item pickup work

added extra stop before player eats the item so you can see what you've gathered
This commit is contained in:
derek
2024-10-01 17:02:40 -05:00
parent f581d6f668
commit 3a450169c0
8 changed files with 56 additions and 8 deletions

View File

@@ -6,6 +6,8 @@ extends RigidBody3D
@onready var level_control = get_tree().current_scene
var pickupable = true
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.