started work on adding user data that stores array of subscribed leaderboards

This commit is contained in:
Derek
2025-02-26 21:12:55 -06:00
parent c33af0e2f8
commit 46820fed89
6 changed files with 35 additions and 33 deletions

View File

@@ -47,7 +47,7 @@ func _ready():
GameGlobals.health = gamemode.start_health
#LOAD DATA
SaveLoad.load_persistent_data()
SaveLoad.load_user_data()
if SaveLoad.data_cleared or !gamemode.load_save:
refresh_scene()
@@ -149,11 +149,9 @@ func die():
#record stats
GameGlobals.money_penalty()
GameGlobals.weapon_penalty()
if SaveLoad.player_deaths:
SaveLoad.player_deaths += 1
else:
SaveLoad.player_deaths = 1
SaveLoad.save_persistent_data()
if GameGlobals.player_deaths:
GameGlobals.player_deaths += 1
SaveLoad.save_user_data()
SaveLoad.clear_save_game_data()
var deadmsg = DEAD_ANNOUNCE.instantiate()
get_parent().add_child(deadmsg)