enemy stun is working now, needs timeout
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@@ -105,16 +105,6 @@ func _on_postfire_timer_timeout():
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postfire_timer.start()
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func _on_knocked_timer_timeout():
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print("KNOCK TIMEOUT")
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velocity = Vector3(0,0,0)
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knocked = false
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func _on_stunned_timer_timeout():
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print("STUN TIMEOUT")
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stunned = false
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func fire(barrel):
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var instance_bullet = bullet.instantiate()
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instance_bullet.position = barrel.global_position
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