more dead cam tweaks

This commit is contained in:
derek
2024-11-04 15:34:24 -06:00
parent 11052fdb99
commit 3dc841cf86
2 changed files with 6 additions and 5 deletions

View File

@@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://scripts/dead_cam.gd" id="1_qxtd8"]
[sub_resource type="SphereShape3D" id="SphereShape3D_qnbpl"]
radius = 0.25
radius = 1.0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_2gkpp"]
dof_blur_far_enabled = true
@@ -54,7 +54,7 @@ _data = {
script = ExtResource("1_qxtd8")
[node name="CameraRigid" type="RigidBody3D" parent="."]
collision_mask = 33
collision_layer = 0
gravity_scale = 0.0
continuous_cd = true
@@ -62,10 +62,12 @@ continuous_cd = true
shape = SubResource("SphereShape3D_qnbpl")
[node name="Camera3D" type="Camera3D" parent="CameraRigid"]
rotation_edit_mode = 1
attributes = SubResource("CameraAttributesPractical_2gkpp")
fov = 15.0
[node name="LookRay" type="RayCast3D" parent="."]
rotation_edit_mode = 1
target_position = Vector3(0, 0, -1)
[node name="Timer" type="Timer" parent="."]