fixed player leaving bounds check
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@@ -31,8 +31,8 @@ radius = 0.509802
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height = 2.03547
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rw673"]
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radius = 0.2
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height = 0.4
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radius = 0.506064
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height = 1.19253
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_vhypf"]
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dof_blur_amount = 0.3
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@@ -155,10 +155,6 @@ shape = SubResource("CapsuleShape3D_rw673")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.589976, 0)
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target_position = Vector3(0, 0.9, 0)
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[node name="EternalCollision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.421329, 0)
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shape = SubResource("CapsuleShape3D_rw673")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.889, 0)
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@@ -1178,7 +1178,7 @@ damage_number = ExtResource("9_rmegy")
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taunts = Array[String](["did i do that?", "you've been on my shitlist", "you like that?? you want more??", "you should try dodging", "schwing!", "hows your gut now you big cup of dumdum juice?!"])
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[node name="HealthBarSprite" parent="." node_paths=PackedStringArray("character") instance=ExtResource("7_87l3v")]
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transform = Transform3D(0.254412, 0, 0, 0, 0.561068, 0, 0, 0, 1, 0, 1.95671, 0)
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transform = Transform3D(0.254412, 0, 0, 0, 0.561068, 0, 0, 0, 1, 0, 2.41498, 0)
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billboard = 2
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texture = SubResource("ViewportTexture_87l3v")
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character = NodePath("..")
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