||
size_slider.reparent(buttons)
|
||||
buttons.move_child(size_slider, 3)
|
||||
floating_btn.reparent(box)
|
||||
box.vertical = false
|
||||
buttons.vertical = true
|
||||
|
||||
save_editor_settings()
|
||||
|
||||
|
||||
func update_thumbnails() -> void:
|
||||
if not is_instance_valid(plugin.terrain):
|
||||
return
|
||||
if _current_list.type == Terrain3DAssets.TYPE_MESH and \
|
||||
Time.get_ticks_msec() - _last_thumb_update_time > MAX_UPDATE_TIME:
|
||||
plugin.terrain.assets.create_mesh_thumbnails()
|
||||
_last_thumb_update_time = Time.get_ticks_msec()
|
||||
for mesh_asset in mesh_list.entries:
|
||||
mesh_asset.queue_redraw()
|
||||
|
||||
|
||||
## Dock Button handlers
|
||||
|
||||
|
||||
func _on_pin_changed(toggled: bool) -> void:
|
||||
if window:
|
||||
window.always_on_top = pinned_btn.button_pressed
|
||||
save_editor_settings()
|
||||
|
||||
|
||||
func _on_slider_changed(value: float) -> void:
|
||||
if texture_list:
|
||||
texture_list.set_entry_width(value)
|
||||
if mesh_list:
|
||||
mesh_list.set_entry_width(value)
|
||||
save_editor_settings()
|
||||
|
||||
|
||||
func _on_textures_pressed() -> void:
|
||||
_current_list = texture_list
|
||||
texture_list.update_asset_list()
|
||||
texture_list.visible = true
|
||||
mesh_list.visible = false
|
||||
textures_btn.button_pressed = true
|
||||
meshes_btn.button_pressed = false
|
||||
texture_list.set_selected_id(texture_list.selected_id)
|
||||
if plugin.is_terrain_valid():
|
||||
EditorInterface.edit_node(plugin.terrain)
|
||||
save_editor_settings()
|
||||
|
||||
|
||||
func _on_meshes_pressed() -> void:
|
||||
_current_list = mesh_list
|
||||
mesh_list.update_asset_list()
|
||||
mesh_list.visible = true
|
||||
texture_list.visible = false
|
||||
meshes_btn.button_pressed = true
|
||||
textures_btn.button_pressed = false
|
||||
mesh_list.set_selected_id(mesh_list.selected_id)
|
||||
if plugin.is_terrain_valid():
|
||||
EditorInterface.edit_node(plugin.terrain)
|
||||
update_thumbnails()
|
||||
save_editor_settings()
|
||||
|
||||
|
||||
func _on_tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation) -> void:
|
||||
if p_tool == Terrain3DEditor.INSTANCER:
|
||||
_on_meshes_pressed()
|
||||
elif p_tool in [ Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS ]:
|
||||
_on_textures_pressed()
|
||||
|
||||
|
||||
## Update Dock Contents
|
||||
|
||||
|
||||
func update_assets() -> void:
|
||||
if not _initialized:
|
||||
return
|
||||
|
||||
# Verify signals to individual lists
|
||||
if plugin.is_terrain_valid() and plugin.terrain.assets:
|
||||
if not plugin.terrain.assets.textures_changed.is_connected(texture_list.update_asset_list):
|
||||
plugin.terrain.assets.textures_changed.connect(texture_list.update_asset_list)
|
||||
if not plugin.terrain.assets.meshes_changed.is_connected(mesh_list.update_asset_list):
|
||||
plugin.terrain.assets.meshes_changed.connect(mesh_list.update_asset_list)
|
||||
|
||||
_current_list.update_asset_list()
|
||||
|
||||
|
||||
## Window Management
|
||||
|
||||
|
||||
func make_dock_float() -> void:
|
||||
# If not already created (eg from editor panel 'Make Floating' button)
|
||||
if not window:
|
||||
remove_dock()
|
||||
create_window()
|
||||
|
||||
state = WINDOWED
|
||||
visible = true # Asset dock contents are hidden when popping out of the bottom!
|
||||
pinned_btn.visible = true
|
||||
floating_btn.visible = false
|
||||
placement_opt.visible = false
|
||||
window.title = "Terrain3D Asset Dock"
|
||||
window.always_on_top = pinned_btn.button_pressed
|
||||
window.close_requested.connect(remove_dock.bind(true))
|
||||
window.window_input.connect(_on_window_input)
|
||||
window.focus_exited.connect(save_editor_settings)
|
||||
window.mouse_exited.connect(save_editor_settings)
|
||||
window.size_changed.connect(save_editor_settings)
|
||||
plugin.godot_editor_window.mouse_entered.connect(_on_godot_window_entered)
|
||||
plugin.godot_editor_window.focus_entered.connect(_on_godot_focus_entered)
|
||||
plugin.godot_editor_window.focus_exited.connect(_on_godot_focus_exited)
|
||||
plugin.godot_editor_window.grab_focus()
|
||||
update_assets()
|
||||
save_editor_settings()
|
||||
|
||||
|
||||
func create_window() -> void:
|
||||
window = Window.new()
|
||||
window.wrap_controls = true
|
||||
var mc := MarginContainer.new()
|
||||
mc.set_anchors_preset(PRESET_FULL_RECT, false)
|
||||
mc.add_child(self)
|
||||
window.add_child(mc)
|
||||
window.set_transient(false)
|
||||
window.set_size(plugin.get_setting(ES_DOCK_WINDOW_SIZE, Vector2i(512, 512)))
|
||||
window.set_position(plugin.get_setting(ES_DOCK_WINDOW_POSITION, Vector2i(704, 284)))
|
||||
plugin.add_child(window)
|
||||
window.show()
|
||||
|
||||
|
||||
func clamp_window_position() -> void:
|
||||
if window and window.visible:
|
||||
var bounds: Vector2i
|
||||
if EditorInterface.get_editor_settings().get_setting("interface/editor/single_window_mode"):
|
||||
bounds = EditorInterface.get_base_control().size
|
||||
else:
|
||||
bounds = DisplayServer.screen_get_position(window.current_screen)
|
||||
bounds += DisplayServer.screen_get_size(window.current_screen)
|
||||
var margin: int = 40
|
||||
window.position.x = clamp(window.position.x, -window.size.x + 2*margin, bounds.x - margin)
|
||||
window.position.y = clamp(window.position.y, 25, bounds.y - margin)
|
||||
|
||||
|
||||
func _on_window_input(event: InputEvent) -> void:
|
||||
# Capture CTRL+S when doc focused to save scene
|
||||
if event is InputEventKey and event.keycode == KEY_S and event.pressed and event.is_command_or_control_pressed():
|
||||
save_editor_settings()
|
||||
EditorInterface.save_scene()
|
||||
|
||||
|
||||
func _on_godot_window_entered() -> void:
|
||||
if is_instance_valid(window) and window.has_focus():
|
||||
plugin.godot_editor_window.grab_focus()
|
||||
|
||||
|
||||
func _on_godot_focus_entered() -> void:
|
||||
# If asset dock is windowed, and Godot was minimized, and now is not, restore asset dock window
|
||||
if is_instance_valid(window):
|
||||
if _godot_last_state == Window.MODE_MINIMIZED and plugin.godot_editor_window.mode != Window.MODE_MINIMIZED:
|
||||
window.show()
|
||||
_godot_last_state = plugin.godot_editor_window.mode
|
||||
plugin.godot_editor_window.grab_focus()
|
||||
|
||||
|
||||
func _on_godot_focus_exited() -> void:
|
||||
if is_instance_valid(window) and plugin.godot_editor_window.mode == Window.MODE_MINIMIZED:
|
||||
window.hide()
|
||||
_godot_last_state = plugin.godot_editor_window.mode
|
||||
|
||||
|
||||
## Manage Editor Settings
|
||||
|
||||
func load_editor_settings() -> void:
|
||||
floating_btn.button_pressed = plugin.get_setting(ES_DOCK_FLOATING, false)
|
||||
pinned_btn.button_pressed = plugin.get_setting(ES_DOCK_PINNED, true)
|
||||
size_slider.value = plugin.get_setting(ES_DOCK_TILE_SIZE, 83)
|
||||
_on_slider_changed(size_slider.value)
|
||||
set_slot(plugin.get_setting(ES_DOCK_SLOT, POS_BOTTOM))
|
||||
if floating_btn.button_pressed:
|
||||
make_dock_float()
|
||||
# TODO Don't save tab until thumbnail generation more reliable
|
||||
#if plugin.get_setting(ES_DOCK_TAB, 0) == 1:
|
||||
# _on_meshes_pressed()
|
||||
|
||||
|
||||
func save_editor_settings() -> void:
|
||||
if not _initialized:
|
||||
return
|
||||
clamp_window_position()
|
||||
plugin.set_setting(ES_DOCK_SLOT, slot)
|
||||
plugin.set_setting(ES_DOCK_TILE_SIZE, size_slider.value)
|
||||
plugin.set_setting(ES_DOCK_FLOATING, floating_btn.button_pressed)
|
||||
plugin.set_setting(ES_DOCK_PINNED, pinned_btn.button_pressed)
|
||||
# TODO Don't save tab until thumbnail generation more reliable
|
||||
# plugin.set_setting(ES_DOCK_TAB, 0 if _current_list == texture_list else 1)
|
||||
if window:
|
||||
plugin.set_setting(ES_DOCK_WINDOW_SIZE, window.size)
|
||||
plugin.set_setting(ES_DOCK_WINDOW_POSITION, window.position)
|
||||
|
||||
|
||||
##############################################################
|
||||
## class ListContainer
|
||||
##############################################################
|
||||
|
||||
|
||||
class ListContainer extends Container:
|
||||
var plugin: EditorPlugin
|
||||
var type := Terrain3DAssets.TYPE_TEXTURE
|
||||
var entries: Array[ListEntry]
|
||||
var selected_id: int = 0
|
||||
var height: float = 0
|
||||
var width: float = 83
|
||||
var focus_style: StyleBox
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
set_v_size_flags(SIZE_EXPAND_FILL)
|
||||
set_h_size_flags(SIZE_EXPAND_FILL)
|
||||
focus_style = get_theme_stylebox("focus", "Button").duplicate()
|
||||
focus_style.set_border_width_all(2)
|
||||
focus_style.set_border_color(Color(1, 1, 1, .67))
|
||||
|
||||
|
||||
func clear() -> void:
|
||||
for e in entries:
|
||||
e.get_parent().remove_child(e)
|
||||
e.queue_free()
|
||||
entries.clear()
|
||||
|
||||
|
||||
func update_asset_list() -> void:
|
||||
clear()
|
||||
|
||||
# Grab terrain
|
||||
var t: Terrain3D
|
||||
if plugin.is_terrain_valid():
|
||||
t = plugin.terrain
|
||||
elif is_instance_valid(plugin._last_terrain) and plugin.is_terrain_valid(plugin._last_terrain):
|
||||
t = plugin._last_terrain
|
||||
else:
|
||||
return
|
||||
|
||||
if not t.assets:
|
||||
return
|
||||
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
var texture_count: int = t.assets.get_texture_count()
|
||||
for i in texture_count:
|
||||
var texture: Terrain3DTextureAsset = t.assets.get_texture(i)
