more tweaks to terrain and hub

This commit is contained in:
derek
2025-03-31 16:47:04 -05:00
parent bd767d2927
commit 3346da1ed7
45 changed files with 342 additions and 26 deletions

View File

@@ -4,7 +4,7 @@ class_name Player
const JUMP_WEAPON_DIP = Vector3(0,-5,0)
const AIR_TRANSITION_SPEED = 7
const GROUND_TRANSITION_SPEED = 7
const FLASHLIGHT_BRIGHTNESS = 30
const FLASHLIGHT_BRIGHTNESS = 100
const KICK_AMOUNT = 20
const LAND_CAMERA_TILT : Vector3 = Vector3(-1,0,0)

View File

@@ -10,7 +10,7 @@ var index : int
@onready var timer: Timer = $Timer
@onready var scene_holder: Node3D = $Scene_Holder
const SCENE_SPAWN_OFFSET = Vector3(0,400,0)
const SCENE_SPAWN_OFFSET = Vector3(0,500,0)
func _on_body_entered(body: Node3D) -> void:
if body is Player: