spider turret working
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43
scripts/bullet_enemy.gd
Normal file
43
scripts/bullet_enemy.gd
Normal file
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extends Node3D
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var bullet_speed
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var bullet_drop
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var random_spread_amt
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod = 1.0
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var distance_from_player
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var player
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@onready var mesh = $gunbullet1
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@onready var ray = $RayCast3D
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@onready var particles = $GPUParticles3D
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@onready var enemy_particles = $GPUParticlesEnemy
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@onready var timer = $Timer
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@onready var gunbullet1 = $gunbullet1/Cylinder
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@onready var hit_indicator = $Audio/HitIndicator
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var rng = RandomNumberGenerator.new()
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var av_x
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var av_y
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var av_z
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#apply random rotation
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av_x = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_y = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_z = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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rotation += Vector3(av_x,av_y,av_z)
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timer.start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
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