started work on save structures and data validation

This commit is contained in:
derek
2025-02-26 13:19:34 -06:00
parent bd991c21c9
commit 45246a6098
14 changed files with 108 additions and 50 deletions

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@@ -11,6 +11,7 @@ survival_time = 160.0
money_lost_multiplier = 0.5
weapon_penalty = 0
weapon_drop_percentage = 0.5
ammo_drop_percentage = 0.5
walk_speed = 5.0
jump_velocity = 5
dash_speed = 5

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@@ -11,6 +11,7 @@ survival_time = 160.0
money_lost_multiplier = 0.5
weapon_penalty = 0
weapon_drop_percentage = 0.5
ammo_drop_percentage = 0.5
walk_speed = 12.0
jump_velocity = 5
dash_speed = 40

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@@ -36,14 +36,25 @@ grow_vertical = 2
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/separation = 30
[node name="leaderboard_name" type="TextEdit" parent="MarginContainer/VBoxContainer"]
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 75)
layout_mode = 2
size_flags_vertical = 3
alignment = 1
[node name="leaderboard_name" type="TextEdit" parent="MarginContainer/VBoxContainer/HBoxContainer"]
clip_contents = false
layout_mode = 2
size_flags_horizontal = 3
theme = ExtResource("2_3fflq")
theme_override_font_sizes/font_size = 51
placeholder_text = "Leaderboard name"
[node name="Confirmed" type="CheckButton" parent="MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
[node name="Continue" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_ac165")
@@ -56,5 +67,7 @@ theme_override_fonts/font = ExtResource("2_ac165")
theme_override_font_sizes/font_size = 150
text = "exit"
[connection signal="text_changed" from="MarginContainer/VBoxContainer/HBoxContainer/leaderboard_name" to="." method="_on_leaderboard_name_text_changed"]
[connection signal="toggled" from="MarginContainer/VBoxContainer/HBoxContainer/Confirmed" to="." method="_on_confirmed_toggled"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Continue" to="." method="_on_continue_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Exit" to="." method="_on_exit_pressed"]

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@@ -16,6 +16,7 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_qvqs2")
generate_playlist_now = null
checksum_test = null
maps_in_rotation = Array[String](["res://assets/blockout_2.tscn", "res://scenes/enemy_working_scene.tscn", "res://scenes/test_level_2v2.tscn", "res://scenes/Arena of Money.tscn"])
gamemodes_in_rotation = Array[ExtResource("2_hoyqc")]([ExtResource("2_85uje"), ExtResource("3_t0mxh"), ExtResource("4_8wht4"), ExtResource("6_vu1w7")])

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@@ -96,6 +96,12 @@ theme_override_fonts/font = ExtResource("3_4nq4f")
theme_override_font_sizes/font_size = 150
text = "Resume"
[node name="Main Menu" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("3_4nq4f")
theme_override_font_sizes/font_size = 150
text = "Main Menu"
[node name="Save & Quit" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("3_4nq4f")
@@ -103,4 +109,5 @@ theme_override_font_sizes/font_size = 150
text = "Save & Quit"
[connection signal="pressed" from="MarginContainer/VBoxContainer/Resume" to="." method="_on_resume_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Main Menu" to="." method="_on_main_menu_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Save & Quit" to="." method="_on_save__quit_pressed"]

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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="First Person Test"
run/main_scene="res://scenes/asset_checker.tscn"
run/main_scene="res://scenes/HUBWORLD.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"

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@@ -44,3 +44,25 @@ func only_valid_chars(input_string: String) -> String:
valid_chars += char
return valid_chars
func checksum(check_data):
var mult = 0.0
var div : float = 0.0
var checksum : float = 0.0
var index = 0.0
for data in check_data:
if data == null:
data = TAU
if data > div:
div = data
if index == 0:
mult = PI * data
checksum += mult * data
mult = PI * data
print("DATA : ",data," | MULT : ",mult)
index += 1
checksum = checksum/div
print(checksum)
return checksum

