item pickup work
added extra stop before player eats the item so you can see what you've gathered
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@@ -128,6 +128,9 @@ collision_mask = 2
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hit_from_inside = true
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collide_with_areas = true
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[node name="ItemHolder" type="Node3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.47261, -2)
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[node name="pick_up_detection" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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