|
||||
add_item(texture)
|
||||
if texture_count < Terrain3DAssets.MAX_TEXTURES:
|
||||
add_item()
|
||||
else:
|
||||
var mesh_count: int = t.assets.get_mesh_count()
|
||||
for i in mesh_count:
|
||||
var mesh: Terrain3DMeshAsset = t.assets.get_mesh_asset(i)
|
||||
add_item(mesh, t.assets)
|
||||
if mesh_count < Terrain3DAssets.MAX_MESHES:
|
||||
add_item()
|
||||
if selected_id >= mesh_count or selected_id < 0:
|
||||
set_selected_id(0)
|
||||
|
||||
|
||||
func add_item(p_resource: Resource = null, p_assets: Terrain3DAssets = null) -> void:
|
||||
var entry: ListEntry = ListEntry.new()
|
||||
entry.focus_style = focus_style
|
||||
var id: int = entries.size()
|
||||
|
||||
entry.set_edited_resource(p_resource)
|
||||
entry.hovered.connect(_on_resource_hovered.bind(id))
|
||||
entry.selected.connect(set_selected_id.bind(id))
|
||||
entry.inspected.connect(_on_resource_inspected)
|
||||
entry.changed.connect(_on_resource_changed.bind(id))
|
||||
entry.type = type
|
||||
entry.asset_list = p_assets
|
||||
add_child(entry)
|
||||
entries.push_back(entry)
|
||||
|
||||
if p_resource:
|
||||
entry.set_selected(id == selected_id)
|
||||
if not p_resource.id_changed.is_connected(set_selected_after_swap):
|
||||
p_resource.id_changed.connect(set_selected_after_swap)
|
||||
|
||||
|
||||
func _on_resource_hovered(p_id: int):
|
||||
if type == Terrain3DAssets.TYPE_MESH:
|
||||
if plugin.terrain:
|
||||
plugin.terrain.assets.create_mesh_thumbnails(p_id)
|
||||
|
||||
|
||||
func set_selected_after_swap(p_type: Terrain3DAssets.AssetType, p_old_id: int, p_new_id: int) -> void:
|
||||
set_selected_id(clamp(p_new_id, 0, entries.size() - 2))
|
||||
|
||||
|
||||
func set_selected_id(p_id: int) -> void:
|
||||
selected_id = p_id
|
||||
|
||||
for i in entries.size():
|
||||
var entry: ListEntry = entries[i]
|
||||
entry.set_selected(i == selected_id)
|
||||
|
||||
plugin.select_terrain()
|
||||
|
||||
# Select Paint tool if clicking a texture
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE and \
|
||||
not plugin.editor.get_tool() in [ Terrain3DEditor.TEXTURE, Terrain3DEditor.COLOR, Terrain3DEditor.ROUGHNESS ]:
|
||||
var paint_btn: Button = plugin.ui.toolbar.get_node_or_null("PaintBaseTexture")
|
||||
if paint_btn:
|
||||
paint_btn.set_pressed(true)
|
||||
plugin.ui._on_tool_changed(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE)
|
||||
|
||||
elif type == Terrain3DAssets.TYPE_MESH and plugin.editor.get_tool() != Terrain3DEditor.INSTANCER:
|
||||
var instancer_btn: Button = plugin.ui.toolbar.get_node_or_null("InstanceMeshes")
|
||||
if instancer_btn:
|
||||
instancer_btn.set_pressed(true)
|
||||
plugin.ui._on_tool_changed(Terrain3DEditor.INSTANCER, Terrain3DEditor.ADD)
|
||||
|
||||
# Update editor with selected brush
|
||||
plugin.ui._on_setting_changed()
|
||||
|
||||
|
||||
func _on_resource_inspected(p_resource: Resource) -> void:
|
||||
await get_tree().create_timer(.01).timeout
|
||||
EditorInterface.edit_resource(p_resource)
|
||||
|
||||
|
||||
func _on_resource_changed(p_resource: Resource, p_id: int) -> void:
|
||||
if not p_resource:
|
||||
var asset_dock: Control = get_parent().get_parent().get_parent()
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
asset_dock.confirm_dialog.dialog_text = "Are you sure you want to clear this texture?"
|
||||
else:
|
||||
asset_dock.confirm_dialog.dialog_text = "Are you sure you want to clear this mesh and delete all instances?"
|
||||
asset_dock.confirm_dialog.popup_centered()
|
||||
await asset_dock.confirmation_closed
|
||||
if not asset_dock._confirmed:
|
||||
update_asset_list()
|
||||
return
|
||||
|
||||
if not plugin.is_terrain_valid():
|
||||
plugin.select_terrain()
|
||||
await get_tree().create_timer(.01).timeout
|
||||
|
||||
if plugin.is_terrain_valid():
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
plugin.terrain.get_assets().set_texture(p_id, p_resource)
|
||||
else:
|
||||
plugin.terrain.get_assets().set_mesh_asset(p_id, p_resource)
|
||||
await get_tree().create_timer(.01).timeout
|
||||
plugin.terrain.assets.create_mesh_thumbnails(p_id)
|
||||
|
||||
# If removing an entry, clear inspector
|
||||
if not p_resource:
|
||||
EditorInterface.inspect_object(null)
|
||||
|
||||
# If null resource, remove last
|
||||
if not p_resource:
|
||||
var last_offset: int = 2
|
||||
if p_id == entries.size()-2:
|
||||
last_offset = 3
|
||||
set_selected_id(clamp(selected_id, 0, entries.size() - last_offset))
|
||||
|
||||
# Update editor with selected brush
|
||||
plugin.ui._on_setting_changed()
|
||||
|
||||
|
||||
func get_selected_id() -> int:
|
||||
return selected_id
|
||||
|
||||
|
||||
|
||||
func set_entry_width(value: float) -> void:
|
||||
width = clamp(value, 56, 230)
|
||||
redraw()
|
||||
|
||||
|
||||
func get_entry_width() -> float:
|
||||
return width
|
||||
|
||||
|
||||
func redraw() -> void:
|
||||
height = 0
|
||||
var id: int = 0
|
||||
var separation: float = 4
|
||||
var columns: int = 3
|
||||
columns = clamp(size.x / width, 1, 100)
|
||||
|
||||
for c in get_children():
|
||||
if is_instance_valid(c):
|
||||
c.size = Vector2(width, width) - Vector2(separation, separation)
|
||||
c.position = Vector2(id % columns, id / columns) * width + \
|
||||
Vector2(separation / columns, separation / columns)
|
||||
height = max(height, c.position.y + width)
|
||||
id += 1
|
||||
|
||||
|
||||
# Needed to enable ScrollContainer scroll bar
|
||||
func _get_minimum_size() -> Vector2:
|
||||
return Vector2(0, height)
|
||||
|
||||
|
||||
func _notification(p_what) -> void:
|
||||
if p_what == NOTIFICATION_SORT_CHILDREN:
|
||||
redraw()
|
||||
|
||||
|
||||
##############################################################
|
||||
## class ListEntry
|
||||
##############################################################
|
||||
|
||||
|
||||
class ListEntry extends VBoxContainer:
|
||||
signal hovered()
|
||||
signal selected()
|
||||
signal changed(resource: Resource)
|
||||
signal inspected(resource: Resource)
|
||||
|
||||
var resource: Resource
|
||||
var type := Terrain3DAssets.TYPE_TEXTURE
|
||||
var _thumbnail: Texture2D
|
||||
var drop_data: bool = false
|
||||
var is_hovered: bool = false
|
||||
var is_selected: bool = false
|
||||
var asset_list: Terrain3DAssets
|
||||
|
||||
var button_clear: TextureButton
|
||||
var button_edit: TextureButton
|
||||
var name_label: Label
|
||||
|
||||
@onready var add_icon: Texture2D = get_theme_icon("Add", "EditorIcons")
|
||||
@onready var clear_icon: Texture2D = get_theme_icon("Close", "EditorIcons")
|
||||
@onready var edit_icon: Texture2D = get_theme_icon("Edit", "EditorIcons")
|
||||
@onready var background: StyleBox = get_theme_stylebox("pressed", "Button")
|
||||
var focus_style: StyleBox
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var icon_size: Vector2 = Vector2(12, 12)
|
||||
|
||||
button_clear = TextureButton.new()
|
||||
button_clear.set_texture_normal(clear_icon)
|
||||
button_clear.set_custom_minimum_size(icon_size)
|
||||
button_clear.set_h_size_flags(Control.SIZE_SHRINK_END)
|
||||
button_clear.set_visible(resource != null)
|
||||
button_clear.pressed.connect(clear)
|
||||
add_child(button_clear)
|
||||
|
||||
button_edit = TextureButton.new()
|
||||
button_edit.set_texture_normal(edit_icon)
|
||||
button_edit.set_custom_minimum_size(icon_size)
|
||||
button_edit.set_h_size_flags(Control.SIZE_SHRINK_END)
|
||||
button_edit.set_visible(resource != null)
|
||||
button_edit.pressed.connect(edit)
|
||||
add_child(button_edit)
|
||||
|
||||
name_label = Label.new()
|
||||
add_child(name_label, true)
|
||||
name_label.visible = false
|
||||
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
name_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
|
||||
name_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
name_label.add_theme_color_override("font_shadow_color", Color.BLACK)
|
||||
name_label.add_theme_constant_override("shadow_offset_x", 1)
|
||||
name_label.add_theme_constant_override("shadow_offset_y", 1)
|
||||
name_label.add_theme_font_size_override("font_size", 15)
|
||||
name_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
||||
name_label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
name_label.text = "Add Texture"
|
||||
else:
|
||||
name_label.text = "Add Mesh"
|
||||
|
||||
|
||||
func _notification(p_what) -> void:
|
||||
match p_what:
|
||||
NOTIFICATION_DRAW:
|
||||
var rect: Rect2 = Rect2(Vector2.ZERO, get_size())
|
||||
if !resource:
|
||||
draw_style_box(background, rect)
|
||||
draw_texture(add_icon, (get_size() / 2) - (add_icon.get_size() / 2))
|
||||
else:
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
name_label.text = (resource as Terrain3DTextureAsset).get_name()
|
||||
self_modulate = resource.get_albedo_color()
|
||||
_thumbnail = resource.get_albedo_texture()
|
||||
if _thumbnail:
|
||||
draw_texture_rect(_thumbnail, rect, false)
|
||||
texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS
|
||||
else:
|
||||
name_label.text = (resource as Terrain3DMeshAsset).get_name()
|
||||
var id: int = (resource as Terrain3DMeshAsset).get_id()
|
||||
_thumbnail = resource.get_thumbnail()
|
||||
if _thumbnail:
|
||||
draw_texture_rect(_thumbnail, rect, false)
|
||||
texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS
|
||||
else:
|
||||
draw_rect(rect, Color(.15, .15, .15, 1.))
