spider turret working
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@@ -1,19 +0,0 @@
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extends Node3D
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var bullet_speed
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var bullet_drop
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var random_spread_amt
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var bullet_damage
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@onready var mesh = $gunbullet1
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@onready var timer = $Timer
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@onready var gunbullet1 = $gunbullet1/Cylinder
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
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await get_tree().create_timer(.01).timeout
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queue_free()
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