item pickup work

added extra stop before player eats the item so you can see what you've gathered
This commit is contained in:
derek
2024-10-01 17:02:40 -05:00
parent f581d6f668
commit 3a450169c0
8 changed files with 56 additions and 8 deletions

View File

@@ -128,6 +128,9 @@ collision_mask = 2
hit_from_inside = true
collide_with_areas = true
[node name="ItemHolder" type="Node3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.47261, -2)
[node name="pick_up_detection" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16