more tweaks
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@@ -11,6 +11,7 @@ var cycle_count
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@export_enum("Auto", "Single", "Burst") var fire_mode: int
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@export var fov_zoom_amt = .98
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@export var recoil_amount : Vector3 = Vector3(1,.1,.1)
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@export var recoil_speed_change : float = 4
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@export var max_ammo = 15
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@export var start_mags = 3
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@export var bullet_damage = 1
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@@ -156,7 +157,7 @@ func fire(delta):
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instance_bullet.player_velocity = player.velocity
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instance_bullet.instance_bullethole = bullethole.instantiate()
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get_tree().get_root().add_child(instance_bullet)
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player.recoil.add_recoil(recoil_amount,10,10)
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player.recoil.add_recoil(recoil_amount,10,recoil_speed_change)
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chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
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func reload(delta):
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