added enemy spawners

This commit is contained in:
Derek
2025-04-19 17:03:03 -05:00
parent 8d17c855cd
commit 423feb8fc3
50 changed files with 881 additions and 495 deletions

View File

@@ -2,6 +2,8 @@ extends Node
@export_group("Main")
@export var room_lockdown : bool = false
@export var number_of_enemies : int = 20
@export var spawnable_enemies = preload("res://assets/spider2.tscn")
@export_group("Key")
@export var key_drop : bool = false
@export_enum("Silver", "Gold", "Special") var key_type: int
@@ -12,6 +14,7 @@ extends Node
var enemies = []
var doors = []
var room_checks = []
var enemy_spawners = []
var number_enemies : int
var rot_amount : float
@@ -59,7 +62,7 @@ func _process(delta):
func assign_elements():
for i in self.get_children():
if i.is_in_group("enemy"):
if i is Enemy:
enemies.append(i)
if i.is_in_group("door"):
doors.append(i)
@@ -67,7 +70,11 @@ func assign_elements():
room_checks.append(i)
i.room_entered.connect(room_entered)
i.room_exited.connect(room_exited)
print("ENEMIES IN ROOM - ",enemies)
if i is EnemySpawner:
enemy_spawners.append(i)
if enemy_spawners.size() > 0:
spawn_enemies()
func enemy_in_room_killed():
var enemy_count = 0
@@ -94,3 +101,19 @@ func room_exited():
for i in doors:
if !i.door_open:
i.open()
func spawn_enemies():
while number_of_enemies >= 0:
number_of_enemies -= 1
var random_spawner = enemy_spawners.pick_random()
var spawn_offset = random_spawner.random_box_pos()
var set_pos = random_spawner.global_position + spawn_offset
var enemy = spawnable_enemies.instantiate() #turn into an array of available enemies later
add_child(enemy)
enemy.global_position = set_pos
await number_enemies == 0
for i in self.get_children():
if i is Enemy:
enemies.append(i)