|
||||
name_label.add_theme_font_size_override("font_size", 4 + rect.size.x/10)
|
||||
if drop_data:
|
||||
draw_style_box(focus_style, rect)
|
||||
if is_hovered:
|
||||
draw_rect(rect, Color(1, 1, 1, 0.2))
|
||||
if is_selected:
|
||||
draw_style_box(focus_style, rect)
|
||||
NOTIFICATION_MOUSE_ENTER:
|
||||
is_hovered = true
|
||||
name_label.visible = true
|
||||
emit_signal("hovered")
|
||||
queue_redraw()
|
||||
NOTIFICATION_MOUSE_EXIT:
|
||||
is_hovered = false
|
||||
name_label.visible = false
|
||||
drop_data = false
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _gui_input(p_event: InputEvent) -> void:
|
||||
if p_event is InputEventMouseButton:
|
||||
if p_event.is_pressed():
|
||||
match p_event.get_button_index():
|
||||
MOUSE_BUTTON_LEFT:
|
||||
# If `Add new` is clicked
|
||||
if !resource:
|
||||
if type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
set_edited_resource(Terrain3DTextureAsset.new(), false)
|
||||
else:
|
||||
set_edited_resource(Terrain3DMeshAsset.new(), false)
|
||||
edit()
|
||||
else:
|
||||
emit_signal("selected")
|
||||
MOUSE_BUTTON_RIGHT:
|
||||
if resource:
|
||||
edit()
|
||||
MOUSE_BUTTON_MIDDLE:
|
||||
if resource:
|
||||
clear()
|
||||
|
||||
|
||||
func _can_drop_data(p_at_position: Vector2, p_data: Variant) -> bool:
|
||||
drop_data = false
|
||||
if typeof(p_data) == TYPE_DICTIONARY:
|
||||
if p_data.files.size() == 1:
|
||||
queue_redraw()
|
||||
drop_data = true
|
||||
return drop_data
|
||||
|
||||
|
||||
func _drop_data(p_at_position: Vector2, p_data: Variant) -> void:
|
||||
if typeof(p_data) == TYPE_DICTIONARY:
|
||||
var res: Resource = load(p_data.files[0])
|
||||
if res is Texture2D and type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
var ta := Terrain3DTextureAsset.new()
|
||||
if resource is Terrain3DTextureAsset:
|
||||
ta.id = resource.id
|
||||
ta.set_albedo_texture(res)
|
||||
set_edited_resource(ta, false)
|
||||
resource = ta
|
||||
elif res is Terrain3DTextureAsset and type == Terrain3DAssets.TYPE_TEXTURE:
|
||||
if resource is Terrain3DTextureAsset:
|
||||
res.id = resource.id
|
||||
set_edited_resource(res, false)
|
||||
elif res is PackedScene and type == Terrain3DAssets.TYPE_MESH:
|
||||
var ma := Terrain3DMeshAsset.new()
|
||||
if resource is Terrain3DMeshAsset:
|
||||
ma.id = resource.id
|
||||
ma.set_scene_file(res)
|
||||
set_edited_resource(ma, false)
|
||||
resource = ma
|
||||
elif res is Terrain3DMeshAsset and type == Terrain3DAssets.TYPE_MESH:
|
||||
if resource is Terrain3DMeshAsset:
|
||||
res.id = resource.id
|
||||
set_edited_resource(res, false)
|
||||
emit_signal("selected")
|
||||
emit_signal("inspected", resource)
|
||||
|
||||
|
||||
|
||||
func set_edited_resource(p_res: Resource, p_no_signal: bool = true) -> void:
|
||||
resource = p_res
|
||||
if resource:
|
||||
resource.setting_changed.connect(_on_resource_changed)
|
||||
resource.file_changed.connect(_on_resource_changed)
|
||||
|
||||
if button_clear:
|
||||
button_clear.set_visible(resource != null)
|
||||
|
||||
queue_redraw()
|
||||
if !p_no_signal:
|
||||
emit_signal("changed", resource)
|
||||
|
||||
|
||||
func _on_resource_changed() -> void:
|
||||
emit_signal("changed", resource)
|
||||
|
||||
|
||||
func set_selected(value: bool) -> void:
|
||||
is_selected = value
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func clear() -> void:
|
||||
if resource:
|
||||
set_edited_resource(null, false)
|
||||
|
||||
|
||||
func edit() -> void:
|
||||
emit_signal("selected")
|
||||
emit_signal("inspected", resource)
|
||||
93
addons/terrain_3d/src/asset_dock.tscn
Normal file
@@ -0,0 +1,93 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dkb6hii5e48m2"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/terrain_3d/src/asset_dock.gd" id="1_e23pg"]
|
||||
|
||||
[node name="Terrain3D" type="PanelContainer"]
|
||||
custom_minimum_size = Vector2(256, 95)
|
||||
offset_right = 766.0
|
||||
offset_bottom = 100.0
|
||||
script = ExtResource("1_e23pg")
|
||||
|
||||
[node name="Box" type="BoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
vertical = true
|
||||
|
||||
[node name="Buttons" type="BoxContainer" parent="Box"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TexturesBtn" type="Button" parent="Box/Buttons"]
|
||||
custom_minimum_size = Vector2(80, 30)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
theme_override_font_sizes/font_size = 16
|
||||
toggle_mode = true
|
||||
button_pressed = true
|
||||
text = "Textures"
|
||||
|
||||
[node name="MeshesBtn" type="Button" parent="Box/Buttons"]
|
||||
custom_minimum_size = Vector2(80, 30)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
theme_override_font_sizes/font_size = 16
|
||||
toggle_mode = true
|
||||
text = "Meshes"
|
||||
|
||||
[node name="PlacementOpt" type="OptionButton" parent="Box/Buttons"]
|
||||
custom_minimum_size = Vector2(80, 30)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
item_count = 9
|
||||
selected = 7
|
||||
popup/item_0/text = "Left_UL"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "Left_BL"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "Left_UR"
|
||||
popup/item_2/id = 2
|
||||
popup/item_3/text = "Left_BR"
|
||||
popup/item_3/id = 3
|
||||
popup/item_4/text = "Right_UL"
|
||||
popup/item_4/id = 4
|
||||
popup/item_5/text = "Right_BL "
|
||||
popup/item_5/id = 5
|
||||
popup/item_6/text = "Right_UR"
|
||||
popup/item_6/id = 6
|
||||
popup/item_7/text = "Right_BR"
|
||||
popup/item_7/id = 7
|
||||
popup/item_8/text = "Bottom"
|
||||
popup/item_8/id = 8
|
||||
|
||||
[node name="SizeSlider" type="HSlider" parent="Box/Buttons"]
|
||||
custom_minimum_size = Vector2(80, 10)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
min_value = 56.0
|
||||
max_value = 230.0
|
||||
value = 83.0
|
||||
|
||||
[node name="Floating" type="Button" parent="Box/Buttons"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
tooltip_text = "Pop this dock out to a floating window."
|
||||
toggle_mode = true
|
||||
text = "F"
|
||||
flat = true
|
||||
|
||||
[node name="Pinned" type="Button" parent="Box/Buttons"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
tooltip_text = "Make this window \"Always on top\"."
|
||||
toggle_mode = true
|
||||
text = "P"
|
||||
flat = true
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="Box"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
28
addons/terrain_3d/src/bake_lod_dialog.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
@tool
|
||||
extends ConfirmationDialog
|
||||
|
||||
var lod: int = 0
|
||||
var description: String = ""
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
set_unparent_when_invisible(true)
|
||||
about_to_popup.connect(_on_about_to_popup)
|
||||
visibility_changed.connect(_on_visibility_changed)
|
||||
%LodBox.value_changed.connect(_on_lod_box_value_changed)
|
||||
|
||||
|
||||
func _on_about_to_popup() -> void:
|
||||
lod = %LodBox.value
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
# Change text on the autowrap label only when the popup is visible.
|
||||
# Works around Godot issue #47005:
|
||||
# https://github.com/godotengine/godot/issues/47005
|
||||
if visible:
|
||||
%DescriptionLabel.text = description
|
||||
|
||||
|
||||
func _on_lod_box_value_changed(p_value: float) -> void:
|
||||
lod = %LodBox.value
|
||||
43
addons/terrain_3d/src/bake_lod_dialog.tscn
Normal file
@@ -0,0 +1,43 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bhvrrmb8bk1bt"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/terrain_3d/src/bake_lod_dialog.gd" id="1_sf76d"]
|
||||
|
||||
[node name="bake_lod_dialog" type="ConfirmationDialog"]
|
||||
title = "Bake Terrain3D Mesh"
|
||||
position = Vector2i(0, 36)
|
||||
size = Vector2i(400, 155)
|
||||
visible = true
|
||||
script = ExtResource("1_sf76d")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
offset_left = 8.0
|
||||
offset_top = 8.0
|
||||
offset_right = 392.0
|
||||
offset_bottom = 106.0
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "LOD:"
|
||||
|
||||
[node name="LodBox" type="SpinBox" parent="MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
max_value = 8.0
|
||||
value = 4.0
|
||||
|
||||
[node name="DescriptionLabel" type="Label" parent="MarginContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
autowrap_mode = 2
|
||||
400
addons/terrain_3d/src/baker.gd
Normal file
@@ -0,0 +1,400 @@
|
||||
extends Node
|
||||
|
||||
const BakeLodDialog: PackedScene = preload("res://addons/terrain_3d/src/bake_lod_dialog.tscn")
|
||||
const BAKE_MESH_DESCRIPTION: String = "This will create a child MeshInstance3D. LOD4+ is recommended. LOD0 is slow and dense with vertices every 1 unit. It is not an optimal mesh."
|
||||
const BAKE_OCCLUDER_DESCRIPTION: String = "This will create a child OccluderInstance3D. LOD4+ is recommended and will take 5+ seconds per region to generate. LOD0 is unnecessarily dense and slow."
|
||||
const SET_UP_NAVIGATION_DESCRIPTION: String = "This operation will:
|
||||
|
||||
- Create a NavigationRegion3D node,
|
||||
- Assign it a blank NavigationMesh resource,
|
||||
- Move the Terrain3D node to be a child of the new node,
|
||||
- And bake the nav mesh.
|
||||
|
||||
Once setup is complete, you can modify the settings on your nav mesh, and rebake
|
||||
without having to run through the setup again.
|
||||
|
||||
If preferred, this setup can be canceled and the steps performed manually. For
|
||||
the best results, adjust the settings on the NavigationMesh resource to match
|
||||
the settings of your navigation agents and collisions."
