can now add and store leaderboards. started work on playlist loading
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@@ -1,4 +1,3 @@
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@tool
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extends Node3D
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@export var portal_node : Node
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@@ -6,12 +5,10 @@ extends Node3D
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@onready var level_name: Label3D = $"Level Name"
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@onready var gamemode_label: Label3D = $Gamemode
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _process(delta: float) -> void:
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level_name.text = portal_node.scene_name
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gamemode_label.text = portal_node.level_gamemode.gamemode_name
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func update_sign_names():
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level_name.text = portal_node.scene_name
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gamemode_label.text = portal_node.level_gamemode.gamemode_name
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