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@@ -60,9 +60,9 @@ func _ready():
refresh_scene()
#Spawn Crown
if SaveLoad.last_hit_path:
if GameGlobals.last_hit_path:
var crown_spawn = crown.instantiate()
var crown_target = get_node(SaveLoad.last_hit_path)
var crown_target = get_node(GameGlobals.last_hit_path)
if crown_target:
crown_target.add_child(crown_spawn)
crown_spawn.position = Vector3(0,2,0)
@@ -162,7 +162,7 @@ func die():
instance_dead.transform.basis = player.global_transform.basis
if last_hit != null:
instance_dead.target = last_hit
SaveLoad.last_hit_path = str(last_hit.get_path())
GameGlobals.last_hit_path = str(last_hit.get_path())
instance_dead.target_type = target_type
instance_dead.respawn_position = respawn_position
instance_dead.respawn_rotation = respawn_cam_rotation

View File

@@ -18,7 +18,10 @@ var leaderboard_name = "Test"
var playlist_test
#Player Stats
var player_deaths
var shots_fired
var last_hit_path
var enemies_killed = 0
func _ready() -> void:
SignalBus.money_deposited.connect(deposit_money)

View File

@@ -3,14 +3,18 @@ extends Node
var last_scene
@onready var playlist_generator: Node = $PlaylistGenerator
@onready var leaderboard_name: TextEdit = $MarginContainer/VBoxContainer/leaderboard_name
@onready var leaderboard_name: TextEdit = $MarginContainer/VBoxContainer/HBoxContainer/leaderboard_name
@onready var confirmed: CheckButton = $MarginContainer/VBoxContainer/HBoxContainer/Confirmed
func _enter_tree() -> void:
SaveLoad.load_persistent_data()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
SaveLoad.load_persistent_data()
confirmed.button_pressed = true
leaderboard_name.text = GameGlobals.leaderboard_name
playlist_generator.load_playlist()
print("leaderboard : ",GameGlobals.leaderboard_name)
func _on_continue_pressed() -> void:
var level
@@ -27,9 +31,15 @@ func _on_continue_pressed() -> void:
level = GameGlobals.current_level
load_to_gamemode = GameGlobals.current_gamemode
SaveLoad.save_persistent_data()
get_tree().change_scene_to_file(level)
GameGlobals.loading_gamemode = load(load_to_gamemode)
print("LEVEL : ",GameGlobals.current_level)
func _on_exit_pressed() -> void:
get_tree().quit()
func _on_leaderboard_name_text_changed() -> void:
GameGlobals.leaderboard_name = leaderboard_name.text
confirmed.button_pressed = false

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@@ -47,3 +47,7 @@ func resume():
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
player.toggle_hud(true)
func _on_main_menu_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/asset_checker.tscn")

View File

@@ -2,6 +2,7 @@
extends Node
@export var generate_playlist_now = false
@export var checksum_test = false
@export var load_playlist_from_file = false
@export var maps_in_rotation : Array[String] = []
@export var gamemodes_in_rotation : Array[gamemode]= []
@@ -20,7 +21,7 @@ func _process(delta: float) -> void:
if load_playlist_from_file == true:
load_playlist()
func generate_playlist() -> void:
var playlist_name = only_valid_chars(GameGlobals.leaderboard_name)

