more bullet testing
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@@ -77,8 +77,6 @@ height = 1.53305
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radius = 0.055
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[node name="Bullet" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 105
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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@@ -1081,7 +1081,7 @@ recoil_amount = Vector3(0.5, 0.1, 0.1)
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max_ammo = 6
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bullet_damage = 5
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bullet_force_mod = 10
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bullet_speed = 200
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bullet_speed = 1200
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bullet_drop = 0.0
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random_spread_amt = 0.1
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chamber = NodePath("revolver1/Chamber")
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