added working vending machine
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@@ -83,7 +83,7 @@ padding_amount = 0.025
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[node name="GunRay" type="RayCast3D" parent="Head/Camera3D" groups=["gun_ray"]]
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transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
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target_position = Vector3(0, 0, -1.5)
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target_position = Vector3(0, 0, -1)
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[node name="AudioListener3D" type="AudioListener3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
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@@ -107,6 +107,13 @@ target_position = Vector3(0, 0, -200)
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collision_mask = 7
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collide_with_areas = true
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[node name="InteractRay" type="RayCast3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0521634, -0.764677)
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target_position = Vector3(0, 0, -3)
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collision_mask = 8
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hit_from_inside = true
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collide_with_areas = true
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[node name="pick_up_detection" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4
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