adding assets and textures
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51
walltest.tscn
Normal file
51
walltest.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bsvm4iblmuaa"]
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[ext_resource type="Texture2D" uid="uid://bu3w5slec6gib" path="res://assets/Models/brick1.png" id="1_ugull"]
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[ext_resource type="Texture2D" uid="uid://dtccywxaqkqwk" path="res://assets/Models/brick1.normal.png" id="2_v5fic"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t7m8f"]
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resource_name = "Brick"
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cull_mode = 2
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albedo_texture = ExtResource("1_ugull")
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normal_enabled = true
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normal_texture = ExtResource("2_v5fic")
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texture_filter = 2
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[sub_resource type="ArrayMesh" id="ArrayMesh_qxqqg"]
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_surfaces = [{
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"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3.00001),
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"format": 34896613377,
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"index_count": 6,
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"index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0),
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"name": "Brick",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 4,
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"vertex_data": PackedByteArray(0, 0, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0)
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}]
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_totmf"]
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resource_name = "DecorationAssetsPt1_Plane_002"
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_surfaces = [{
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"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3.00001),
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"attribute_data": PackedByteArray(0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 0, 0),
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"format": 34896613399,
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"index_count": 6,
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"index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0),
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"material": SubResource("StandardMaterial3D_t7m8f"),
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"name": "Brick",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 4,
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"vertex_data": PackedByteArray(0, 0, 0, 0, 254, 255, 255, 191, 255, 255, 0, 0, 254, 255, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
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}]
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_qxqqg")
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[node name="brick" type="Node3D"]
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[node name="BrickPlane" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 1.5, 0)
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mesh = SubResource("ArrayMesh_totmf")
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skeleton = NodePath("")
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