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var bake_method: Callable
|
||||
var bake_lod_dialog: ConfirmationDialog
|
||||
var confirm_dialog: ConfirmationDialog
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
bake_lod_dialog = BakeLodDialog.instantiate()
|
||||
bake_lod_dialog.hide()
|
||||
bake_lod_dialog.confirmed.connect(func(): bake_method.call())
|
||||
bake_lod_dialog.set_unparent_when_invisible(true)
|
||||
|
||||
confirm_dialog = ConfirmationDialog.new()
|
||||
confirm_dialog.hide()
|
||||
confirm_dialog.confirmed.connect(func(): bake_method.call())
|
||||
confirm_dialog.set_unparent_when_invisible(true)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
bake_lod_dialog.queue_free()
|
||||
confirm_dialog.queue_free()
|
||||
|
||||
|
||||
func bake_mesh_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _bake_mesh
|
||||
bake_lod_dialog.description = BAKE_MESH_DESCRIPTION
|
||||
EditorInterface.popup_dialog_centered(bake_lod_dialog)
|
||||
|
||||
|
||||
func _bake_mesh() -> void:
|
||||
if plugin.terrain.data.get_region_count() == 0:
|
||||
push_error("Terrain3D has no active regions to bake")
|
||||
return
|
||||
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DData.HEIGHT_FILTER_NEAREST)
|
||||
if !mesh:
|
||||
push_error("Failed to bake mesh from Terrain3D")
|
||||
return
|
||||
|
||||
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
undo.create_action("Terrain3D Bake ArrayMesh")
|
||||
|
||||
var mesh_instance := plugin.terrain.get_node_or_null(^"MeshInstance3D") as MeshInstance3D
|
||||
if !mesh_instance:
|
||||
mesh_instance = MeshInstance3D.new()
|
||||
mesh_instance.name = &"MeshInstance3D"
|
||||
mesh_instance.set_skeleton_path(NodePath())
|
||||
mesh_instance.mesh = mesh
|
||||
|
||||
undo.add_do_method(plugin.terrain, &"add_child", mesh_instance, true)
|
||||
undo.add_undo_method(plugin.terrain, &"remove_child", mesh_instance)
|
||||
undo.add_do_property(mesh_instance, &"owner", EditorInterface.get_edited_scene_root())
|
||||
undo.add_do_reference(mesh_instance)
|
||||
|
||||
else:
|
||||
undo.add_do_property(mesh_instance, &"mesh", mesh)
|
||||
undo.add_undo_property(mesh_instance, &"mesh", mesh_instance.mesh)
|
||||
|
||||
if mesh_instance.mesh.resource_path:
|
||||
var path := mesh_instance.mesh.resource_path
|
||||
undo.add_do_method(mesh, &"take_over_path", path)
|
||||
undo.add_undo_method(mesh_instance.mesh, &"take_over_path", path)
|
||||
undo.add_do_method(ResourceSaver, &"save", mesh)
|
||||
undo.add_undo_method(ResourceSaver, &"save", mesh_instance.mesh)
|
||||
|
||||
undo.commit_action()
|
||||
|
||||
|
||||
func bake_occluder_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _bake_occluder
|
||||
bake_lod_dialog.description = BAKE_OCCLUDER_DESCRIPTION
|
||||
EditorInterface.popup_dialog_centered(bake_lod_dialog)
|
||||
|
||||
|
||||
func _bake_occluder() -> void:
|
||||
if plugin.terrain.data.get_region_count() == 0:
|
||||
push_error("Terrain3D has no active regions to bake")
|
||||
return
|
||||
var mesh: Mesh = plugin.terrain.bake_mesh(bake_lod_dialog.lod, Terrain3DData.HEIGHT_FILTER_MINIMUM)
|
||||
if !mesh:
|
||||
push_error("Failed to bake mesh from Terrain3D")
|
||||
return
|
||||
assert(mesh.get_surface_count() == 1)
|
||||
|
||||
var undo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
undo.create_action("Terrain3D Bake Occluder3D")
|
||||
|
||||
var occluder := ArrayOccluder3D.new()
|
||||
var arrays: Array = mesh.surface_get_arrays(0)
|
||||
assert(arrays.size() > Mesh.ARRAY_INDEX)
|
||||
assert(arrays[Mesh.ARRAY_INDEX] != null)
|
||||
occluder.set_arrays(arrays[Mesh.ARRAY_VERTEX], arrays[Mesh.ARRAY_INDEX])
|
||||
|
||||
var occluder_instance := plugin.terrain.get_node_or_null(^"OccluderInstance3D") as OccluderInstance3D
|
||||
if !occluder_instance:
|
||||
occluder_instance = OccluderInstance3D.new()
|
||||
occluder_instance.name = &"OccluderInstance3D"
|
||||
occluder_instance.occluder = occluder
|
||||
|
||||
undo.add_do_method(plugin.terrain, &"add_child", occluder_instance, true)
|
||||
undo.add_undo_method(plugin.terrain, &"remove_child", occluder_instance)
|
||||
undo.add_do_property(occluder_instance, &"owner", EditorInterface.get_edited_scene_root())
|
||||
undo.add_do_reference(occluder_instance)
|
||||
|
||||
else:
|
||||
undo.add_do_property(occluder_instance, &"occluder", occluder)
|
||||
undo.add_undo_property(occluder_instance, &"occluder", occluder_instance.occluder)
|
||||
|
||||
if occluder_instance.occluder.resource_path:
|
||||
var path := occluder_instance.occluder.resource_path
|
||||
undo.add_do_method(occluder, &"take_over_path", path)
|
||||
undo.add_undo_method(occluder_instance.occluder, &"take_over_path", path)
|
||||
undo.add_do_method(ResourceSaver, &"save", occluder)
|
||||
undo.add_undo_method(ResourceSaver, &"save", occluder_instance.occluder)
|
||||
|
||||
undo.commit_action()
|
||||
|
||||
|
||||
func find_nav_region_terrains(p_nav_region: NavigationRegion3D) -> Array[Terrain3D]:
|
||||
var result: Array[Terrain3D] = []
|
||||
if not p_nav_region.navigation_mesh:
|
||||
return result
|
||||
|
||||
var source_mode: NavigationMesh.SourceGeometryMode
|
||||
source_mode = p_nav_region.navigation_mesh.geometry_source_geometry_mode
|
||||
if source_mode == NavigationMesh.SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
|
||||
result.append_array(p_nav_region.find_children("", "Terrain3D", true, true))
|
||||
return result
|
||||
|
||||
var group_nodes: Array = p_nav_region.get_tree().get_nodes_in_group(p_nav_region.navigation_mesh.geometry_source_group_name)
|
||||
for node in group_nodes:
|
||||
if node is Terrain3D:
|
||||
result.push_back(node)
|
||||
if source_mode == NavigationMesh.SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
|
||||
result.append_array(node.find_children("", "Terrain3D", true, true))
|
||||
|
||||
return result
|
||||
|
||||
|
||||
func find_terrain_nav_regions(p_terrain: Terrain3D) -> Array[NavigationRegion3D]:
|
||||
var result: Array[NavigationRegion3D] = []
|
||||
var root: Node = EditorInterface.get_edited_scene_root()
|
||||
if not root:
|
||||
return result
|
||||
for nav_region in root.find_children("", "NavigationRegion3D", true, true):
|
||||
if find_nav_region_terrains(nav_region).has(p_terrain):
|
||||
result.push_back(nav_region)
|
||||
return result
|
||||
|
||||
|
||||
func bake_nav_mesh() -> void:
|
||||
if plugin.nav_region:
|
||||
# A NavigationRegion3D is selected. We only need to bake that one navmesh.
|
||||
_bake_nav_region_nav_mesh(plugin.nav_region)
|
||||
print("Terrain3DNavigation: Finished baking 1 NavigationMesh.")