View File

@@ -1,11 +1,6 @@
extends Node
## SAVE DATA
#PERSISTENT DATA
var last_hit_path
var player_deaths = 0
var enemies_killed = 0
var shots_fired = 0
#GAME DATA
var data_cleared
@@ -23,53 +18,51 @@ var persistent_save_path = "user://persistent_data.save"
func _ready() -> void:
SignalBus.shot_fired.connect(shot_fired)
if player_deaths == null:
player_deaths = 0
if enemies_killed == null:
enemies_killed = 0
func save_persistent_data():
var level_control = get_tree().current_scene
var player = level_control.player
var file = FileAccess.open(persistent_save_path, FileAccess.WRITE)
print("LAST HIT PATH " + str(last_hit_path))
file.store_var(last_hit_path)
file.store_var(player.velocity)
print("LAST HIT PATH " + str(GameGlobals.last_hit_path))
#cache data before saving and creating checksum in case it changes between data saving and checksum generating
var money = GameGlobals.money
var deposited_money = GameGlobals.deposited_money
var health = GameGlobals.health
var high_score = GameGlobals.high_score
var player_deaths = GameGlobals.player_deaths
var shots_fired = GameGlobals.shots_fired
file.store_var(GameGlobals.last_hit_path)
file.store_var(GameGlobals.leaderboard_name)
file.store_var(get_tree().current_scene.scene_file_path)
file.store_var(get_tree().current_scene.gamemode.resource_path)
file.store_var(GameGlobals.money)
file.store_var(GameGlobals.deposited_money)
file.store_var(GameGlobals.health)
file.store_var(GameGlobals.high_score)
file.store_var(money)
file.store_var(deposited_money)
file.store_var(health)
file.store_var(high_score)
file.store_var(player_deaths)
file.store_var(enemies_killed)
file.store_var(GameGlobals.enemies_killed)
file.store_var(shots_fired)
var held_guns = save_resource_path(GameGlobals.held_guns)
file.store_var(held_guns)
file.store_var(GameGlobals.gun_ammo)
file.store_var(GameGlobals.ammo_reserve)
file.store_var(GameGlobals.current_gun_index)
file.store_var(data_cleared)
var check_data = [money,deposited_money,health,high_score,player_deaths,shots_fired]
file.store_var(HelperFuncs.checksum(check_data))
file.close()
func load_persistent_data():
var level_control = get_tree().current_scene
if FileAccess.file_exists(persistent_save_path):
var file = FileAccess.open(persistent_save_path, FileAccess.READ)
last_hit_path = file.get_var()
player_velocity_cache = file.get_var()
GameGlobals.last_hit_path = file.get_var()
GameGlobals.leaderboard_name = file.get_var()
GameGlobals.current_level = str(file.get_var())
GameGlobals.current_gamemode = file.get_var()
GameGlobals.money = set_nulls_zero(file.get_var())
GameGlobals.deposited_money = set_nulls_zero(file.get_var())
GameGlobals.health = file.get_var()
GameGlobals.high_score = file.get_var()
player_deaths = set_nulls_zero(file.get_var())
enemies_killed = set_nulls_zero(file.get_var())
shots_fired = set_nulls_zero(file.get_var())
var money = set_nulls_zero(file.get_var())
var deposited_money = set_nulls_zero(file.get_var())
var health = file.get_var()
var high_score = file.get_var()
var player_deaths = set_nulls_zero(file.get_var())
GameGlobals.enemies_killed = set_nulls_zero(file.get_var())
var shots_fired = set_nulls_zero(file.get_var())
var held_guns_encoded = file.get_var()
@@ -81,13 +74,15 @@ func load_persistent_data():
if !get_tree().current_scene.is_in_group("ui"):
get_tree().current_scene.gun_spawn(GameGlobals.current_gun_index)
data_cleared = file.get_var()
var checksum = file.get_var()
var check_data = [money,deposited_money,health,high_score,player_deaths,shots_fired]
if checksum == HelperFuncs.checksum(check_data):
print("DATA VALID") #APPLY DATA AFTER
else:
print("DATA NOT VALID")
file.close()
else:
print("no data saved...")
last_hit_path = null
player_deaths = null
enemies_killed = null
func save_game_data(level_name):
@@ -229,4 +224,4 @@ func load_resource_path(array):
return []
func shot_fired():
shots_fired += 1 #null_data_check(shots_fired, 1)
GameGlobals.shots_fired += 1 #null_data_check(shots_fired, 1)

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@@ -17,6 +17,6 @@ func _ready() -> void:
func _process(delta: float) -> void:
gamemode.text = str(level_control.gamemode.gamemode_name)
high_score.text = str("HIGH SCORE : $",GameGlobals.high_score)
kills.text = "Kills : " + str(SaveLoad.enemies_killed)
deaths.text = "Deaths : " + str(SaveLoad.player_deaths)
shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)
kills.text = "Kills : " + str(GameGlobals.enemies_killed)
deaths.text = "Deaths : " + str(GameGlobals.player_deaths)
shots_fired.text = "Shots Fired : " + str(GameGlobals.shots_fired)