started work on adding user data that stores array of subscribed leaderboards
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@@ -47,7 +47,7 @@ func _ready():
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GameGlobals.health = gamemode.start_health
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#LOAD DATA
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SaveLoad.load_persistent_data()
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SaveLoad.load_user_data()
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if SaveLoad.data_cleared or !gamemode.load_save:
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refresh_scene()
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@@ -149,11 +149,9 @@ func die():
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#record stats
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GameGlobals.money_penalty()
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GameGlobals.weapon_penalty()
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if SaveLoad.player_deaths:
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SaveLoad.player_deaths += 1
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else:
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SaveLoad.player_deaths = 1
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SaveLoad.save_persistent_data()
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if GameGlobals.player_deaths:
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GameGlobals.player_deaths += 1
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SaveLoad.save_user_data()
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SaveLoad.clear_save_game_data()
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var deadmsg = DEAD_ANNOUNCE.instantiate()
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get_parent().add_child(deadmsg)
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