|
||||
|
||||
elif plugin.terrain:
|
||||
if plugin.terrain.data.get_region_count() == 0:
|
||||
push_error("Terrain3D has no active regions to bake")
|
||||
return
|
||||
# A Terrain3D is selected. There are potentially multiple navmeshes to bake and we need to
|
||||
# find them all. (The multiple navmesh use-case is likely on very large scenes with lots of
|
||||
# geometry. Each navmesh in this case would define its own, non-overlapping, baking AABB, to
|
||||
# cut down on the amount of geometry to bake. In a large open-world RPG, for instance, there
|
||||
# could be a navmesh for each town.)
|
||||
var nav_regions: Array[NavigationRegion3D] = find_terrain_nav_regions(plugin.terrain)
|
||||
for nav_region in nav_regions:
|
||||
_bake_nav_region_nav_mesh(nav_region)
|
||||
print("Terrain3DNavigation: Finished baking %d NavigationMesh(es)." % nav_regions.size())
|
||||
|
||||
|
||||
func _bake_nav_region_nav_mesh(p_nav_region: NavigationRegion3D) -> void:
|
||||
var nav_mesh: NavigationMesh = p_nav_region.navigation_mesh
|
||||
assert(nav_mesh != null)
|
||||
|
||||
var source_geometry_data := NavigationMeshSourceGeometryData3D.new()
|
||||
NavigationMeshGenerator.parse_source_geometry_data(nav_mesh, source_geometry_data, p_nav_region)
|
||||
|
||||
for terrain in find_nav_region_terrains(p_nav_region):
|
||||
var aabb: AABB = nav_mesh.filter_baking_aabb
|
||||
aabb.position += nav_mesh.filter_baking_aabb_offset
|
||||
aabb = p_nav_region.global_transform * aabb
|
||||
var faces: PackedVector3Array = terrain.generate_nav_mesh_source_geometry(aabb)
|
||||
if not faces.is_empty():
|
||||
source_geometry_data.add_faces(faces, Transform3D.IDENTITY)
|
||||
|
||||
NavigationMeshGenerator.bake_from_source_geometry_data(nav_mesh, source_geometry_data)
|
||||
|
||||
_postprocess_nav_mesh(nav_mesh)
|
||||
|
||||
# Assign null first to force the debug display to actually update:
|
||||
p_nav_region.set_navigation_mesh(null)
|
||||
p_nav_region.set_navigation_mesh(nav_mesh)
|
||||
|
||||
# Trigger save to disk if it is saved as an external file
|
||||
if not nav_mesh.get_path().is_empty():
|
||||
ResourceSaver.save(nav_mesh, nav_mesh.get_path(), ResourceSaver.FLAG_COMPRESS)
|
||||
|
||||
# Let other editor plugins and tool scripts know the nav mesh was just baked:
|
||||
p_nav_region.bake_finished.emit()
|
||||
|
||||
|
||||
func _postprocess_nav_mesh(p_nav_mesh: NavigationMesh) -> void:
|
||||
# Post-process the nav mesh to work around Godot issue #85548
|
||||
|
||||
# Round all the vertices in the nav_mesh to the nearest cell_size/cell_height so that it doesn't
|
||||
# contain any edges shorter than cell_size/cell_height (one cause of #85548).
|
||||
var vertices: PackedVector3Array = _postprocess_nav_mesh_round_vertices(p_nav_mesh)
|
||||
|
||||
# Rounding vertices can collapse some edges to 0 length. We remove these edges, and any polygons
|
||||
# that have been reduced to 0 area.
|
||||
var polygons: Array[PackedInt32Array] = _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh, vertices)
|
||||
|
||||
# Another cause of #85548 is baking producing overlapping polygons. We remove these.
|
||||
_postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh, vertices, polygons)
|
||||
|
||||
p_nav_mesh.clear_polygons()
|
||||
p_nav_mesh.set_vertices(vertices)
|
||||
for polygon in polygons:
|
||||
p_nav_mesh.add_polygon(polygon)
|
||||
|
||||
|
||||
func _postprocess_nav_mesh_round_vertices(p_nav_mesh: NavigationMesh) -> PackedVector3Array:
|
||||
assert(p_nav_mesh != null)
|
||||
assert(p_nav_mesh.cell_size > 0.0)
|
||||
assert(p_nav_mesh.cell_height > 0.0)
|
||||
|
||||
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
|
||||
|
||||
# Round a little harder to avoid rounding errors with non-power-of-two cell_size/cell_height
|
||||
# causing the navigation map to put two non-matching edges in the same cell:
|
||||
var round_factor := cell_size * 1.001
|
||||
|
||||
var vertices: PackedVector3Array = p_nav_mesh.get_vertices()
|
||||
for i in range(vertices.size()):
|
||||
vertices[i] = (vertices[i] / round_factor).floor() * round_factor
|
||||
return vertices
|
||||
|
||||
|
||||
func _postprocess_nav_mesh_remove_empty_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array) -> Array[PackedInt32Array]:
|
||||
var polygons: Array[PackedInt32Array] = []
|
||||
|
||||
for i in range(p_nav_mesh.get_polygon_count()):
|
||||
var old_polygon: PackedInt32Array = p_nav_mesh.get_polygon(i)
|
||||
var new_polygon: PackedInt32Array = []
|
||||
|
||||
# Remove duplicate vertices (introduced by rounding) from the polygon:
|
||||
var polygon_vertices: PackedVector3Array = []
|
||||
for index in old_polygon:
|
||||
var vertex: Vector3 = p_vertices[index]
|
||||
if polygon_vertices.has(vertex):
|
||||
continue
|
||||
polygon_vertices.push_back(vertex)
|
||||
new_polygon.push_back(index)
|
||||
|
||||
# If we removed some vertices, we might be able to remove the polygon too:
|
||||
if new_polygon.size() <= 2:
|
||||
continue
|
||||
polygons.push_back(new_polygon)
|
||||
|
||||
return polygons
|
||||
|
||||
|
||||
func _postprocess_nav_mesh_remove_overlapping_polygons(p_nav_mesh: NavigationMesh, p_vertices: PackedVector3Array, p_polygons: Array[PackedInt32Array]) -> void:
|
||||
# Occasionally, a baked nav mesh comes out with overlapping polygons:
|
||||
# https://github.com/godotengine/godot/issues/85548#issuecomment-1839341071
|
||||
# Until the bug is fixed in the engine, this function attempts to detect and remove overlapping
|
||||
# polygons.
|
||||
|
||||
# This function has to make a choice of which polygon to remove when an overlap is detected,
|
||||
# because in this case the nav mesh is ambiguous. To do this it uses a heuristic:
|
||||
# (1) an 'overlap' is defined as an edge that is shared by 3 or more polygons.
|
||||
# (2) a 'bad polygon' is defined as a polygon that contains 2 or more 'overlaps'.
|
||||
# The function removes the 'bad polygons', which in practice seems to be enough to remove all
|
||||
# overlaps without creating holes in the nav mesh.
|
||||
|
||||
var cell_size: Vector3 = Vector3(p_nav_mesh.cell_size, p_nav_mesh.cell_height, p_nav_mesh.cell_size)
|
||||
|
||||
# `edges` is going to map edges (vertex pairs) to arrays of polygons that contain that edge.
|
||||
var edges: Dictionary = {}
|
||||
|
||||
for polygon_index in range(p_polygons.size()):
|
||||
var polygon: PackedInt32Array = p_polygons[polygon_index]
|
||||
for j in range(polygon.size()):
|
||||
var vertex: Vector3 = p_vertices[polygon[j]]
|
||||
var next_vertex: Vector3 = p_vertices[polygon[(j + 1) % polygon.size()]]
|
||||
|
||||
# edge_key is a key we can use in the edges dictionary that uniquely identifies the
|
||||
# edge. We use cell coordinates here (Vector3i) because with a non-power-of-two
|
||||
# cell_size, rounding errors can cause Vector3 vertices to not be equal.
|
||||
# Array.sort IS defined for vector types - see the Godot docs. It's necessary here
|
||||
# because polygons that share an edge can have their vertices in a different order.
|
||||
var edge_key: Array = [Vector3i(vertex / cell_size), Vector3i(next_vertex / cell_size)]
|
||||
edge_key.sort()
|
||||
|
||||
if !edges.has(edge_key):
|
||||
edges[edge_key] = []
|
||||
edges[edge_key].push_back(polygon_index)
|
||||
|
||||
var overlap_count: Dictionary = {}
|
||||
for connections in edges.values():
|
||||
if connections.size() <= 2:
|
||||
continue
|
||||
for polygon_index in connections:
|
||||
overlap_count[polygon_index] = overlap_count.get(polygon_index, 0) + 1
|
||||
|
||||
var bad_polygons: Array = []
|
||||
for polygon_index in overlap_count.keys():
|
||||
if overlap_count[polygon_index] >= 2:
|
||||
bad_polygons.push_back(polygon_index)
|
||||
|
||||
bad_polygons.sort()
|
||||
for i in range(bad_polygons.size() - 1, -1, -1):
|
||||
p_polygons.remove_at(bad_polygons[i])
|
||||
|
||||
|
||||
func set_up_navigation_popup() -> void:
|
||||
if plugin.terrain:
|
||||
bake_method = _set_up_navigation
|
||||
confirm_dialog.dialog_text = SET_UP_NAVIGATION_DESCRIPTION
|
||||
EditorInterface.popup_dialog_centered(confirm_dialog)
|
||||
|
||||
|
||||
func _set_up_navigation() -> void:
|
||||
assert(plugin.terrain)
|
||||
if plugin.terrain == EditorInterface.get_edited_scene_root():
|
||||
push_error("Terrain3D Navigation setup not possible if Terrain3D node is scene root")
|
||||
return
|
||||
if plugin.terrain.data.get_region_count() == 0:
|
||||
push_error("Terrain3D has no active regions")
|
||||
return
|
||||
var terrain: Terrain3D = plugin.terrain
|
||||
|
||||
var nav_region := NavigationRegion3D.new()
|
||||
nav_region.name = &"NavigationRegion3D"
|
||||
nav_region.navigation_mesh = NavigationMesh.new()
|
||||
|
||||
var undo_redo: EditorUndoRedoManager = plugin.get_undo_redo()
|
||||
|
||||
undo_redo.create_action("Terrain3D Set up Navigation")
|
||||
undo_redo.add_do_method(self, &"_do_set_up_navigation", nav_region, terrain)
|
||||
undo_redo.add_undo_method(self, &"_undo_set_up_navigation", nav_region, terrain)
|
||||
undo_redo.add_do_reference(nav_region)
|
||||
undo_redo.commit_action()
|
||||
|
||||
EditorInterface.inspect_object(nav_region)
|
||||
assert(plugin.nav_region == nav_region)
|
||||
|
||||
bake_nav_mesh()
|
||||
|
||||
|
||||
func _do_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
|
||||
var parent: Node = p_terrain.get_parent()
|
||||
var index: int = p_terrain.get_index()
|
||||
