added deposit robot

This commit is contained in:
derek
2025-05-12 11:12:52 -05:00
parent 8fcaf9e3a5
commit 3179170603
15 changed files with 243 additions and 20 deletions

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@@ -0,0 +1,53 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://kft3pjbe40vx"
path="res://.godot/imported/DepositBot.blend-7f98a9daab07979bad670eaa5d77d82d.scn"
[deps]
source_file="res://assets/Models/DepositBot.blend"
dest_files=["res://.godot/imported/DepositBot.blend-7f98a9daab07979bad670eaa5d77d82d.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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@@ -867,38 +867,32 @@ taunts = Array[String](["did i do that?", "you've been on my shitlist", "you lik
script = ExtResource("6_87l3v")
initial_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
[node name="Idle" type="Node" parent="StateMachine"]
script = ExtResource("7_cwyr0")
enemy = NodePath("../..")
move_speed = 1.5
turret_speed = 0.5
poi_investigate = true
poi_change_to_search = true
[node name="Stunned" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
[node name="Stunned" type="Node" parent="StateMachine"]
script = ExtResource("8_wpql0")
enemy = NodePath("../..")
[node name="Die" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
[node name="Die" type="Node" parent="StateMachine"]
script = ExtResource("9_6mvds")
enemy = NodePath("../..")
metadata/_custom_type_script = "uid://dhxolagi0b5s1"
[node name="Attack" type="Node" parent="StateMachine" node_paths=PackedStringArray("alert_sound", "enemy")]
[node name="Attack" type="Node" parent="StateMachine" node_paths=PackedStringArray("alert_sound")]
script = ExtResource("10_gicen")
alert_sound = NodePath("../../AUIDO/Alarm")
enemy = NodePath("../..")
body_turn_speed = 1.0
[node name="Reload" type="Node" parent="StateMachine" node_paths=PackedStringArray("reload_sound", "servo_sound", "enemy")]
[node name="Reload" type="Node" parent="StateMachine" node_paths=PackedStringArray("reload_sound", "servo_sound")]
script = ExtResource("11_ekglj")
reload_sound = NodePath("../../AUIDO/Reload")
servo_sound = NodePath("../../AUIDO/ServoSingle")
enemy = NodePath("../..")
[node name="Search" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
[node name="Search" type="Node" parent="StateMachine"]
script = ExtResource("12_aasxo")
enemy = NodePath("../..")
poi_investigate = true
poi_update_waypoint_immediately = true