fixed player leaving bounds check
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@@ -31,8 +31,8 @@ radius = 0.509802
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height = 2.03547
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rw673"]
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radius = 0.2
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height = 0.4
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radius = 0.506064
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height = 1.19253
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_vhypf"]
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dof_blur_amount = 0.3
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@@ -155,10 +155,6 @@ shape = SubResource("CapsuleShape3D_rw673")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.589976, 0)
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target_position = Vector3(0, 0.9, 0)
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[node name="EternalCollision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.421329, 0)
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shape = SubResource("CapsuleShape3D_rw673")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.889, 0)
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@@ -1178,7 +1178,7 @@ damage_number = ExtResource("9_rmegy")
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taunts = Array[String](["did i do that?", "you've been on my shitlist", "you like that?? you want more??", "you should try dodging", "schwing!", "hows your gut now you big cup of dumdum juice?!"])
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[node name="HealthBarSprite" parent="." node_paths=PackedStringArray("character") instance=ExtResource("7_87l3v")]
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transform = Transform3D(0.254412, 0, 0, 0, 0.561068, 0, 0, 0, 1, 0, 1.95671, 0)
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transform = Transform3D(0.254412, 0, 0, 0, 0.561068, 0, 0, 0, 1, 0, 2.41498, 0)
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billboard = 2
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texture = SubResource("ViewportTexture_87l3v")
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character = NodePath("..")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://jdwpc622vmok"]
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[gd_scene load_steps=22 format=3 uid="uid://jdwpc622vmok"]
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[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_1bnbi"]
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[ext_resource type="Resource" uid="uid://bxcxqt7rmfvdw" path="res://GameModes/hubworld.tres" id="2_62iy8"]
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@@ -19,6 +19,10 @@
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[ext_resource type="PackedScene" uid="uid://c67yfijknmx2m" path="res://assets/revolver2_pickup.tscn" id="16_ipgnf"]
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[ext_resource type="PackedScene" uid="uid://dyu46bns8mesv" path="res://assets/mac10_pickup.tscn" id="17_u30rd"]
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[ext_resource type="PackedScene" uid="uid://c1xw80jkg3reb" path="res://assets/target_1.tscn" id="19_sx5wx"]
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[ext_resource type="Script" uid="uid://bdxonkxnmxe6n" path="res://scripts/level_bounds.gd" id="20_vf4a6"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_141ag"]
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size = Vector3(80, 80, 80)
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[node name="HUB_1" type="Node3D" groups=["hub_level"]]
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script = ExtResource("1_1bnbi")
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@@ -251,3 +255,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4249, 3.22414, 9.56468)
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[node name="TARGET 2" parent="." instance=ExtResource("19_sx5wx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.09968, 3.22414, -6.79385)
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[node name="LEVEL BOUNDS" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -18.8287, 0)
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collision_layer = 4
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collision_mask = 4
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script = ExtResource("20_vf4a6")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="LEVEL BOUNDS"]
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shape = SubResource("BoxShape3D_141ag")
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[connection signal="body_exited" from="LEVEL BOUNDS" to="LEVEL BOUNDS" method="_on_body_exited"]
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@@ -1,13 +1,5 @@
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extends Area3D
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var player_exit = false
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func _ready() -> void:
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SignalBus.player_exiting_tree.connect(player_exit_check)
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func player_exit_check():
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player_exit = true
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func _on_body_exited(body: Node3D) -> void:
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if !player_exit:
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print("PLAYER OUT OF BOUNDS")
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get_tree().current_scene.die()
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@@ -528,14 +528,14 @@ func punch():
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func crouch(delta):
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if crouched:
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crouching_collision.disabled = false
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#crouching_collision.disabled = false
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standing_collision.disabled = true
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if head.position != CROUCHED_POS:
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head.position = lerp(head.position, CROUCHED_POS, delta * 8)
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speed = CROUCH_SPEED
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else:
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standing_collision.disabled = false
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crouching_collision.disabled = true
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#crouching_collision.disabled = true
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if head.position != STAND_POS:
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head.position = lerp(head.position, STAND_POS, delta * 8)
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speed = level_control.gamemode.walk_speed
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