fixed attack in state machine
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@@ -20,7 +20,7 @@ func randomize_wander():
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func randomize_turret_scan():
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scan_direction = randf_range(-TURRET_TURN_AMT,TURRET_TURN_AMT)
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scan_time = randf_range(1,3)
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scan_time = randf_range(5,10)
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func _Enter():
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randomize_wander()
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@@ -47,4 +47,7 @@ func Physics_Update(delta : float):
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var look_target = enemy.spider_look_next.global_rotation.y
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enemy.global_rotation.y = lerp(enemy.global_rotation.y,look_target,delta * 3)
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enemy.turret.rotation.y = lerp(enemy.turret.rotation.y,deg_to_rad(scan_direction),delta)
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enemy.turret_look.rotation.y = lerp(enemy.turret_look.rotation.y,deg_to_rad(scan_direction),delta)
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if enemy.turret_look.is_colliding() and enemy.turret_look.get_collider() is Player:
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Transitioned.emit(self,"attack")
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