substantial work on saving and loading and hub mechanic
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@@ -1,21 +1,13 @@
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extends Area3D
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@onready var level_control = get_tree().current_scene
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var player_exit = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _ready() -> void:
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SignalBus.player_exiting_tree.connect(player_exit_check)
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func player_exit_check():
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player_exit = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_exited(area):
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pass #level_control.die()
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func _on_body_shape_exited(body_rid, body, body_shape_index, local_shape_index):
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level_control.die()
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func _on_body_exited(body: Node3D) -> void:
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if !player_exit:
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get_tree().current_scene.die()
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