more tweaks to terrain and hub
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@@ -4,7 +4,7 @@ class_name Player
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const JUMP_WEAPON_DIP = Vector3(0,-5,0)
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const AIR_TRANSITION_SPEED = 7
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const GROUND_TRANSITION_SPEED = 7
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const FLASHLIGHT_BRIGHTNESS = 30
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const FLASHLIGHT_BRIGHTNESS = 100
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const KICK_AMOUNT = 20
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const LAND_CAMERA_TILT : Vector3 = Vector3(-1,0,0)
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@@ -10,7 +10,7 @@ var index : int
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@onready var timer: Timer = $Timer
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@onready var scene_holder: Node3D = $Scene_Holder
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const SCENE_SPAWN_OFFSET = Vector3(0,400,0)
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const SCENE_SPAWN_OFFSET = Vector3(0,500,0)
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func _on_body_entered(body: Node3D) -> void:
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if body is Player:
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