more tweaks to terrain and hub
This commit is contained in:
@@ -10,7 +10,7 @@ var index : int
|
||||
@onready var timer: Timer = $Timer
|
||||
@onready var scene_holder: Node3D = $Scene_Holder
|
||||
|
||||
const SCENE_SPAWN_OFFSET = Vector3(0,400,0)
|
||||
const SCENE_SPAWN_OFFSET = Vector3(0,500,0)
|
||||
|
||||
func _on_body_entered(body: Node3D) -> void:
|
||||
if body is Player:
|
||||
|
||||
Reference in New Issue
Block a user