var t_owner: Node = p_terrain.owner
|
||||
|
||||
parent.remove_child(p_terrain)
|
||||
p_nav_region.add_child(p_terrain)
|
||||
|
||||
parent.add_child(p_nav_region, true)
|
||||
parent.move_child(p_nav_region, index)
|
||||
|
||||
p_nav_region.owner = t_owner
|
||||
p_terrain.owner = t_owner
|
||||
|
||||
|
||||
func _undo_set_up_navigation(p_nav_region: NavigationRegion3D, p_terrain: Terrain3D) -> void:
|
||||
assert(p_terrain.get_parent() == p_nav_region)
|
||||
|
||||
var parent: Node = p_nav_region.get_parent()
|
||||
var index: int = p_nav_region.get_index()
|
||||
var t_owner: Node = p_nav_region.get_owner()
|
||||
|
||||
parent.remove_child(p_nav_region)
|
||||
p_nav_region.remove_child(p_terrain)
|
||||
|
||||
parent.add_child(p_terrain, true)
|
||||
parent.move_child(p_terrain, index)
|
||||
|
||||
p_terrain.owner = t_owner
|
||||
463
addons/terrain_3d/src/channel_packer.gd
Normal file
@@ -0,0 +1,463 @@
|
||||
extends RefCounted
|
||||
|
||||
const WINDOW_SCENE: String = "res://addons/terrain_3d/src/channel_packer.tscn"
|
||||
const TEMPLATE_PATH: String = "res://addons/terrain_3d/src/channel_packer_import_template.txt"
|
||||
const DRAG_DROP_SCRIPT: String = "res://addons/terrain_3d/src/channel_packer_dragdrop.gd"
|
||||
enum {
|
||||
INFO,
|
||||
WARN,
|
||||
ERROR,
|
||||
}
|
||||
|
||||
enum {
|
||||
IMAGE_ALBEDO,
|
||||
IMAGE_HEIGHT,
|
||||
IMAGE_NORMAL,
|
||||
IMAGE_ROUGHNESS
|
||||
}
|
||||
|
||||
var plugin: EditorPlugin
|
||||
var window: Window
|
||||
var save_file_dialog: EditorFileDialog
|
||||
var open_file_dialog: EditorFileDialog
|
||||
var invert_green_checkbox: CheckBox
|
||||
var invert_smooth_checkbox: CheckBox
|
||||
var invert_height_checkbox: CheckBox
|
||||
var lumin_height_button: Button
|
||||
var generate_mipmaps_checkbox: CheckBox
|
||||
var high_quality_checkbox: CheckBox
|
||||
var align_normals_checkbox: CheckBox
|
||||
var resize_toggle_checkbox: CheckBox
|
||||
var resize_option_box: SpinBox
|
||||
var height_channel: Array[Button]
|
||||
var height_channel_selected: int = 0
|
||||
var roughness_channel: Array[Button]
|
||||
var roughness_channel_selected: int = 0
|
||||
var last_opened_directory: String
|
||||
var last_saved_directory: String
|
||||
var packing_albedo: bool = false
|
||||
var queue_pack_normal_roughness: bool = false
|
||||
var images: Array[Image] = [null, null, null, null]
|
||||
var status_label: Label
|
||||
var no_op: Callable = func(): pass
|
||||
var last_file_selected_fn: Callable = no_op
|
||||
var normal_vector: Vector3
|
||||
|
||||
|
||||
func pack_textures_popup() -> void:
|
||||
if window != null:
|
||||
window.show()
|
||||
window.move_to_foreground()
|
||||
window.move_to_center()
|
||||
return
|
||||
window = (load(WINDOW_SCENE) as PackedScene).instantiate()
|
||||
window.close_requested.connect(_on_close_requested)
|
||||
window.window_input.connect(func(event:InputEvent):
|
||||
if event is InputEventKey:
|
||||
if event.pressed and event.keycode == KEY_ESCAPE:
|
||||
_on_close_requested()
|
||||
)
|
||||
window.find_child("CloseButton").pressed.connect(_on_close_requested)
|
||||
|
||||
status_label = window.find_child("StatusLabel") as Label
|
||||
invert_green_checkbox = window.find_child("InvertGreenChannelCheckBox") as CheckBox
|
||||
invert_smooth_checkbox = window.find_child("InvertSmoothCheckBox") as CheckBox
|
||||
invert_height_checkbox = window.find_child("ConvertDepthToHeight") as CheckBox
|
||||
lumin_height_button = window.find_child("LuminanceAsHeightButton") as Button
|
||||
generate_mipmaps_checkbox = window.find_child("GenerateMipmapsCheckBox") as CheckBox
|
||||
high_quality_checkbox = window.find_child("HighQualityCheckBox") as CheckBox
|
||||
align_normals_checkbox = window.find_child("AlignNormalsCheckBox") as CheckBox
|
||||
resize_toggle_checkbox = window.find_child("ResizeToggle") as CheckBox
|
||||
resize_option_box = window.find_child("ResizeOptionButton") as SpinBox
|
||||
height_channel = [
|
||||
window.find_child("HeightChannelR") as Button,
|
||||
window.find_child("HeightChannelG") as Button,
|
||||
window.find_child("HeightChannelB") as Button,
|
||||
window.find_child("HeightChannelA") as Button
|
||||
]
|
||||
roughness_channel = [
|
||||
window.find_child("RoughnessChannelR") as Button,
|
||||
window.find_child("RoughnessChannelG") as Button,
|
||||
window.find_child("RoughnessChannelB") as Button,
|
||||
window.find_child("RoughnessChannelA") as Button
|
||||
]
|
||||
|
||||
height_channel[0].pressed.connect(func() -> void: height_channel_selected = 0)
|
||||
height_channel[1].pressed.connect(func() -> void: height_channel_selected = 1)
|
||||
height_channel[2].pressed.connect(func() -> void: height_channel_selected = 2)
|
||||
height_channel[3].pressed.connect(func() -> void: height_channel_selected = 3)
|
||||
|
||||
roughness_channel[0].pressed.connect(func() -> void: roughness_channel_selected = 0)
|
||||
roughness_channel[1].pressed.connect(func() -> void: roughness_channel_selected = 1)
|
||||
roughness_channel[2].pressed.connect(func() -> void: roughness_channel_selected = 2)
|
||||
roughness_channel[3].pressed.connect(func() -> void: roughness_channel_selected = 3)
|
||||
|
||||
plugin.add_child(window)
|
||||
_init_file_dialogs()
|
||||
|
||||
# the dialog disables the parent window "on top" so, restore it after 1 frame to alow the dialog to clear.
|
||||
var set_on_top_fn: Callable = func(_file: String = "") -> void:
|
||||
await RenderingServer.frame_post_draw
|
||||
window.always_on_top = true
|
||||
save_file_dialog.file_selected.connect(set_on_top_fn)
|
||||
save_file_dialog.canceled.connect(set_on_top_fn)
|
||||
open_file_dialog.file_selected.connect(set_on_top_fn)
|
||||
open_file_dialog.canceled.connect(set_on_top_fn)
|
||||
|
||||
_init_texture_picker(window.find_child("AlbedoVBox"), IMAGE_ALBEDO)
|
||||
_init_texture_picker(window.find_child("HeightVBox"), IMAGE_HEIGHT)
|
||||
_init_texture_picker(window.find_child("NormalVBox"), IMAGE_NORMAL)
|
||||
_init_texture_picker(window.find_child("RoughnessVBox"), IMAGE_ROUGHNESS)
|
||||
|
||||
var pack_button_path: String = "Panel/MarginContainer/VBoxContainer/PackButton"
|
||||
(window.get_node(pack_button_path) as Button).pressed.connect(_on_pack_button_pressed)
|
||||
|
||||
|
||||
func _on_close_requested() -> void:
|
||||
last_file_selected_fn = no_op
|
||||
images = [null, null, null, null]
|
||||
window.queue_free()
|
||||
window = null
|
||||
|
||||
|
||||
func _init_file_dialogs() -> void:
|
||||
save_file_dialog = EditorFileDialog.new()
|
||||
save_file_dialog.set_filters(PackedStringArray(["*.png"]))
|
||||
save_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_SAVE_FILE)
|
||||
save_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
|
||||
save_file_dialog.file_selected.connect(_on_save_file_selected)
|
||||
save_file_dialog.ok_button_text = "Save"
|
||||
save_file_dialog.size = Vector2i(550, 550)
|
||||
#save_file_dialog.transient = false
|
||||
#save_file_dialog.exclusive = false
|
||||
#save_file_dialog.popup_window = true
|
||||
|
||||
open_file_dialog = EditorFileDialog.new()
|
||||
open_file_dialog.set_filters(PackedStringArray(
|
||||
["*.png", "*.bmp", "*.exr", "*.hdr", "*.jpg", "*.jpeg", "*.tga", "*.svg", "*.webp", "*.ktx", "*.dds"]))
|
||||
open_file_dialog.set_file_mode(EditorFileDialog.FILE_MODE_OPEN_FILE)
|
||||
open_file_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
|
||||
open_file_dialog.ok_button_text = "Open"
|
||||
open_file_dialog.size = Vector2i(550, 550)
|
||||
#open_file_dialog.transient = false
|
||||
#open_file_dialog.exclusive = false
|
||||
#open_file_dialog.popup_window = true
|
||||
|
||||
window.add_child(save_file_dialog)
|
||||
window.add_child(open_file_dialog)
|
||||
|
||||
|
||||
func _init_texture_picker(p_parent: Node, p_image_index: int) -> void:
|
||||
var line_edit: LineEdit = p_parent.find_child("LineEdit") as LineEdit
|
||||
var file_pick_button: Button = p_parent.find_child("PickButton") as Button
|
||||
var clear_button: Button = p_parent.find_child("ClearButton") as Button
|
||||
var texture_rect: TextureRect = p_parent.find_child("TextureRect") as TextureRect
|
||||
var texture_button: Button = p_parent.find_child("TextureButton") as Button
|
||||
texture_button.set_script(load(DRAG_DROP_SCRIPT) as GDScript)
|
||||
|
||||
var set_channel_fn: Callable = func(used_channels: int) -> void:
|
||||
var channel_count: int = 4
|
||||
# enum Image.UsedChannels
|
||||
match used_channels:
|
||||
Image.USED_CHANNELS_L, Image.USED_CHANNELS_R: channel_count = 1
|
||||
Image.USED_CHANNELS_LA, Image.USED_CHANNELS_RG: channel_count = 2
|
||||
Image.USED_CHANNELS_RGB: channel_count = 3
|
||||
Image.USED_CHANNELS_RGBA: channel_count = 4
|
||||
if p_image_index == IMAGE_HEIGHT:
|
||||
for i in 4:
|
||||
height_channel[i].visible = i < channel_count
|
||||
height_channel[0].button_pressed = true
|
||||
height_channel[0].pressed.emit()
|
||||
elif p_image_index == IMAGE_ROUGHNESS:
|
||||
for i in 4:
|
||||
roughness_channel[i].visible = i < channel_count
|
||||
roughness_channel[0].button_pressed = true
|
||||
roughness_channel[0].pressed.emit()
|
||||
|
||||
var load_image_fn: Callable = func(path: String):
|
||||
var image: Image = Image.new()
|
||||
var error: int = OK
|
||||
# Special case for dds files
|
||||
if path.get_extension() == "dds":
|
||||
image = ResourceLoader.load(path).get_image()
|
||||
if not image.is_empty():
