more work on taco town
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@@ -103,7 +103,7 @@ mesh = SubResource("ArrayMesh_qsd2t")
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skeleton = NodePath("")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.34, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790457, 0)
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light_energy = 5.0
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light_size = 0.85
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light_bake_mode = 1
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shadow_enabled = true
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