scene changers should be clearing all spawned objects on scene exit
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=22 format=3 uid="uid://uo43j7bomkf3"]
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[gd_scene load_steps=21 format=3 uid="uid://uo43j7bomkf3"]
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[ext_resource type="Script" uid="uid://b81yg4r8e5ecj" path="res://scripts/subscene.gd" id="1_ie2kr"]
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[ext_resource type="PackedScene" uid="uid://cwy8iv8nlwqrc" path="res://assets/realtime_day_night_cycle.tscn" id="3_uc3ig"]
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[ext_resource type="Script" uid="uid://12l74jckdnpl" path="res://scripts/room_manager.gd" id="4_iqtg8"]
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[ext_resource type="PackedScene" uid="uid://djr7vnr1hcx82" path="res://assets/spider2.tscn" id="5_vb31s"]
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@@ -30,8 +29,6 @@ albedo_color = Color(0.300579, 0.462784, 0.249767, 1)
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size = Vector3(722.834, 289.347, 420.508)
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[node name="Highwire" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0566635, 0.403625, 0.0430908)
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script = ExtResource("1_ie2kr")
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[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("3_uc3ig")]
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transform = Transform3D(0.510503, -0.00501647, 0.859861, 0.00982605, 0.999952, 1.08313e-09, -0.85982, 0.00844904, 0.510527, -41.021, 0, 40.533)
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