item pickup work
added extra stop before player eats the item so you can see what you've gathered
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@@ -6,6 +6,8 @@ extends RigidBody3D
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@onready var level_control = get_tree().current_scene
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var pickupable = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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