substantial work on saving and loading and hub mechanic
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@@ -4,6 +4,7 @@ extends Node3D
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@onready var kills: Label3D = $Kills
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@onready var deaths: Label3D = $Deaths
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@onready var shots_fired: Label3D = $"Shots Fired"
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@onready var high_score: Label3D = $"High Score"
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@onready var level_control = get_tree().current_scene
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@@ -15,6 +16,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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gamemode.text = str(level_control.gamemode.gamemode_name)
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high_score.text = str("HIGH SCORE : ",GameGlobals.high_score)
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kills.text = "Kills : " + str(SaveLoad.enemies_killed)
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deaths.text = "Deaths : " + str(SaveLoad.player_deaths)
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shots_fired.text = "Shots Fired : " + str(SaveLoad.shots_fired)
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