spider turret working

This commit is contained in:
derek
2024-07-18 11:54:59 -05:00
parent dea6c0bfd9
commit 330e4a599d
27 changed files with 2325 additions and 264 deletions

43
scripts/bullet_enemy.gd Normal file
View File

@@ -0,0 +1,43 @@
extends Node3D
var bullet_speed
var bullet_drop
var random_spread_amt
var bullet_damage
var instance_bullethole
var bullet_force_mod = 1.0
var distance_from_player
var player
@onready var mesh = $gunbullet1
@onready var ray = $RayCast3D
@onready var particles = $GPUParticles3D
@onready var enemy_particles = $GPUParticlesEnemy
@onready var timer = $Timer
@onready var gunbullet1 = $gunbullet1/Cylinder
@onready var hit_indicator = $Audio/HitIndicator
var rng = RandomNumberGenerator.new()
var av_x
var av_y
var av_z
# Called when the node enters the scene tree for the first time.
func _ready():
#apply random rotation
av_x = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
av_y = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
av_z = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
rotation += Vector3(av_x,av_y,av_z)
timer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))