|
||||
# if the dds file is loaded, we must clear any mipmaps and
|
||||
# decompress if needed in order to do per pixel operations.
|
||||
image.clear_mipmaps()
|
||||
image.decompress()
|
||||
else:
|
||||
error = FAILED
|
||||
else:
|
||||
error = image.load(path)
|
||||
if error != OK:
|
||||
_show_message(ERROR, "Failed to load texture '" + path + "'")
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
else:
|
||||
_show_message(INFO, "Loaded texture '" + path + "'")
|
||||
texture_rect.texture = ImageTexture.create_from_image(image)
|
||||
images[p_image_index] = image
|
||||
_set_wh_labels(p_image_index, image.get_width(), image.get_height())
|
||||
if p_image_index == IMAGE_NORMAL:
|
||||
_set_normal_vector(image)
|
||||
if p_image_index == IMAGE_HEIGHT or p_image_index == IMAGE_ROUGHNESS:
|
||||
set_channel_fn.call(image.detect_used_channels())
|
||||
|
||||
var os_drop_fn: Callable = func(files: PackedStringArray) -> void:
|
||||
# OS drag drop holds mouse focus until released,
|
||||
# Get mouse pos and check directly if inside texture_rect
|
||||
var rect = texture_button.get_global_rect()
|
||||
var mouse_position = texture_button.get_global_mouse_position()
|
||||
if rect.has_point(mouse_position):
|
||||
if files.size() != 1:
|
||||
_show_message(ERROR, "Cannot load multiple files")
|
||||
else:
|
||||
line_edit.text = files[0]
|
||||
load_image_fn.call(files[0])
|
||||
|
||||
var godot_drop_fn: Callable = func(path: String) -> void:
|
||||
path = ProjectSettings.globalize_path(path)
|
||||
line_edit.text = path
|
||||
load_image_fn.call(path)
|
||||
|
||||
var open_fn: Callable = func() -> void:
|
||||
open_file_dialog.current_path = last_opened_directory
|
||||
if last_file_selected_fn != no_op:
|
||||
open_file_dialog.file_selected.disconnect(last_file_selected_fn)
|
||||
last_file_selected_fn = func(path: String) -> void:
|
||||
line_edit.text = path
|
||||
load_image_fn.call(path)
|
||||
open_file_dialog.file_selected.connect(last_file_selected_fn)
|
||||
open_file_dialog.popup_centered_ratio()
|
||||
|
||||
var line_edit_submit_fn: Callable = func(path: String) -> void:
|
||||
line_edit.text = path
|
||||
load_image_fn.call(path)
|
||||
|
||||
var clear_fn: Callable = func() -> void:
|
||||
line_edit.text = ""
|
||||
texture_rect.texture = null
|
||||
images[p_image_index] = null
|
||||
_set_wh_labels(p_image_index, -1, -1)
|
||||
|
||||
line_edit.text_submitted.connect(line_edit_submit_fn)
|
||||
file_pick_button.pressed.connect(open_fn)
|
||||
texture_button.pressed.connect(open_fn)
|
||||
clear_button.pressed.connect(clear_fn)
|
||||
texture_button.dropped.connect(godot_drop_fn)
|
||||
window.files_dropped.connect(os_drop_fn)
|
||||
|
||||
if p_image_index == IMAGE_HEIGHT:
|
||||
var lumin_fn: Callable = func() -> void:
|
||||
if !images[IMAGE_ALBEDO]:
|
||||
_show_message(ERROR, "Albedo Image Required for Operation")
|
||||
else:
|
||||
line_edit.text = "Generated Height"
|
||||
var height_texture: Image = Terrain3DUtil.luminance_to_height(images[IMAGE_ALBEDO])
|
||||
if height_texture.is_empty():
|
||||
_show_message(ERROR, "Height Texture Generation error")
|
||||
# blur the image by resizing down and back..
|
||||
var w: int = height_texture.get_width()
|
||||
var h: int = height_texture.get_height()
|
||||
height_texture.resize(w / 4, h / 4)
|
||||
height_texture.resize(w, h, Image.INTERPOLATE_CUBIC)
|
||||
# "Load" the height texture
|
||||
images[IMAGE_HEIGHT] = height_texture
|
||||
texture_rect.texture = ImageTexture.create_from_image(images[IMAGE_HEIGHT])
|
||||
_set_wh_labels(IMAGE_HEIGHT, height_texture.get_width(), height_texture.get_height())
|
||||
set_channel_fn.call(Image.USED_CHANNELS_R)
|
||||
_show_message(INFO, "Height Texture generated sucsessfully")
|
||||
lumin_height_button.pressed.connect(lumin_fn)
|
||||
plugin.ui.set_button_editor_icon(file_pick_button, "Folder")
|
||||
plugin.ui.set_button_editor_icon(clear_button, "Remove")
|
||||
|
||||
|
||||
func _set_wh_labels(p_image_index: int, width: int, height: int) -> void:
|
||||
var w: String = ""
|
||||
var h: String = ""
|
||||
if width > 0 and height > 0:
|
||||
w = "w: " + str(width)
|
||||
h = "h: " + str(height)
|
||||
match p_image_index:
|
||||
0:
|
||||
window.find_child("AlbedoW").text = w
|
||||
window.find_child("AlbedoH").text = h
|
||||
1:
|
||||
window.find_child("HeightW").text = w
|
||||
window.find_child("HeightH").text = h
|
||||
2:
|
||||
window.find_child("NormalW").text = w
|
||||
window.find_child("NormalH").text = h
|
||||
3:
|
||||
window.find_child("RoughnessW").text = w
|
||||
window.find_child("RoughnessH").text = h
|
||||
|
||||
|
||||
func _show_message(p_level: int, p_text: String) -> void:
|
||||
status_label.text = p_text
|
||||
match p_level:
|
||||
INFO:
|
||||
print("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.add_theme_color_override("font_color", Color(0, 0.82, 0.14))
|
||||
WARN:
|
||||
push_warning("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.add_theme_color_override("font_color", Color(0.9, 0.9, 0))
|
||||
ERROR,_:
|
||||
push_error("Terrain3DChannelPacker: " + p_text)
|
||||
status_label.add_theme_color_override("font_color", Color(0.9, 0, 0))
|
||||
|
||||
|
||||
func _create_import_file(png_path: String) -> void:
|
||||
var dst_import_path: String = png_path + ".import"
|
||||
var file: FileAccess = FileAccess.open(TEMPLATE_PATH, FileAccess.READ)
|
||||
var template_content: String = file.get_as_text()
|
||||
file.close()
|
||||
template_content = template_content.replace(
|
||||
"$SOURCE_FILE", png_path).replace(
|
||||
"$HIGH_QUALITY", str(high_quality_checkbox.button_pressed)).replace(
|
||||
"$GENERATE_MIPMAPS", str(generate_mipmaps_checkbox.button_pressed)
|
||||
)
|
||||
var import_content: String = template_content
|
||||
file = FileAccess.open(dst_import_path, FileAccess.WRITE)
|
||||
file.store_string(import_content)
|
||||
file.close()
|
||||
|
||||
|
||||
func _on_pack_button_pressed() -> void:
|
||||
packing_albedo = images[IMAGE_ALBEDO] != null and images[IMAGE_HEIGHT] != null
|
||||
var packing_normal_roughness: bool = images[IMAGE_NORMAL] != null and images[IMAGE_ROUGHNESS] != null
|
||||
|
||||
if not packing_albedo and not packing_normal_roughness:
|
||||
_show_message(WARN, "Please select an albedo and height texture or a normal and roughness texture")
|
||||
return
|
||||
if packing_albedo:
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_albedo_height"
|
||||
save_file_dialog.title = "Save Packed Albedo/Height Texture"
|
||||
save_file_dialog.popup_centered_ratio()
|
||||
if packing_normal_roughness:
|
||||
queue_pack_normal_roughness = true
|
||||
return
|
||||
if packing_normal_roughness:
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
|
||||
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
|
||||
save_file_dialog.popup_centered_ratio()
|
||||
|
||||
|
||||
func _on_save_file_selected(p_dst_path) -> void:
|
||||
last_saved_directory = p_dst_path.get_base_dir() + "/"
|
||||
var error: int
|
||||
if packing_albedo:
|
||||
error = _pack_textures(images[IMAGE_ALBEDO], images[IMAGE_HEIGHT], p_dst_path, false,
|
||||
invert_height_checkbox.button_pressed, false, height_channel_selected)
|
||||
else:
|
||||
error = _pack_textures(images[IMAGE_NORMAL], images[IMAGE_ROUGHNESS], p_dst_path,
|
||||
invert_green_checkbox.button_pressed, invert_smooth_checkbox.button_pressed,
|
||||
align_normals_checkbox.button_pressed, roughness_channel_selected)
|
||||
|
||||
if error == OK:
|
||||
EditorInterface.get_resource_filesystem().scan()
|
||||
if window.visible:
|
||||
window.hide()
