more tweaks to terrain and hub

This commit is contained in:
derek
2025-03-31 16:47:04 -05:00
parent bd767d2927
commit 3346da1ed7
45 changed files with 342 additions and 26 deletions

View File

@@ -347,11 +347,8 @@ transform = Transform3D(-3.57365, 0, 2.19706, 0, 4.195, 0, -2.19706, 0, -3.57365
[node name="Tree3" parent="." instance=ExtResource("15_mucqr")]
transform = Transform3D(-1.13165, 0, -4.03948, 0, 4.195, 0, 4.03948, 0, -1.13165, -7.1588, -2.75405, 23.3441)
[node name="Tree4" parent="." instance=ExtResource("17_0m8yy")]
transform = Transform3D(0.410609, 0, 0.285307, 0, 0.5, 0, -0.285307, 0, 0.410609, 9.59042, -0.23711, 2.98266)
[node name="Tree5" parent="." instance=ExtResource("17_0m8yy")]
transform = Transform3D(0.603596, 0, 0.419401, 0, 0.735, 0, -0.419401, 0, 0.603596, 0.373024, -0.23711, -21.8524)
transform = Transform3D(0.603596, 0, 0.419401, 0, 0.735, 0, -0.419401, 0, 0.603596, 0.373024, -0.382158, -21.8524)
[node name="JumpPlatform" parent="." instance=ExtResource("18_e0i8x")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 9.367, -0.108128, -37.9591)
@@ -387,16 +384,10 @@ light_energy = 11.615
shadow_enabled = true
spot_range = 17.4054
[node name="SpotLight3D2" type="SpotLight3D" parent="."]
transform = Transform3D(-0.974581, -0.2163, 0.0583688, -0.0133677, -0.203925, -0.978895, 0.223638, -0.954792, 0.19585, 0.635257, -9.53674e-07, -18.7411)
light_energy = 11.615
shadow_enabled = true
spot_range = 17.4054
[node name="Terrain3D" type="Terrain3D" parent="."]
data_directory = "res://demo/data"
material = SubResource("Terrain3DMaterial_mlcq0")
assets = ExtResource("19_wqead")
collision_mask = 3
collision_mode = 2
top_level = true
metadata/_edit_lock_ = true

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@@ -5,5 +5,5 @@ cull_mode = 2
albedo_color = Color(0, 0, 0, 1)
metallic = 1.0
emission_enabled = true
emission = Color(0.5859, 0.6, 0.318, 1)
emission_energy_multiplier = 7.0
emission = Color(1, 0.780392, 0.560784, 1)
emission_energy_multiplier = 5.0

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@@ -178,13 +178,13 @@ transform = Transform3D(1, -2.5409e-11, -1.16415e-10, 3.69482e-12, 1, 0, 1.16415
[node name="Flashlight" type="SpotLight3D" parent="Head/Recoil/Camera3D/WeaponHolder"]
transform = Transform3D(1, -1.08571e-11, -5.82077e-11, 3.75167e-12, 1, 0, 5.82077e-11, 1.16415e-10, 1, -0.000444638, -0.184371, 0.0974539)
light_color = Color(1, 1, 0.898039, 1)
light_color = Color(0.890196, 0.913725, 1, 1)
light_energy = 0.0
light_projector = ExtResource("4_x670l")
shadow_enabled = true
distance_fade_enabled = true
distance_fade_begin = 5.0
spot_range = 30.0
spot_range = 60.0
[node name="FlashlightButton" type="AudioStreamPlayer3D" parent="Head/Recoil/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.437954, -1)

View File

@@ -29,11 +29,14 @@ process_mode = 3
[sub_resource type="Environment" id="Environment_ml2st"]
background_mode = 2
sky = SubResource("Sky_6g0ku")
ambient_light_source = 3
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
glow_enabled = true
glow_intensity = 1.2
fog_mode = 1
fog_density = 0.1
volumetric_fog_density = 0.006

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@@ -4,7 +4,7 @@ class_name Player
const JUMP_WEAPON_DIP = Vector3(0,-5,0)
const AIR_TRANSITION_SPEED = 7
const GROUND_TRANSITION_SPEED = 7
const FLASHLIGHT_BRIGHTNESS = 30
const FLASHLIGHT_BRIGHTNESS = 100
const KICK_AMOUNT = 20
const LAND_CAMERA_TILT : Vector3 = Vector3(-1,0,0)

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@@ -10,7 +10,7 @@ var index : int
@onready var timer: Timer = $Timer
@onready var scene_holder: Node3D = $Scene_Holder
const SCENE_SPAWN_OFFSET = Vector3(0,400,0)
const SCENE_SPAWN_OFFSET = Vector3(0,500,0)
func _on_body_entered(body: Node3D) -> void:
if body is Player:

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