spider turret working
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@@ -740,13 +740,12 @@ points = PackedVector3Array(0.930093, 0.100662, 0.798251, 0.930093, -0.0820646,
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[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
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radius = 1.26183
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[node name="pistol1_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup"]]
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[node name="pistol1_pickup" type="RigidBody3D" groups=["pickup"]]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource("1_8fbqg")
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gun_resource = ExtResource("2_qbywk")
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pickupType = "weapon"
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collision_shape = NodePath("")
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[node name="revolver1" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1.086e-06, 0.3, 0, -0.3, -1.086e-06, 0, 0, 0, 0.3, 0, 0, -0.073)
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