|
||||
await EditorInterface.get_resource_filesystem().resources_reimported
|
||||
# wait 1 extra frame, to ensure the UI is responsive.
|
||||
await RenderingServer.frame_post_draw
|
||||
window.show()
|
||||
|
||||
if queue_pack_normal_roughness:
|
||||
queue_pack_normal_roughness = false
|
||||
packing_albedo = false
|
||||
save_file_dialog.current_path = last_saved_directory + "packed_normal_roughness"
|
||||
save_file_dialog.title = "Save Packed Normal/Roughness Texture"
|
||||
|
||||
save_file_dialog.call_deferred("popup_centered_ratio")
|
||||
save_file_dialog.call_deferred("move_to_foreground")
|
||||
|
||||
|
||||
func _alignment_basis(normal: Vector3) -> Basis:
|
||||
var up: Vector3 = Vector3(0, 0, 1)
|
||||
var v: Vector3 = normal.cross(up)
|
||||
var c: float = normal.dot(up)
|
||||
var k: float = 1.0 / (1.0 + c)
|
||||
|
||||
var vxy: float = v.x * v.y * k
|
||||
var vxz: float = v.x * v.z * k
|
||||
var vyz: float = v.y * v.z * k
|
||||
|
||||
return Basis(Vector3(v.x * v.x * k + c, vxy - v.z, vxz + v.y),
|
||||
Vector3(vxy + v.z, v.y * v.y * k + c, vyz - v.x),
|
||||
Vector3(vxz - v.y, vyz + v.x, v.z * v.z * k + c)
|
||||
)
|
||||
|
||||
|
||||
func _set_normal_vector(source: Image, quiet: bool = false) -> void:
|
||||
# Calculate texture normal sum direction
|
||||
var normal: Image = source
|
||||
var sum: Color = Color(0.0, 0.0, 0.0, 0.0)
|
||||
for x in normal.get_height():
|
||||
for y in normal.get_width():
|
||||
sum += normal.get_pixel(x, y)
|
||||
var div: float = normal.get_height() * normal.get_width()
|
||||
sum /= Color(div, div, div)
|
||||
sum *= 2.0
|
||||
sum -= Color(1.0, 1.0, 1.0)
|
||||
normal_vector = Vector3(sum.r, sum.g, sum.b).normalized()
|
||||
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && !quiet:
|
||||
_show_message(WARN, "Normal Texture Not Orthoganol to UV plane.\nFor Compatability with Detiling and Rotation, Select Orthoganolize Normals")
|
||||
|
||||
|
||||
func _align_normals(source: Image, iteration: int = 0) -> void:
|
||||
# generate matrix to re-align the normalmap
|
||||
var mat3: Basis = _alignment_basis(normal_vector)
|
||||
# re-align the normal map pixels
|
||||
for x in source.get_height():
|
||||
for y in source.get_width():
|
||||
var old_pixel: Color = source.get_pixel(x, y)
|
||||
var vector_pixel: Vector3 = Vector3(old_pixel.r, old_pixel.g, old_pixel.b)
|
||||
vector_pixel *= 2.0
|
||||
vector_pixel -= Vector3.ONE
|
||||
vector_pixel = vector_pixel.normalized()
|
||||
vector_pixel = vector_pixel * mat3
|
||||
vector_pixel += Vector3.ONE
|
||||
vector_pixel *= 0.5
|
||||
var new_pixel: Color = Color(vector_pixel.x, vector_pixel.y, vector_pixel.z, old_pixel.a)
|
||||
source.set_pixel(x, y, new_pixel)
|
||||
_set_normal_vector(source, true)
|
||||
if normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999 && iteration < 3:
|
||||
++iteration
|
||||
_align_normals(source, iteration)
|
||||
|
||||
|
||||
func _pack_textures(p_rgb_image: Image, p_a_image: Image, p_dst_path: String, p_invert_green: bool,
|
||||
p_invert_smooth: bool, p_align_normals : bool, p_alpha_channel: int) -> Error:
|
||||
if p_rgb_image and p_a_image:
|
||||
if p_rgb_image.get_size() != p_a_image.get_size() and !resize_toggle_checkbox.button_pressed:
|
||||
_show_message(ERROR, "Textures must be the same size.\nEnable resize to override image dimensions")
|
||||
return FAILED
|
||||
|
||||
if resize_toggle_checkbox.button_pressed:
|
||||
var size: int = max(128, resize_option_box.value)
|
||||
p_rgb_image.resize(size, size, Image.INTERPOLATE_CUBIC)
|
||||
p_a_image.resize(size, size, Image.INTERPOLATE_CUBIC)
|
||||
|
||||
if p_align_normals and normal_vector.dot(Vector3(0.0, 0.0, 1.0)) < 0.999:
|
||||
_align_normals(p_rgb_image)
|
||||
elif p_align_normals:
|
||||
_show_message(INFO, "Alignment OK, skipping Normal Orthogonalization")
|
||||
|
||||
var output_image: Image = Terrain3DUtil.pack_image(p_rgb_image, p_a_image,
|
||||
p_invert_green, p_invert_smooth, p_alpha_channel)
|
||||
|
||||
if not output_image:
|
||||
_show_message(ERROR, "Failed to pack textures")
|
||||
return FAILED
|
||||
if output_image.detect_used_channels() != 5:
|
||||
_show_message(ERROR, "Packing Error, Alpha Channel empty")
|
||||
return FAILED
|
||||
|
||||
output_image.save_png(p_dst_path)
|
||||
_create_import_file(p_dst_path)
|
||||
_show_message(INFO, "Packed to " + p_dst_path + ".")
|
||||
return OK
|
||||
else:
|
||||
_show_message(ERROR, "Failed to load one or more textures")
|
||||
return FAILED
|
||||
553
addons/terrain_3d/src/channel_packer.tscn
Normal file
@@ -0,0 +1,553 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://nud6dwjcnj5v"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ysabf"]
|
||||
bg_color = Color(0.211765, 0.239216, 0.290196, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lcvna"]
|
||||
bg_color = Color(0.168627, 0.211765, 0.266667, 1)
|
||||
border_width_left = 3
|
||||
border_width_top = 3
|
||||
border_width_right = 3
|
||||
border_width_bottom = 3
|
||||
border_color = Color(0.270588, 0.435294, 0.580392, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_cb0xf"]
|
||||
bg_color = Color(0.137255, 0.137255, 0.137255, 1)
|
||||
draw_center = false
|
||||
border_width_left = 3
|
||||
border_width_top = 3
|
||||
border_width_right = 3
|
||||
border_width_bottom = 3
|
||||
border_color = Color(0.784314, 0.784314, 0.784314, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7qdas"]
|
||||
|
||||
[sub_resource type="ButtonGroup" id="ButtonGroup_wnxik"]
|
||||
|
||||
[sub_resource type="ButtonGroup" id="ButtonGroup_bs6ki"]
|
||||
|
||||
[node name="Window" type="Window"]
|
||||
title = "Terrain3D Channel Packer"
|
||||
initial_position = 1
|
||||
size = Vector2i(680, 835)
|
||||
unresizable = true
|
||||
always_on_top = true
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_ysabf")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 5.0
|
||||
offset_top = 5.0
|
||||
offset_right = -5.0
|
||||
offset_bottom = 5.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="AlbedoHeightPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 290)
|
||||
layout_mode = 2
|
||||
mouse_filter = 1
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="AlbedoVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="AlbedoLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
text = "Albedo texture"
|
||||
|
||||
[node name="AlbedoHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="AlbedoWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="AlbedoW" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="AlbedoH" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/AlbedoWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="LuminanceAsHeightButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/AlbedoVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Generate Height from Luminance"
|
||||
icon_alignment = 2
|
||||
|
||||
[node name="HeightVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="HeightLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
text = "Height texture"
|
||||
|
||||
[node name="HeightHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="HeightWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="HeightW" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HeightH" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HeightWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ConvertDepthToHeight" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Convert Depth to Height"
|
||||
icon_alignment = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="HeightChannelLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = " Source Channel: "
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="HeightChannelR" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_pressed = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "R"
|
||||
|
||||
[node name="HeightChannelB" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "G"
|
||||
|
||||
[node name="HeightChannelG" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "B"
|
||||
|
||||
[node name="HeightChannelA" type="Button" parent="Panel/MarginContainer/VBoxContainer/AlbedoHeightPanel/MarginContainer/HBoxContainer/HeightVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_wnxik")
|
||||
text = "A"
|
||||
|
||||
[node name="NormalRoughnessPanel" type="Panel" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 290)
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_lcvna")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 10
|
||||
theme_override_constants/margin_top = 10
|
||||
theme_override_constants/margin_right = 10
|
||||
theme_override_constants/margin_bottom = 10
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="NormalVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="NormalLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
text = "Normal texture"
|
||||
|
||||
[node name="NormalHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="NormalWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="NormalW" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="NormalH" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/NormalWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="InvertGreenChannelCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = " Convert DirectX to OpenGL"
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="AlignNormalsCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/NormalVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Orthoganolise Normals"
|
||||
|
||||
[node name="RoughnessVBox" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="RoughnessLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
text = "Roughness texture"
|
||||
|
||||
[node name="RoughnessHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="PickButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ClearButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
theme_override_constants/margin_top = 10
|
||||
|
||||
[node name="Panel" type="Panel" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer"]
|
||||
custom_minimum_size = Vector2(110, 110)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_cb0xf")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -50.0
|
||||
offset_top = -50.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = 50.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TextureButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/MarginContainer/Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_7qdas")
|
||||
|
||||
[node name="RoughnessWHHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="RoughnessW" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="RoughnessH" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/RoughnessWHHBox"]
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="InvertSmoothCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " Convert Smoothness to Roughness"
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="RoughnessChannelLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = " Source Channel: "
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="RoughnessChannelR" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_pressed = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "R"
|
||||
|
||||
[node name="RoughnessChannelG" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "G"
|
||||
|
||||
[node name="RoughnessChannelB" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "B"
|
||||
|
||||
[node name="RoughnessChannelA" type="Button" parent="Panel/MarginContainer/VBoxContainer/NormalRoughnessPanel/MarginContainer/HBoxContainer/RoughnessVBox/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
toggle_mode = true
|
||||
button_group = SubResource("ButtonGroup_bs6ki")
|
||||
text = "A"
|
||||
|
||||
[node name="GeneralOptionsLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "General Options"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="GeneralOptionsHBox" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 35)
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ResizeToggle" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
text = " Resize Packed Image"
|
||||
|
||||
[node name="ResizeOptionButton" type="SpinBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
tooltip_text = "A value of 0 disables resizing."
|
||||
min_value = 128.0
|
||||
max_value = 4096.0
|
||||
step = 128.0
|
||||
value = 1024.0
|
||||
|
||||
[node name="VSeparator" type="VSeparator" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="GenerateMipmapsCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
button_pressed = true
|
||||
text = "Generate Mipmaps"
|
||||
|
||||
[node name="HighQualityCheckBox" type="CheckBox" parent="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox"]
|
||||
layout_mode = 2
|
||||
text = "Import High Quality"
|
||||
|
||||
[node name="PackButton" type="Button" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Pack textures as..."
|
||||
|
||||
[node name="StatusLabel" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 60)
|
||||
layout_mode = 2
|
||||
horizontal_alignment = 1
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="CloseButton" type="Button" parent="Panel/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Close"
|
||||
|
||||
[connection signal="toggled" from="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox/ResizeToggle" to="Panel/MarginContainer/VBoxContainer/GeneralOptionsHBox/ResizeOptionButton" method="set_visible"]
|
||||