added working vending machine

This commit is contained in:
derek
2024-07-17 17:05:46 -05:00
parent 9a15224df9
commit 4511023fcc
12 changed files with 240 additions and 37 deletions

View File

@@ -33,7 +33,7 @@ var start_sensitivity
@onready var gun_ray = $Head/Camera3D/GunRay
@onready var level_control = $".."
@onready var interact_ray = $Head/Camera3D/InteractRay
@onready var bullet_ray = $Head/Camera3D/BulletRay
var instance_bullet
var instance_casing
@@ -67,6 +67,7 @@ var pickupmsg
@onready var pickup_sound = $Audio/PickupSound
@onready var ear_wind = $Audio/EarWind
@onready var weapon_spawner = $Head/Camera3D/WeaponHolder/WeaponSpawner
@onready var pick_up_detection = $pick_up_detection
func _ready():
@@ -114,11 +115,11 @@ func _physics_process(delta):
velocity.x = direction.x * speed
velocity.z = direction.z * speed
else:
velocity.x = lerp(velocity.x, direction.x * speed, delta * 3.0)
velocity.z = lerp(velocity.z, direction.z * speed, delta * 3.0)
velocity.x = lerp(velocity.x, direction.x * speed, delta * 6.5)
velocity.z = lerp(velocity.z, direction.z * speed, delta * 6.5)
else:
velocity.x = lerp(velocity.x, direction.x * speed, delta * 3.0)
velocity.z = lerp(velocity.z, direction.z * speed, delta * 3.0)
velocity.x = lerp(velocity.x, direction.x * speed, delta * 6.5)
velocity.z = lerp(velocity.z, direction.z * speed, delta * 6.5)
# Head bob
t_bob += delta * velocity.length() * float(is_on_floor())
@@ -188,8 +189,16 @@ func _physics_process(delta):
gun.anim_player.play("swap_out")
level_control.gun_spawn(level_control.current_gun_index - 1)
#interact button
if Input.is_action_just_pressed("interact"):
if interact_ray.is_colliding(): # and !interact_ray.get_collider().is_in_group("interact"):
var body = interact_ray.get_collider()
body.get_parent().interact()
#quit game and eventually go to menu
if Input.is_action_pressed("escape"):
if Input.is_action_just_pressed("escape"):
get_tree().quit()
move_and_slide()
@@ -205,6 +214,7 @@ func _headbob(time) -> Vector3:
func _on_pick_up_detection_body_entered(body):
if body.pickupType == "stamina":
pickupmsg = pickup_announce.instantiate()
pickupmsg.pickuptext = "stamina"