fixed attack in state machine
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@@ -23,7 +23,7 @@ var last_enemy : bool = false
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@export_group("Taunts")
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@export var taunts : Array[String] = []
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@onready var state_machine: Node = $StateMachine
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@onready var level_control = get_tree().current_scene
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@onready var movement_shape = $MovementShape
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@onready var barrel_1 = $TurretLook/Turret/Barrel1
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@@ -136,6 +136,8 @@ func spawn_casing():
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instance_casing.player_velocity = velocity * transform.basis
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get_tree().get_root().add_child(instance_casing)
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func stun():
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state_machine.on_child_transition(state_machine.current_state,"stunned")
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func save():
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var save_dict = {
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