can now add and store leaderboards. started work on playlist loading
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@@ -8,6 +8,8 @@ var last_scene
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@onready var option_button: OptionButton = $MarginContainer/VBoxContainer/HBoxContainer/OptionButton
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@onready var add_leaderboard: Button = $"MarginContainer/VBoxContainer/HBoxContainer/Add Leaderboard"
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@onready var add_leaderboard_menu: Control = $"Add Leaderboard Menu"
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@onready var new_leaderboard_name: TextEdit = $"Add Leaderboard Menu/MarginContainer/HBoxContainer/NewLeaderboardName"
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@onready var confirm_leaderboard_add: Button = $"Add Leaderboard Menu/MarginContainer/HBoxContainer/Confirm"
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func _enter_tree() -> void:
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@@ -16,11 +18,9 @@ func _enter_tree() -> void:
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_leaderboard_menu.visible = false
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playlist_generator.load_playlist()
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option_button.clear()
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for i in GameGlobals.all_user_leaderboards[GameGlobals.user_id]:
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option_button.add_item(i)
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option_button.selected = GameGlobals.last_leaderboard_id
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refresh_option_list()
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continue_text_check()
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@@ -46,6 +46,7 @@ func _on_continue_pressed() -> void:
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print("LEVEL : ",GameGlobals.current_level)
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func _on_exit_pressed() -> void:
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SaveLoad.save_persistent_data()
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get_tree().quit()
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func continue_text_check():
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@@ -57,3 +58,24 @@ func continue_text_check():
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func _on_add_leaderboard_pressed() -> void:
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add_leaderboard_menu.visible = true
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func refresh_option_list():
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option_button.clear()
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for i in GameGlobals.all_user_leaderboards[int(GameGlobals.user_id)]:
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option_button.add_item(i)
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option_button.selected = int(GameGlobals.last_leaderboard_id)
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func _on_confirm_pressed() -> void:
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var valid_name = HelperFuncs.only_valid_chars(new_leaderboard_name.text)
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GameGlobals.all_user_leaderboards[GameGlobals.user_id].append(valid_name)
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GameGlobals.last_leaderboard_id = GameGlobals.all_user_leaderboards[GameGlobals.user_id].size() - 1
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refresh_option_list()
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continue_text_check()
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add_leaderboard_menu.visible = false
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func _on_option_button_item_selected(index: int) -> void:
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GameGlobals.last_leaderboard_id = option_button.selected
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continue_text_check()
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