more tweaks
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@@ -38,20 +38,20 @@ shadow_color = Color(0, 0, 0, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
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shader = ExtResource("14_v5svg")
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shader_parameter/overlay = true
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shader_parameter/scanlines_opacity = 0.025
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shader_parameter/scanlines_width = 0.315
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shader_parameter/grille_opacity = 0.1
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shader_parameter/scanlines_opacity = 0.05
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shader_parameter/scanlines_width = 0.5
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shader_parameter/grille_opacity = 0.05
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shader_parameter/resolution = Vector2(640, 480)
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shader_parameter/pixelate = false
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shader_parameter/roll = false
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shader_parameter/roll_speed = 1.165
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shader_parameter/roll_size = 38.883
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shader_parameter/roll_variation = 1.8
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shader_parameter/distort_intensity = 0.0
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shader_parameter/noise_opacity = 0.0
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shader_parameter/roll = true
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shader_parameter/roll_speed = 1.0
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shader_parameter/roll_size = 11.0
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shader_parameter/roll_variation = 2.8
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shader_parameter/distort_intensity = 0.002
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shader_parameter/noise_opacity = 0.015
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shader_parameter/noise_speed = 5.0
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shader_parameter/static_noise_intensity = 0.035
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shader_parameter/aberration = 0.00500005
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shader_parameter/static_noise_intensity = 0.005
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shader_parameter/aberration = 0.00300005
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shader_parameter/brightness = 1.4
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shader_parameter/discolor = true
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shader_parameter/warp_amount = 0.0
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@@ -165,7 +165,7 @@ texture = ExtResource("8_kupqh")
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script = ExtResource("7_pnp4a")
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[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.114122)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.462246)
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target_position = Vector3(0, 0, -200)
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collision_mask = 5
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collide_with_areas = true
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