keys and doors working

This commit is contained in:
derek
2024-10-18 15:54:16 -05:00
parent fd0e69c4f1
commit 38da419c1c
8 changed files with 176 additions and 26 deletions

View File

@@ -83,7 +83,7 @@ size = Vector3(2.10059, 1.23395, 0.909241)
[node name="Boombox" type="RigidBody3D" groups=["breakable", "interact", "scene_rigidbody"]]
collision_layer = 32
collision_mask = 125
collision_mask = 109
continuous_cd = true
script = ExtResource("1_ccqda")
broken_object = ExtResource("2_26e0l")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=4 uid="uid://dqnb5y6p04lpi"]
[gd_scene load_steps=6 format=4 uid="uid://dqnb5y6p04lpi"]
[ext_resource type="Script" path="res://scripts/key_pickup.gd" id="1_rbnu5"]
@@ -8,7 +8,6 @@ cull_mode = 2
albedo_color = Color(0.671507, 0.697251, 0.673335, 1)
metallic = 1.0
roughness = 0.0898204
emission_enabled = true
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 0.1
@@ -49,15 +48,12 @@ shadow_mesh = SubResource("ArrayMesh_crfbj")
[sub_resource type="BoxShape3D" id="BoxShape3D_0gdfr"]
size = Vector3(0.913818, 0.10791, 0.37793)
[sub_resource type="SphereShape3D" id="SphereShape3D_vujtd"]
radius = 1.26183
[node name="Key1" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["scene_rigidbody"]]
collision_layer = 0
collision_mask = 33
[node name="Key1" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["magnet", "pickup", "scene_rigidbody"]]
collision_layer = 16
collision_mask = 49
continuous_cd = true
script = ExtResource("1_rbnu5")
collision_shape = NodePath("Area3D")
collision_shape = NodePath("CollisionShape3D")
[node name="Key" type="MeshInstance3D" parent="."]
transform = Transform3D(0.92388, 0, 0.382683, 0, 1, 0, -0.382683, 0, 0.92388, 0.0247749, 0, 0)
@@ -67,10 +63,3 @@ skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0285698, -0.00170898, -0.0102517)
shape = SubResource("BoxShape3D_0gdfr")
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 16
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("SphereShape3D_vujtd")