substantial work on saving and loading and hub mechanic
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@@ -61,7 +61,7 @@ shader_parameter/noise = SubResource("NoiseTexture2D_0eorp")
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size = Vector3(3, 3.58057, 3)
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
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radius = 7.0
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radius = 5.0
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_pxyjg"]
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random_pitch = 2.0
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@@ -264,6 +264,7 @@ collision_layer = 0
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
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transform = Transform3D(1, -1.35287e-11, -5.82077e-11, 7.56017e-12, 1, 0, 0, 0, 1, 0.00132301, 0.00235856, -2.26706)
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shape = SubResource("SphereShape3D_xfie3")
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[node name="Audio" type="Node3D" parent="."]
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