substantial work on saving and loading and hub mechanic

This commit is contained in:
Derek
2025-02-22 17:09:47 -06:00
parent 777063ddeb
commit 3ee1f261d1
31 changed files with 584 additions and 212 deletions

View File

@@ -4,6 +4,7 @@ extends Node3D
@onready var kills: Label3D = $Kills
@onready var deaths: Label3D = $Deaths
@onready var shots_fired: Label3D = $"Shots Fired"
@onready var high_score: Label3D = $"High Score"
@onready var level_control = get_tree().current_scene
@@ -15,6 +16,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
gamemode.text = str(level_control.gamemode.gamemode_name)
high_score.text = str("HIGH SCORE : ",GameGlobals.high_score)
kills.text = "Kills : " + str(SaveLoad.enemies_killed)
deaths.text = "Deaths : " + str(SaveLoad.player_deaths)
shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)