fixed chest spawn location
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@@ -8,6 +8,7 @@ gamemode_name = "Cookie Mode"
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estimated_difficulty = 4
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win_conditions = 0
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survival_time = 160.0
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max_number_of_chests = 3
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money_lost_multiplier = 0.5
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weapon_penalty = 0
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weapon_drop_percentage = 0.5
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@@ -8,6 +8,7 @@ gamemode_name = "HUB"
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estimated_difficulty = 0
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win_conditions = null
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survival_time = 160.0
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max_number_of_chests = 3
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money_lost_multiplier = 1.0
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weapon_penalty = 2
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weapon_drop_percentage = 0.0
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@@ -8,6 +8,7 @@ gamemode_name = "Standard"
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estimated_difficulty = 2
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win_conditions = 0
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survival_time = 160.0
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max_number_of_chests = 3
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money_lost_multiplier = 0.5
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weapon_penalty = 0
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weapon_drop_percentage = 0.5
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@@ -5,7 +5,7 @@
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[ext_resource type="Resource" uid="uid://dn3t7wcoumlm3" path="res://GameModes/standard.tres" id="2_85uje"]
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[ext_resource type="Script" path="res://gamemode.gd" id="2_hoyqc"]
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[ext_resource type="Resource" uid="uid://bs8yvpq65yh3w" path="res://GameModes/cookie_mode.tres" id="3_t0mxh"]
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[ext_resource type="Resource" uid="uid://dlvhtdmtln3bb" path="res://GameModes/do_not_get_hit.tres" id="4_8wht4"]
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[ext_resource type="Resource" uid="uid://cwwvseoidm6ha" path="res://GameModes/DoNotGetHit.tres" id="4_8wht4"]
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[ext_resource type="Resource" uid="uid://u32xafejp3rq" path="res://GameModes/standard_stam_regen.tres" id="6_vu1w7"]
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[sub_resource type="Resource" id="Resource_3w5k4"]
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@@ -1626,7 +1626,7 @@ level_gamemode = ExtResource("44_1akso")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -32.0955, 8.4123, 48.532)
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[node name="ChestSpawner2" parent="." instance=ExtResource("43_480ap")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.9675, 14.6394, -0.15157)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.9675, 15.717, -0.15157)
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[node name="ChestSpawner3" parent="." instance=ExtResource("43_480ap")]
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transform = Transform3D(-0.999819, 0, -0.0190229, 0, 1, 0, 0.0190229, 0, -0.999819, -0.87897, 5.42587, 4.28007)
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transform = Transform3D(-0.999819, 0, -0.0190229, 0, 1, 0, 0.0190229, 0, -0.999819, -0.87897, 5.93516, 4.28007)
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@@ -97,9 +97,10 @@ func _ready():
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var chest_loc = chest_spawners.pick_random()
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var instance_chest = CHEST_1.instantiate()
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print("SPAWNING CHEST AT : ",chest_loc.name)
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get_tree().current_scene.add_child(instance_chest)
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instance_chest.basis = chest_loc.basis
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instance_chest.global_position = chest_loc.global_position
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instance_chest.global_rotation = chest_loc.global_rotation
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get_tree().current_scene.add_child(instance_chest)
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number_chests -= 1
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