fixed attack in state machine

This commit is contained in:
Derek
2025-04-21 22:58:54 -05:00
parent 18398e8d4e
commit 362b0a5708
8 changed files with 54 additions and 14 deletions

View File

@@ -1,2 +1,31 @@
extends EnemyState
class_name EnemyAttack
var heartbeat : float = 3.0
@onready var player = get_tree().current_scene.player
func _Enter():
update_waypoint()
func update_waypoint():
enemy.nav_agent.set_target_position(player.global_position)
func Update(delta):
if heartbeat > 0:
heartbeat -= delta
else:
update_waypoint()
func Physics_Update(delta):
enemy.turret_look_next.look_at(player.global_position)
enemy.turret_look.look_at(player.global_position)
var destination = enemy.nav_agent.get_next_path_position()
var local_destination = destination - enemy.global_position
var direction = local_destination.normalized()
if enemy.global_position.distance_to(local_destination) > 1:
enemy.velocity = direction * move_speed
enemy.spider_look_next.look_at(destination)
var look_target = enemy.spider_look_next.global_rotation.y
enemy.global_rotation.y = lerp(enemy.global_rotation.y,look_target,delta * 3)