item pickup work
added extra stop before player eats the item so you can see what you've gathered
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@@ -123,3 +123,8 @@ collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("CapsuleShape3D_ms2qn")
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[node name="Timer" type="Timer" parent="."]
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[node name="PickupTimer" type="Timer" parent="."]
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wait_time = 3.0
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