can now add and store leaderboards. started work on playlist loading

This commit is contained in:
derek
2025-02-28 11:58:10 -06:00
parent 096b505cfa
commit 3356f9e191
15 changed files with 143 additions and 45 deletions

View File

@@ -1,4 +1,3 @@
@tool
extends Node3D
@export var portal_node : Node
@@ -6,12 +5,10 @@ extends Node3D
@onready var level_name: Label3D = $"Level Name"
@onready var gamemode_label: Label3D = $Gamemode
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
func _process(delta: float) -> void:
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func update_sign_names():
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name