mostly finished revolver rig and script

This commit is contained in:
derek
2024-07-16 11:58:16 -05:00
parent 2b5e63a1ec
commit 3592386aac
13 changed files with 1304 additions and 82 deletions

View File

@@ -9,6 +9,7 @@ var cycle_count
@export_group("Gun Feel")
@export var gun_name : String
@export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98
@export var recoil_amount = .2
@export var max_ammo = 15
@export var start_mags = 3
@@ -111,7 +112,7 @@ func shoot(player,delta):
instance_casing.position = casing_ejector.global_position
instance_casing.transform.basis = casing_ejector.global_transform.basis
get_tree().get_root().add_child(instance_casing)
player.weapon_recoil(delta)
player.weapon_recoil()
if fire_mode != 0:
cycle_count -= 1