started work on doors and switches
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@@ -988,7 +988,7 @@ tracks/7/keys = {
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"times": PackedFloat32Array(0.02, 0.03, 0.06),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, 10.0, 0.0]
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"values": [0.0, 20.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_w02ee"]
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@@ -1179,13 +1179,13 @@ transform = Transform3D(4.17223e-07, 7.04731e-19, 2.10229, -2.98023e-07, -2.1022
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mesh = SubResource("ArrayMesh_0w43n")
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[node name="Trigger" parent="revolver1" index="2"]
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transform = Transform3D(0.207537, -0.978227, 3.54117e-06, 0, -3.61999e-06, -1, 0.978227, 0.207537, -7.51281e-07, 0.226752, 0, -0.00209358)
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transform = Transform3D(-0.86282, -0.50551, 1.82994e-06, 0, -3.61999e-06, -1, 0.50551, -0.86282, 3.1234e-06, 0.226752, 0, -0.00209358)
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mesh = SubResource("ArrayMesh_ahftj")
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[node name="flare" type="MeshInstance3D" parent="revolver1" index="3"]
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transform = Transform3D(-2.72424e-08, 0.381822, -1.11212e-08, 6.77626e-21, -1.66903e-08, -0.254424, -0.623234, -1.669e-08, 4.86124e-16, -0.109069, 0.0424353, -2.70625)
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visible = false
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transparency = 1.0
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_t14cq")
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skeleton = NodePath("")
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@@ -1202,7 +1202,7 @@ target_position = Vector3(0, 0, -0.1)
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[node name="SpotLight3D" type="SpotLight3D" parent="revolver1" index="5"]
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transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37115e-08, 0, 0, 0, 1, 0, 0, -1.94881)
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light_color = Color(0.965385, 0.844179, 0.572893, 1)
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light_energy = 0.0
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light_energy = 10.0
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light_projector = ExtResource("3_q41fl")
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light_size = 0.229
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shadow_enabled = true
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