added deposit robot
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assets/Models/DepositBot.blend
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assets/Models/DepositBot.blend
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assets/Models/DepositBot.blend.import
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assets/Models/DepositBot.blend.import
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@@ -0,0 +1,53 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://kft3pjbe40vx"
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path="res://.godot/imported/DepositBot.blend-7f98a9daab07979bad670eaa5d77d82d.scn"
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[deps]
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source_file="res://assets/Models/DepositBot.blend"
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dest_files=["res://.godot/imported/DepositBot.blend-7f98a9daab07979bad670eaa5d77d82d.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
assets/Models/DepositBot.blend1
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BIN
assets/Models/DepositBot.blend1
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@@ -867,38 +867,32 @@ taunts = Array[String](["did i do that?", "you've been on my shitlist", "you lik
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script = ExtResource("6_87l3v")
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initial_state = NodePath("Idle")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
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[node name="Idle" type="Node" parent="StateMachine"]
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script = ExtResource("7_cwyr0")
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enemy = NodePath("../..")
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move_speed = 1.5
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turret_speed = 0.5
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poi_investigate = true
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poi_change_to_search = true
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[node name="Stunned" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
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[node name="Stunned" type="Node" parent="StateMachine"]
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script = ExtResource("8_wpql0")
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enemy = NodePath("../..")
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[node name="Die" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
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[node name="Die" type="Node" parent="StateMachine"]
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script = ExtResource("9_6mvds")
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enemy = NodePath("../..")
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metadata/_custom_type_script = "uid://dhxolagi0b5s1"
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[node name="Attack" type="Node" parent="StateMachine" node_paths=PackedStringArray("alert_sound", "enemy")]
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[node name="Attack" type="Node" parent="StateMachine" node_paths=PackedStringArray("alert_sound")]
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script = ExtResource("10_gicen")
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alert_sound = NodePath("../../AUIDO/Alarm")
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enemy = NodePath("../..")
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body_turn_speed = 1.0
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[node name="Reload" type="Node" parent="StateMachine" node_paths=PackedStringArray("reload_sound", "servo_sound", "enemy")]
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[node name="Reload" type="Node" parent="StateMachine" node_paths=PackedStringArray("reload_sound", "servo_sound")]
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script = ExtResource("11_ekglj")
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reload_sound = NodePath("../../AUIDO/Reload")
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servo_sound = NodePath("../../AUIDO/ServoSingle")
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enemy = NodePath("../..")
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[node name="Search" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
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[node name="Search" type="Node" parent="StateMachine"]
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script = ExtResource("12_aasxo")
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enemy = NodePath("../..")
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poi_investigate = true
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poi_update_waypoint_immediately = true
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