more dead cam tweaks
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@@ -87,7 +87,7 @@ func _process(delta):
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camera.fov = lerp(camera.fov, 40.0, delta * 5)
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1:
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#aim at player from enemy
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Engine.time_scale = .1
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Engine.time_scale = .05
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AudioServer.set_bus_effect_enabled(0,0,true)
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taunt_node.visible = false
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var target_pos_adjusted = Vector3(target.position.x,target.position.y + 2.1,target.position.z)
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@@ -95,14 +95,13 @@ func _process(delta):
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look_ray.global_position = target.global_position
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look_ray.look_at(Vector3(level_control.player.global_position), Vector3.UP)
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camera.rotation = lerp(camera.rotation,look_ray.rotation,delta * CAMERA_LOOK_SPEED)
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camera.fov = lerp(camera.fov, 110.0, delta * 100)
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camera.fov = lerp(camera.fov, 100.0, delta * 100)
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2:
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var target_pos_adjusted = Vector3(target.position.x,target.position.y + 2.1,target.position.z)
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cam_target.global_position = lerp(cam_target.global_position,target_pos_adjusted,delta * MOVE_SPEED)
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look_ray.global_position = target.global_position
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look_ray.look_at(Vector3(level_control.player.global_position), Vector3.UP)
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camera.rotation = lerp(camera.rotation,look_ray.rotation,delta * CAMERA_LOOK_SPEED)
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camera.fov = lerp(camera.fov, 110.0, delta * 100)
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animation_player.play("whiteout")
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